You like us! You really like us!

Posted on May 2007 by TelltaleGames

So today seemed like just another ordinary Friday, until two big boxes showed up at our door, sent to us by several awesome members of our forum community. And guess what was in them?

Snacks! And wine! Thanks, guys. You made everyone in our office very happy. :)

More Sam & Max contests than you can shake a stick at

Posted on May 2007 by TelltaleGames

With the approach of our season finale only a week away, we thought we'd fling some love around by offering free season sets to some of our favorite websites.

Wired's Game|Life blog launched theirs a little early since Chris is headed off to Japan (!), and announced the winners and losers today. (I think this one's my favorite...)

Didn't get a chance to enter? Don't worry, there are many more! Like these, for example:

4 Color Rebellion

Adventure Gamers


Just Adventure


...and more are on the way. I'll post links when I have them.

Oh, and don't forget this little contest right here. But you wouldn't forget about a thing like that, now, would you?

Ape contest winners!

Posted on April 2007 by TelltaleGames

This was truly a random drawing -- I made a stack of all the entries, and five people who are not me each grabbed one out of the pile. And the winners are... Shaun Finney, Melanie Greeley, Jordan Fickel, James McLane, and Max Meyers. Woo!

The winners were chosen completely at random, having nothing to do with the quality of their apes. That said... here are their apes! (To see a gallery with all of the entries, just click one of the thumbnails.)


Thanks to everyone who entered! Oh, and don't forget about that other contest that's going on right now...

The best contest of them all

Posted on April 2007 by TelltaleGames

Some of you may remember the little "do something random, win a game" contest we ran back in October. (Need to refresh your memory? Look here for the winners.) We've done a few other Sam & Max themed contests since then, all with more structure than the original, and they were fun, but none were quite as golden as that first free-for-all. So guess what... we're bringing it back!

Last time we asked that your entry have something to do with Sam & Max and possibly also with Halloween. This time we're taking away the Halloween part, but requesting you stick a little Season 1 tribute into your entry somewhere. How you do it is up to you. You want to put together a Season 1 video montage, set to a sappy ballad? Go for it. Maybe make a Soda Poppers t-shirt with fabric paint? Sounds good. How about a live action Brady Culture's Eye Bo commerical? We're not stopping you!

What's the prize? Why, it's the same Season 1 set available on this very website, including the downloads of all six episodes and also the disk version when it comes out. (We know a lot of our readers already bought in to Season 1, but hey, this is your chance to get the disk free!)

Just send your entry -- and your name and address -- to us at by 9:00 am Pacific time on Wednesday, May 9. We'll mull them over and announce three winners on the 10th. So, come on, prospective contest winners. The time to act is now. Give us all you got!

Behind the music (and sound) of Sam & Max

Posted on April 2007 by TelltaleGames

Months ago we spent a couple days hanging around with (and stalking) Jared Emerson-Johnson and Julian Kwasneski of Bay Area Sound. Like we do, we brought a video camera along and taped everything, then asked them to sit down and talk about their work on the music scoring, sound effects, and voice and live musician recording and direction on Sam & Max Season One.*

So, click that video there to the right (or visit the Sam & Max Interim Theater) and be transported into the magical world of game audio, including some behind the scenes moments at voice and music recording, awkward interview moments, and a glimpse at the elusive Brendan Q. Ferguson.

* These guys also did our sound, music and voice for both Bone episodes, and both CSI games, too! Don't forget to check out Jared's soundtracks to Bone and Sam & Max, and check out more good stuff at the BASD website. Also check out

Bright Side of the Moon -- in video!

Posted on April 2007 by TelltaleGames

Wow, time flies. It seems like just seven months ago we launched Culture Shock, and now here we are on the verge of the season finale.

How does Harry Moleman tie in with the big conspiracy? What sort of tomfoolery is happening on the lunar surface? And will there be another song? These answers and more await you in Bright Side of the Moon. Can you stand it? (If not, the video at right can help ease your pain...)

Also, this is the very last Sam & Max: Season 1 gameplay video we'll ever post. I can't tell you how glad I am to have shared this with all of you. *sniff*

(In case you've been so busy playing Reality 2.0 that you've lost track of time, Bright Side of the Moon launches on GameTap tomorrow and here on Telltale's site May 10. We'll have a nice big burst of Interim Theater in the meantime, so be sure to come back for that!)

