Abe Lincoln Must Die now available for everyone!

Posted on March 2007 by TelltaleGames

Stay frosty, America!

That's right, for just $8.95 (or $0 if you're already a Season 1 customer) you can find out why websites like GameSpy are saying Abe Lincoln Must Die is "easily the best entry in the series to date" – just head on over to our Sam & Max page and get the game today. The Oval Office will never be the same.




If you're a Season 1 customer and you haven't downloaded episode 4 yet, you'll find easy-to-follow instructions right here. And if you've already bought an individual episode and would like to become a Season 1 customer, don't forget you qualify for a discount!
[readmore]









What's new in March?




You may have noticed that we haven't sent out a Telltale Interloper yet in 2007. It turns out that releasing a game each month AND putting together a content-filled newsletter is a little taxing for our three-person web staff. (Plus, Outlook 2007 does really ugly things with HTML emails, which makes us sad.) So, we'll be doing what we have internally dubbed mini-newsletters from here on out. Watch for the Interloper's triumphant return sometime after Sam & Max Season 1 wraps up.




Here's the rundown of what's happened at Telltale in the past month or so: Lots more Telltale news can be found on our regularly-updated blog.

The Grickle contest's cringeworthy winners...

Posted on March 2007 by TelltaleGames








We asked (again), and you listened! This time around we had over a dozen entries for our "tell us your awkward story, win a rare, signed copy of Grickle" contest. Graham picked through them to select his two favorites, then slaved over a hot drawing table to illustrate them to perfection.



Our lucky winners, Todd Kolbuck and Jude Austin, will be receiving two of the last remaining copies of Graham's first book, Grickle, on their doorsteps in the near future. Autographed, no less.



Here's one of the winning entries, for your cringing pleasure. The other one will be dragged onto this very blog, kicking and screaming, later in the week.



Many thanks to everyone who entered, and to Graham for supplying the prizes and illustrating the winning entries!


[readmore]



Grickle Contest Winner #2


The Story that STILL Makes Me Cringe

by Todd Kolbuck




When I was about 17, I had a part-time job working at a big box toy store. I was hired, along with 20 other people to cover the Christmas rush. One of the girls I worked with was absolutely gorgeous, and I offered to drive her home on a particularly cold winter's night.



So we're in the car, but I'm so intimidated by how attractive she is that I can barely think or speak.



I'm working up the nerve to say something smart, when she asks me, "So, where do you live?"



I very suavely replied... "I'm not sure".



The rest of the ride home was very VERY quiet.



Thankfully, a few months later, she transferred out to the west coast and I didn't have to face her IN PERSON ever again.



However... about a year later... in a funny twist of fate, it turned out she had become a professional model! A successful one I suppose, she had her picture in virtually every store in the mall where I worked!



I couldn't go for lunch or walk out to my car without remembering that conversation.



It's been 15 years, and it STILL makes me cringe.



GDC - also known as A Week of Debauchery

Posted on March 2007 by TelltaleGames

GDC is here, and we started the week off well with a party hosted by us, attended by many, and overflowing with drinks that were enjoyed by all (possibly enjoyed too well). Among the guests were some guys from Joystiq who were not afraid to wield a camera and a microphone in their intoxicated states. The result - Steve Purcell in an alley talking about the Power Rangers. Life is good.







Also worth checking out -- a slightly less intoxicated interview with Dave Grossman, and Kotaku's account of the morning after. We shot some video ourselves, but have come to a tacit agreement that the tape should be melted down and then run over with a semi. (What happens at GDC stays at GDC?)




Party aside, the highlight of the day for me was getting my first glimpse at the March Game Developer with Sam & Max on the cover. The ad to the right is included in the GDC tote bag handed out to every participant, which is great exposure for the game. This one is all crumpled and soiled from being pulled out of and shoved back into my pocket all night as I ran around the bar showing it to everyone. I can't wait to get my hands on the magazine itself later this week. Plus there's the special Sam & Max appearance at the awards ceremony... we'll be able to tell you more about that later in the week!



Unfortunately we weren't able to tape Dave and Kevin's talk at the Independent Game Summit yesterday (a combination of bad luck, bad timing, and a volunteer in a yellow shirt who wouldn't let me into the room even after I showed him my tattoos), but we did get Sunday's WonderCon panel on video and will be putting it up for your viewing pleasure at some point in the future.

Sam & Max ep4 delayed by negative 7 days

Posted on March 2007 by TelltaleGames


That's right, Season 1 customers can get Abe Lincoln Must Die! starting today, a full week before the general episode 4 release on March 8.



Why? Well, there are many reasons, but one of the biggest is that we love you.



If you're a Season 1 customer you should have received an email today with a download link. Didn't get it? Go here for other download options.



As Abe Lincoln would say, "The time to act is now..."

Lotsa stuff going in March...

Posted on February 2007 by TelltaleGames

March is shaping up to be one of the busiest months for us since... well... never mind, every month is a busy month for us. But in March, we're getting out of the office!



Here's where we'll be. Will you be there too? If yes, come see us!


  • Wondercon - San Francisco, March 4

    Wondercon is the little brother of San Diego Comic-Con, and it promises to be just as much fun. We'll be doing a roundtable discussion on Sunday at 1:30 in Room 220, in which Dave Grossman, Brendan Ferguson, Dave Bogan, Steve Purcell, and Jared Emerson-Johnson will discuss the highs and lows of making Sam & Max: Season 1. The panel will be moderated by Jon Gibson of i am 8-bit.
    [readmore]



    Also on Sunday, Telltale animator Jeff Sarre's short film, "Swinging," will be shown in Room 250 as part of the San Francisco International Children's Film Festival. It'll go on sometime between 12:45 and 1:45... just in time for you to check it out, and show up at the panel fashionably late! The premise? "Two shoes start up an old record player and begin to dance. Find out what happens when a lonely glove tries to join in." There is nothing more heartwarming than a lonely glove. I can't wait.