APE captures us on camera

Posted on April 2007 by TelltaleGames

So this guy from the San Francisco Chronicle came up to us at APE with a camera, and here's what happened next...

I think APE made us all a lot dorkier than we really are.

Except Steve. He's always cool.

Final machinima short posted. Sweet!

Posted on April 2007 by TelltaleGames

Sam & Max machinima short #15, "A Fireside Chat," is now up for your viewing pleasure on the Sam & Max website. Also it's right there next to this text. Awesome!

Something else that is awesome: "A Fireside Chat" is the final machinima short for Season One! What does that mean, other than weeks and weeks of unclogged unscheduled time opening in front of me in a heavenly display? Well, nothing important, actually. But they are done, so pop open some in-engine animated champagne and party down. Hopefully you enjoyed more of the shorts than you didn't, and your whistle is well whetted for the quality onslaught that is Bright Side of the Moon (coming soon).

Quite a few people have asked us to actually list out the credits for the shorts. Now that they're all done, that seems like a pretty good idea. So, for your enjoyment, here are high quality downloads of all 15 Sam & Max shorts, along with information about who worked on each of them!

If you want to watch the shorts without downloading anything, just click here, or head over to the Sam & Max site and click the "Machinima Shorts" button on the left side, just above the video player.

Full machinima credits and high quality downloads after the break...[readmore]
Machinima Short #1

Frank Discussion

Written by Dave Grossman

Choreography by Jake Rodkin

Machinima Short #2


Written by Heather Logas

Choreography by Daniel "H-Bomb" Herrera

Machinima Short #3

A Painstaking Search

Written by Heather Logas

Choreography by Daniel "H-Bomb" Herrera

Machinima Short #4

Reality Blights

Written by Heather Logas

Choreography by Jake Rodkin

Machinima Short #5

Egregious Philosophy Platter

Written by Dave Grossman

Choreography by Jake Rodkin

Machinima Short #6

Kitchen Consequential

Written by Heather Logas

Choreography by Jake Rodkin

Machinima Short #7


Written by Steve Purcell

Choreography by Jake Rodkin

Machinima Short #8


Written by Steve Purcell

Choreography by Jake Rodkin

Machinima Short #9

The Blank Blank Blank

Written by John Drake

Choreography by Jake Rodkin

Machinima Short #10

War Games

Written by Dave Grossman

Choreography by Jake Rodkin

Machinima Short #11

The Teapot Drone Scandal

Written by Dave Grossman

Choreography by Jake Rodkin

Machinima Short #12

Saving the Economy

Written by Dave Grossman

Choreography by Jake Rodkin

Machinima Short #13


Written by Chuck Jordan

Choreography by Jake Rodkin

Machinima Short #14


Written by Chuck Jordan

Choreography by Jake Rodkin

Machinima Short #15

A Fireside Chat

Written by Chuck Jordan

Choreography by Jake Rodkin

Also, as usual, thanks to the guys at Bay Area Sound for doing all the sound and music mixing on these shorts (and playing a lot of the B characters - Jared and Julian star as most all secret service agents, phone voices, and journalists in these shorts, though Brendan also sneaks in from time to time).

The APE lowdown, and a really easy contest

Posted on April 2007 by TelltaleGames

We had a great time at the Alternative Press Expo this weekend. It was the first time we had a table at a show like this, and we thought we might feel out of place there since we're a game publisher, not a comic publisher (or in the case of APE, one guy at a table with a bunch of photocopied zines), but we fit right in and had a great time at the booth.


Our table, in all its glory.

We met a lot of people who already knew about the games, which was cool, but one of the best things about being at APE was having tons of Sam & Max and Bone fans find out about the games for the first time. Comic conventions have always been a nice way for us to reach an audience we just can't get to through the usual channels (i.e. our website and the gaming websites that cover our games), but since we had a table this time, we had a chance to chat with people about the games and to introduce a bunch of comic fans to what we're doing here at Telltale. (Hey, maybe some of them are even reading this blog!)[readmore]

In addition to putting out merchandise and printouts of the latest Sam & Max and Dank comics for people to pick up, we also had a computer set up to demo both Bone games and all six episodes of Sam & Max. It was a great idea in theory, but in reality, this nine-year-old kid spent most of the weekend hogging the games. (I told him he should ask his mom to buy the season for him, to which he replied "too expensive" without even asking how much they cost. Pfft.)

One of the highlights on Saturday was a visit from Christiane Crawford and J.S. Gilbert, who provided voices for our Bone Games (she plays the Possum Kids; he's the Red Dragon and the Big Bee, among others). They hadn't played the games yet so we kicked the demo-hogging kid off the computer and loaded up Out from Boneville for their listening pleasure. We marketing types don't generally get to meet the voice actors, and I enjoyed hearing them do the characters' voices on the fly (especially the Possum Kids, who have a special place in my heart).


Left to right: A guy in a Max shirt posing with me; Christiane Crawford and J.S. Gilbert; Dave Grossman and Steve during the signing.

On Sunday, Steve came by and signed Sam & Max sketchbooks (or whatever else people asked him to sign). Lots of people came by to talk to him, including several other APE exhibitors who wanted to give Steve copies of their work and told him what an inspiration he was. My favorite visitors during that time were a really cute couple who said Steve was the reason they met. (He was working in a comic shop where she happened to be browsing, and someone else in the store asked a question about Sam & Max that they both knew the answer to... and they've been together ever since. Aww.) Steve brought one of his sons with him, so the demo hogger had to share for a little while, and together they almost beat Reality 2.0.

The contest part: Before he left, Steve signed some of the Sam & Max comics that we'd printed out, and then we flagged down Graham Annable (who had been busy at the Hickee table all weekend) and had him sign some Danks for us as well. So, let's have a contest! This is an easy one... just draw us a picture of an ape and email it to Next Monday we'll pull five winners out of the magic contest hat... and, if all goes well, post some monkey pictures! (It doesn't matter if your picture is any good -- you'll still be eligible to win.) Please include your mailing address with your entry so I know where to mail the comics if you win.

Also, details of another contest will be coming really soon, so watch this space!

You love an APE

Posted on April 2007 by TelltaleGames

Just a reminder that Telltale and friends will be invading the Alternative Press Expo in San Francisco this weekend. We'll have a booth and everything. Friends will be coming by, and you should too.
Alternative Press Expo
The Concourse

620 7th Street

San Francisco

Saturday, 4/21 - 11 am to 7 pm

Sunday, 4/22 - 11 am to 6 pm
Who will be there that you know, you ask?
  • We're in Booth 616, which we think is just to the right of the front door, all up in the area. You know. We'll have Sam & Max tshirts, poster prints (including the last of the now super-rare Office prints!) and copies of the games for sale. Quality booth banter will be free of charge. We'll also have some webcomic leaflet things you can pick up if you want.*

  • Steve Purcell will be at our booth Sunday from 2:00 to whenever, and will be happy to sign books and body parts.

  • Dave Grossman will also be there Sunday (at an undisclosed time), selling books of poetry and small xeroxed zines which will make us look like we belong there.

  • Across the convention floor you can find Telltale Friend Graham Annable, and the rest of the Hickee crew at their own booth, selling a bunch of awesome art. Also last year they were selling copies of Psychonauts at that booth, so there's that as well.
If that wasn't enough, be sure sometime during the weekend to stop by the opening (and reception) of The Indie, an art show featuring the work of a bunch of independent artists. Included in the show are works by Steve and Graham, as well as the Double Fine Comics guys.

* you want.

Sam & Max webcomic nominated for an Eisner!

Posted on April 2007 by TelltaleGames

So just yesterday I was ruminating on the fact that Chapter 1 of Steve's Sam & Max webcomic was coming to a close*, and today we get the surprise news that the comic has been nominated for an Eisner award for Best Digital Comic. (It's not surprise news because we're surprised -- Steve's a mad genius and his comic is awesome -- but because we didn't know the nominations were going to be announced today.) Big congrats to Steve!

Speaking of Steve, he will be at our APE table on Sunday (probably starting around 2:00) to hang out and sign stuff. So if you're going to be in San Francisco on Sunday and it's your lifelong dream to say hello to Steve Purcell and get him to sign your dog-earred copy of Surfing the Highway, your dream's about to come true.

And if you've stumbled upon our site for the first time because of the Eisner nomination, maybe when you're done checking out installments 1 thru 12 of Steve's comic, we can entice you to check out this little game series we're doing based on his characters? Hmm?

*Chapter 1 is coming to a close, not the whole thing. Don't freak out.

The end of Sam & Max's adventures?

Posted on April 2007 by TelltaleGames

...haha, had you going for a minute there. Sorry, that was mean.

I'm talking about the latest strip in Steve's ongoing Sam & Max webcomic, which we just posted on the site. This is a momentous installment, because it marks the end of the team's strange journey through England as they finally hop a plane to head back home. (Not without a few comments on the current state of airline security... hey, it's been a decade since they've flown!)

For anyone who didn't pick up on it -- which would include me, until Jake explained it to me yesterday -- this comic has been filling in the gaps of where Sam & Max have been for the past few years, leading up to their Season 1 return, which means that while we're approaching the end of the season, they're actually in a period of time before the season even started. And technically they're on a completely different adventure altogether, which could just mean that they'll be reencountering Nigel the Hook at the same exact time that they're having a showdown with Brady Culture. Whoa. (Did I just make your head spin?)

Now's a great time to catch up on the story so far by starting at the beginning.

Also available: machinima #14, in which Max tosses some "support" in the direction of his fellow presidential candidates, lagomorph-style.

Hey, obsessive-compulsive Vista users

Posted on April 2007 by TelltaleGames

If you're a Windows Vista user, like me, and have a possibly clinical need to have everything on your computer match, like me, then you were probably irked when you discovered that the icons for the first three Sam & Max episodes only supported up to 48x48 pixels, when the icons for episodes 4 and 5 mysteriously started supporting the new Vista 256x256 megaicon format.

It looks weird on the desktop to see episodes 4 and 5 visually dwarfing the first half of the season, and it looks completely lame in Games Explorer, where the icons are often displayed in their full "so huge it's possibly ridiculous" grandeur, but worst of all, they're just not the same!

For those who need their icons to all match, and don't mind doing a bit of very light tinkering, I've uploaded full 256x256 Vista-friendly icons for the earlier episodes. You can grab them (along with installation instructions) in this forum thread. Enjoy, Vista users, and sleep peacefully.

Telltale goes APE

Posted on April 2007 by TelltaleGames

GDC marked the beginning of what's affectionately known as "show season" for marketing goons all over the gaming and comic industry. It's all downhill from here.* Starting with...

APE (the Alternative Press Expo), this weekend in San Francisco!

Various and sundry Telltale folk will be staffing our table all day Saturday and Sunday, selling Sam & Max and Bone merchandise and demoing games (including Bright Side of the Moon, the big season finale!). Special guests may or may not include designer extraordinaire Dave Grossman, Steve Purcell, and former Telltalian Graham Annable (author of Further Grickle and Stickleback). So if you're around and want to come by -- not to mention, walk the APE floor and see all the cool stuff being put out on the indie scene -- then head over to the Concourse (7th and Brannan) this weekend. It'll be fun. (More APE details right here.)

Also opening this weekend: "The Indie", an art show featuring work by alternative press artists, including Graham Annable and Steve Purcell. That show is at Gallery 1988 (1173 Sutter at Polk) and is running from April 21 through May 12.

*In case you're wondering, other upcoming shows include Comic-Con (San Diego in July) and PAX (Seattle in August).

Bonus weekend surprise update

Posted on April 2007 by TelltaleGames

Hey guys, just wanted to let you know of a few pieces of content which snuck up onto the Telltale site this weekend. First up, the newest Sam & Max machinima short, "Artichoke" is up at the Sam & Max page (and just over to the right there). If you prefer to do your video viewing at Max For President, you'll find it there as well!

Also up this weekend is some new Bone content! (Fancy that!)

New Bone Wallpaper! Browsing over to the bottom of the Bone Wallpapers & Avatars page will net you a new Cow Race wallpaper, which we put together for our demo booth PC at last month's Independent Games Festival.

Bone Soundtrack Labels! Many months back, Telltale forumite Laserschwert revealed that he'd secretly been working on some great looking CD labels and jewel case packaging for our Bone MP3 downloads. He asked us to put them up on the Bone Soundtracks page, and so we have!

So now you have no excuse not to go pretty up your desktop, and your CD-R Bone soundtracks (which everyone should have in their CD changer at all times). Also you have no excuse not to watch that new machinima short, but you probably already watched it.

Time to save the world, little buddy...

Posted on April 2007 by TelltaleGames

The official spiel: "What started out as a local mind-control scheme has grown to global proportions, and Sam & Max are off to the moon to save the entire planet from a lifetime of hypnotic enslavement. But when chaos collides with tranquility, have the Freelance Police finally met their match?"

The unofficial spiel: "It's totally awesome!! LOL!"

Bright Side of the Moon will launch on GameTap April 26, and here on Telltale's site May 10. Check out the screenshots and download the WMV version of the teaser if you're so inclined.

Also, Reality 2.0 is now available to everyone. Go play it!

Trivia contest answers. And winners!

Posted on April 2007 by TelltaleGames

Our first whenever-we-feel-like-it Sam & Max trivia contest was a rousing success, and the winners have been drawn. And they are...

Junaid Chundrigar

Torey Frost

Jason Harang


Peter Street

I won't comment on who got the answers right and who didn't. They know who they are. Anyway, magazines are packed up and ready to mail. Congrats to the winners and thank you to everyone who played!

If you're curious, here are the correct answers...

1. What was the name of the first Sam & Max comic, and what year was it published?

"Monkeys Violating the Heavenly Temple" published in good old 1987.

2. What is the name of Sam & Max's next-door neighbor?

Flint Paper, PI.

3. What crime fighting-canine does Sam hate to be compared to?

McGruff. (Notice how he growls when that poker player in #7 calls him this?)

4. Name two amusement park rides that Sam & Max can go on in the 1993 game Sam & Max Hit the Road.

The Tunnel of Love and the Cone of Tragedy.

5. What's the name of Sam & Max's female friend in the Sam & Max Freelance Police cartoon series?

Darla "The Geek" Gugenheek.

6. What's the name of Brady Culture's TV show, and what year was it cancelled?

The show was Culture's Clubhouse, and it was cancelled in 1970 or 1971 depending on whether you believe the documentary that plays on Sam & Max's TV the intro to Brady Culture's Eye-Bo video in episode 1, or Brady's rant later on in the episode. (Either year was accepted for an answer.)

7. In The Mole, The Mob, and The Meatball, the freelance police play poker with a guy dressed in black. What's his name, and who does he look like?

The name's Leonard Steakcharmer, and he bears an uncanny resemblance to Boris Krinkle of Telltale Texas Hold'em.

8. What kind of gun does Max carry?

A Luger. But where does he keep it?

9. Who invented Sam & Max?

Haha... trick question! Steve Purcell is the man behind Sam & Max as we know them today, but his brother Dave invented the characters.

10. How old are each of the Soda Poppers?

Whizzer and Specs are 35; Peepers is 34. Thank god for carbon dating.

Mark of the damned

Posted on April 2007 by TelltaleGames

Whoa. Have you guys taken a look at the top comment on the Sam & Max MySpace page lately? You should, because today on the comments page, you'll see some scary (but perhaps awesome?*) skeletal Max goodness, inked forever into the arm of "The Curmudgeon." Anyone else who wants 249 MySpace friends like The Curmudgeon, well, now you know what it takes.

* Still scary, though.

Sam & Max trivia contest - win something cool!

Posted on March 2007 by TelltaleGames

This morning Steve came in for a meeting, and when he let his guard down for a few minutes I dropped a pile of Game Developer magazines and a Sharpie in his lap and made puppy-dog eyes at him until he signed them. So now I have five signed Game Developer magazines, with Steve's Sam & Max autopsy art on the front cover and a big honkin' Sam & Max: Season 1 post-mortem inside. What better reason to have a contest?

All you have to do is answer the questions below -- preferably correctly, but that's your call -- and email your answers, along with your name and address, to We'll toss all the entries with correct answers into a hat and pull out three lucky winners next week. And as for the other two copies... well, we're an equal opportunity place around here, so we'll draw for those last two out of the pool of incorrect entries. Everyone can be a winner!

And so, without further ado, we bring you...

This stylish magazine could be yours!

The First Annual Whenever-We-Feel-Like-It Sam & Max Trivia Contest

  1. What was the name of the first Sam & Max comic, and what year was it published?

  2. What is the name of Sam & Max's next-door neighbor?

  3. What crime fighting-canine does Sam hate to be compared to?

  4. Name two amusement park rides that Sam & Max can go on in the 1993 game Sam & Max Hit the Road.

  5. What's the name of Sam & Max's female friend in the Sam & Max Freelance Police cartoon series?

  6. What's the name of Brady Culture's TV show, and what year was it cancelled?

  7. In The Mole, The Mob, and The Meatball, the freelance police play poker with a guy dressed in black. What's his name, and who does he look like?

  8. What kind of gun does Max carry?

  9. Who invented Sam & Max?

  10. How old are each of the Soda Poppers?

The contest closes Friday, April 6, at 9:00 a.m. California time. We'll announce the winners the following Monday. Only one entry per person, please!

This contest is now closed. Winners have been drawn and will be announced shortly!

Reviewers to Episode 4: "We love you!"

Posted on March 2007 by TelltaleGames

So tomorrow episode 5 comes out on GameTap, but that doesn't mean episode 4 is gone and forgotten. I won't bore you with a long list of review links this time around, but here are a few of the highlights:

  • GameTunnel has chosen Abe Lincoln Must Die as "Game of the Month" on its March Indie Game roundup. (Well, it's tied for game of the month with an RPG called Loonyland II: Winter Woods... does that make it Game of the Fortnight?) The illustrious panel also gave the episode a Gold Award. Woo!

  • After a lukewarm response to episode 3, Mixnmojo has awarded episode 4 five skulls. (It's their highest honor!) I think The Tingler likes us again.

  • Adventure Gamers' not-always-easy-to-please Evan Dickens gave the episode four and a half stars, his highest Season 1 score to date, and says it's "easily the funniest of the series."

  • GameSpy really liked the episode as well, also giving it four and a half stars and calling it "a harbinger of great things to come."

  • PC Gamer, 1UP / Games for Windows, and Joystiq have also given this episode their highest scores yet. Lots more good reviews can be found over at GameRankings.

If for some bizarre reason you're still not convinced that you need to play Abe Lincoln Must Die this very minute, maybe the much lauded War Song will inspire you? (Also available for download here.)

Obligatory marketing message: Don't forget, if you already bought one Sam & Max episode, you can get the whole Season 1 kit and kaboodle for just $26! All the info you need about this upgrade deal is right here.

(If you try to upgrade and are told your order doesn't contain a qualifying product, please email us and we'll fix it right away. We just uncovered a database problem preventing some valid orders from being recognized.)

Vote Max in '08!

Posted on March 2007 by TelltaleGames

It's official. A group of concerned citizens has decided to jumpstart Max's 2008 presidential campaign (whether he likes it or not), with a little funding help from various prestigious organizations around the globe. Tired of Hillary? Suspicious of Edwards? Can't remember the names of the rest of the candidates? Then head over to and find out how a little lagomorph that could is setting the stage for a landslide presidential victory.

This latest machinima short should give you an idea of his policies...

Also this week: Episode 5 comes out on GameTap on Thursday!

New Sam & Max MP3 downloads!

Posted on March 2007 by TelltaleGames

It's been a while (months!) since the last soundtrack update, but happier times are here at last! Our composer, Jared Emerson-Johnson (hailing from Bay Area Sound) found some time between episodes 5 and 6 to bounce out some new MP3s for all to enjoy! So, yes, we've added four new tracks from Sam & Max Season 1 to the Sam & Max Soundtracks page, which you should hurry up and go download.

From episode 3 we have "Ted E Bear's Mafia-Free Playland and Casino" (the track which plays on the casino floor), from episode 4 we have "Lincoln vs. Max" (which plays on the White House lawn) and "Consecutive Office" (the background for the Oval Office under two different ruling powers), and we have a sneak peak from episode 5, Reality 2.0, called "Combat Begin!!" Download and enjoy!

Reality 2.0: A new reality awaits...

Posted on March 2007 by TelltaleGames

Yep, it's that time again! Another episode is on its way out the door, which means it's time to start teasing our beloved fans with some content.

Today we bring you a set of six screenshots and a delicious trailer for Sam & Max episode 5, Reality 2.0. Head over to the Sam & Max page to see the goods. This baby will be landing on GameTap March 29, and will magically appear on our site on April 12.

In other news, machinima #11 will be up on the Sam & Max page in the very near future. Until then, feast your eyes on machinima #10, War Games (and any others you may have missed).

EDIT: Machinima #11 is now up! What a great day this turned out to be.

A blog about t-shirts

Posted on March 2007 by TelltaleGames

[shameless pimping]

This week we have a few t-shirt happenings in the Telltale store...

  • The DeSoto shirt is being discontinued. That's right, Telltale's first foray into the wonderful world of t-shirts is reaching the end of its run, which means if you've been waiting to buy your DeSoto shirt, the time to act is now! We have limited supplies of XL, L, and M shirts and when they're gone, they're gone forever, so buy now or forever hold your peace.

  • [readmore]
  • Small and medium men's Max & Crossbones shirts are now in stock. The smalls are brand new. We received a few requests for smaller men's shirts as of late, so we decided to take the plunge and print some up. The mediums were sold out for a while, but they're back now.

  • Max & Crossbones girl shirts are cool! These aren't a new addition to the store, but they are a personal favorite of mine and I will continue singing their praises until the day I die. Just in case you're not sure what a girl shirt looks like, here's a visual aid. If you're a girl -- or if you know a girl -- then you have no excuse not to buy one of these pretties.

All sizes and styles of Max & Crossbones shirts can be found right here. And don't forget we have stylish hats, too!

[/shameless pimping]

GDC 2007 in review

Posted on March 2007 by TelltaleGames

Ahh, last week I was so optimistic. We fully intended to bring you all sorts of great GDC coverage, complete with pictures, play-by-play commentary, and goofy video footage. And then... well... GDC happened. It was great, for a bazillion different reasons, but it also sucked the life out of us. Which is why it's been almost a week and we're just posting about it now.

First things first: Here's a picture of our mini-booth in the IGF area of the expo floor. (Thanks to Heather for taking a picture... she was the only one who remembered!) Having a space like this where we could meet people and stash the swag we'd picked up around the show is a godsend. I shudder to think how we're ever going to survive next year without it. (Guess we'll just have to make another game worthy of being nominated...)

Our intern Nick spent the most time at the booth, showing off Cow Race to the curious passers-by and shooting the breeze with whoever came up to him. Seriously, the kid's a born schmoozer (and the rest of us were very appreciative!)

On Wednesday night, the IGF and Game Developers Choice awards kicked off with some Sam & Max machinima shorts that we made special for the event. [readmore] Here's one of them (all fuzzy and You-Tubey until we have time to convert it to the right format ourselves). The other two can be viewed here and here.

You can download prettier QuickTime versions of all three IGF shorts from these links:

We didn't win the awards we were up for, but the ceremony was still a lot of fun (especially some of the speeches given by the IGF winners). The best part must have been the Mega64 skits that played during the Game Developer's Choice awards, this one in particular.

One of the other highs of the show was seeing the Game Developer with Sam & Max on the cover pretty much everywhere we went. We brought a stack back to the office so everyone would be able to take a copy for themselves and one to send home to Mom.

I got to go to several panels, the best of which was the very last lecture on Friday afternoon, given by gaming academic Ernest Adams. It was about storytelling and "perceived difficulty" in games, and a lot of what he talked about made me think of Sam & Max. Hopefully he will post his lecture slides on his website because I'd be interested to hear what our fans -- especially those who think the Sam & Max games are too easy -- think about his theories regarding what makes a game seem difficult, and how that relates to what makes a game fun.

Thanks to our IGF nomination and the generosity of the folks at GDC, we got a bunch of passes for the show, which meant a bunch of people could attend. Here's what some of them thought of the event.

Graham: Best moment: The Microsoft lecture where the speaker suggested a self-spell-correcting programming editor, quickly followed by an agonized "NOOOOOOOO" from an audience member and lots of laughter.

Jake: Worst moment: Finding out I had eaten dinner one table away from Miyamoto an hour after I went home.

Charlie: I enjoyed to opportunity to talk with co-workers from the past. It was like a class reunion. The GDC is one of the only ways that this is possible. Also, the programming sessions that I attended broadened the scope of my interests. I've been reminded of relevant programming subjects. For example, threading support for quad-core CPUs.

(Ahh, programmers.)

Daniel: This was my first time going to GDC with a Classic Pass with a bunch of people I knew. Seeing familiar faces makes everything much more fun from the quick chat between sessions to cheering Sam and Max and Bone on in the awards show. Another great thing was having the privilege of going to GDC lectures for the first time. Even though some were more on the "let us show you our software features so you buy it" side of things, most of them were about industry professionals with solid experience sharing their knowledge with the rest of the community. I am grateful for the opportunity to learn and enjoy some time with good people and I am happy that there is a place that nurtures the community that we are all a part of. That said, I probably will not take 3 days off for GDC again. I also saw a frog near the lake. It was green.

Dave G: After Kevin and I spoke on Monday, one of the IGDA scholarship winners came over and told me that they were all getting together to show their projects to each other. So I went. A couple of the games were really interesting, and for the rest of the week I felt like I’d seen something really cool that everybody else missed. Oh, and lots of people were excited about episodic development and wanted to talk about it, which was also kind of neat.

Marco: I attended a Technical Artists roundtable discussion in hopes that it would solidify a definition of the position in the industry. I learned that no two people in that room did the same set of tasks and that there is no solid definition of what a technical artist is. It’s pretty much whatever.

Greg: Going to GDC this year reminded me of what I loved about attending college. I liked picking courses that appealed to me at the moment. I liked bringing coffee into the sessions and then spotting a buddy across the room and joining them to watch. I enjoyed sharing my knowledge by participating in a round-table. I also enjoyed learning from the sessions I went to. And best of all -- even better than college –- I loved having no homework!

So, that's a wrap on GDC. Now it's time to start thinking about Comic-Con...

Our final Grickle contest winner

Posted on March 2007 by TelltaleGames

Grickle Contest Winner #3

The Amazing Flying Plumber

by Jude Austin

Anyone wandering along my road on a pleasant September morning five years ago might have been happy to pause for a minute and listen to the sounds of nature. They go something like this:

"Cheep cheep" as the sweet little birds serenade the cool morning.

"Skritcha-skritch" as the happy squirrel races headfirst down the tree and starts hunting for food.

"Miaow" as one or more of the local cats catches sight of the happy squirrel and starts to stalk it.

"Chatter-wham-screech-patpatpatpatpat" as the local cat leaps for the happy squirrel, which accelerates at Mach One up a tree just in time for the cats to thud into it and get bombarded by various objects by the sweet and now irate little birds.

Hey, it could happen.

If that person should chance to look up, however, they may see something more sinister; a desperate-looking man frantically attempting to spell out the word HELP by sticking pizza boxes onto the window.

Okay, enough scene setting. Rewind.

At the tender age of nineteen I had been living in my apartment for a few months now (as the amount of takeout cartons and pizza boxes scattered all over the place could bear witness). Our story starts a week or so earlier, when I turned on the shower and found the hot water wasn't getting through. No problem. I call the plumber and he says he'll be there next Tuesday.

Admittedly this is something of a small problem; I'm one of these people who feels dirty if they don't get AT LEAST two showers a day (it's usually three, and four is not unknown). For a week I was resigned to running cold water, mixing it with boiling water from the kettle and using that. Not fun. So much for playing the Helpless Female card to get quick service.

Still, the Big Day finally came, and it went something like this:

9.20am: I let plumber in.

9.24: Plumber wiggles shower button to see what problem is.

9.24.30s: Sudden flash of insecurity; what if the shower works perfectly? What if it was all my imagination? Ever since what is now referred to as The AA Man Incident, I'm very wary of such things. Don't ask.

9.25: Shower delivers freezing cold water. Plumber puts hand in to test
temperature, accidentally diverts water into face.

9.25.03s: Much spluttering from plumber.

9.26: Plumber says he can fix the problem, but it will probably take all day.

9.26.05s: Much spluttering from me.

9.28: Plumber takes out big impressive looking tool. Leaves other tools in
workbox for now.

9.29: I tell plumber I'm going into town for the day (I feel very uncomfortable just sitting while other people around me work)

9.29.10s: Show plumber where tea and coffee are. I never drink that stuff
anyway; someone might as well use it.

9.30: I walk out of flat, mind occupied with problems at work.

1.20pm: I walk out of cinema and suddenly remember I may have locked front door on my way out.

1.21: Find four messages on mobile from father confirming this. Good thing
plumber didn't have MY mobile number.

1.23: I phone father, who says plumber has - in a last desperate bid for
freedom - opened window and climbed out of it. To this day I'm not sure how he managed it since I live on the first floor.

1.25: Hide in public library until they close. Not too bad either; read four books and saw the float carnival pass by through one of the windows.

6.00: Get home to find plumber gone. Find message saying that despite his using ladder to climb up and down into my flat, bringing in the parts he needs, plumber still has not managed to fix shower. Will be coming back tomorrow.

8.00am the following morning: Put note and key in envelope under doormat, then flee Wrath of Plumber to public library again.

6.00pm: Shower working again! YAY!

2002 - present day: Get teased mercilessly by friends and family. Even my
grandmother still says things along the lines of, "You haven't got a plumber in your flat this time, have you?"

2002 - present day: Pray that shower never needs fixing again. Been lucky so far, but who knows what future holds?