  • GDC - San Francisco, March 5-9

    With E3 in limbo this year, the Game Developer's Conference is looking to be a great big orgy of gaming goodness... and Telltale's going to be all over it. We start on Monday, when Kevin and Dave G. talk about episodic gaming for indie developers as part of the Independent Games Festival. This will be taking place Monday, at 4:15 in Room 3018, West Hall.



    Not to be outdone, Dan will be speaking on a panel entitled "Early Lessons in Digital Distribution" along with Ric Sanchez from GameTap and some other people whose names I'm not sure about because the GDC sessions list database thingie isn't working for me right now. But it'll be great, I promise! This one's at 4:00 on Wednesday in Room 3020, West Hall.



    But wait, there's more! Bone: The Great Cow Race is up for an IGF award, so we'll be showing that game at a kiosk in the IGF Pavilion. This demo will be staffed by various and sundry Telltale employees Wednesday through Friday, so if you're at the show, stop by and say hi! (Voting's still open for the IGF Audience Award, too...) Plus, Culture Shock is up for a Game Developer's Choice writing award, and Sam & Max will be making a special appearance of sorts at Wednesday's awards ceremony.



    And then there's one other surprise that happens to coincide with GDC... Sam & Max will be featured on the cover of Game Developer magazine, with a mid-season post-mortem contained within the magazine's esteemed pages. Not to be outshone (outshined?) by last August's CGW, this magazine will have another super cool painting by Steve Purcell on the cover. This is the March issue, and we're told it'll be all over GDC, so if you're at the show make sure to grab a copy.



  • SXSW - March 11

    Dan will barely have had time to recover from the GDC festivities when he has to hop on a plane for Austin, TX to speak at the South by Southwest digital media conference. He'll be talking about digital distribution again (it's one of the things he does best!), and how it works for games. That talk is on Sunday at 2:00 in room 12AB. If you're in the area, you should check it out... the festival (which encompasses film, games, music, and other digital media) sounds like a lot of fun.



Besides all this, we've also got episode 4 coming out, episode 5 on the way, and all the great content that comes with releasing a new game every month. Woo.

Hey, look! It's a Sam & Max content jubilee!

Posted on February 2007 by TelltaleGames

That's right, the website has exploded with content. Again. Funny how this seems to happen on a regular basis. So, here's what we have...
  • An Abe Lincoln Must Die gameplay video. Watch Sam & Max try to talk their way into the White House, with little to no success. Besides being right here in front of you on the page, this video is also nestled cozily on the Sam & Max page and a download-friendly version can be found right here.



  • Machinima #9 - "The Blank Blank Blank". You'll find it on the Sam & Max page, along with its eight machinima brothers.



  • Sam & Max Issue #11. Yes, Steve's webcomic lives! (And so does Sam!)



  • Two new user-generated wallpapers. These come to us from graphic designer Eriq Chang, and they sure are purdy. Grab them from the Wallpapers, Avatars, and Other Stuff page. (Which, curiously enough, contains neither avatars nor "other stuff". Discuss.)



  • Sam & Max sketchbooks. Yeah, really, Sam & Max sketchbooks! These beauties are back in stock. If you're one of those who ordered while we were reprinting, your sketchbook should ship in the extremely near future. And if you've been waiting to make your purchse, now's your chance!


The other big news is that episode 4 of Sam & Max launches on GameTap tomorrow. So go watch the trailer again and get yourself giddy with excitement...

Tag, you're it.

Posted on February 2007 by TelltaleGames

Funny thing, people keep sending us pictures of Sam & Max on the sides of buildings.






First we got this email from someone we'll call "Tom" (since that's his name) who goes to school in New Jersey. Of course, schools on the east coast are full of those classic-looking brick buildings just BEGGING to be tagged with a grinning rendition of Max... so how appropriate that Tom did just that!



Bonus points to you if you can guess which campus this is (click the thumbnail for a slightly more detailed picture). And a gold star to you if you go to school there and have seen the Max tag in person!













Then there's this company called "GameTap" located in Atlanta. GameTap is part of Turner Broadcasting, which has a tendency to put billboards promoting their properties up around the Turner campus. This picture was sent to us by a friend of Jake's who goes to school at Georgia Tech.



So there you have it, two Sam & Max sightings in one short week. Where will they pop up next? [cue ominious music]

In other quasi-political news, vote for Bone!

Posted on February 2007 by TelltaleGames




Image borrowed from Bone: Eyes of the Storm. And doctored slightly. Hand puppets rule!




As you may or may not be aware, our very own Bone: The Great Cow Race is up for an IGF award (that's the Independent Games Festival, for those not in the know), and the Audience Award is now open for voting. Gamespot has demos of all the games in the running right here for your downloading and playing pleasure.



Cow Race is in great company, with games like Samorost 2, Armadillo Run, Bang! Howdy, and Castle Crashers also in contention (all of which happen to be personal favorites of Telltale staff). There's even a game called Fizz Ball, which has nothing to do with the raincoat, baseball bat, and beer version of Fizzball invented by Steve Purcell and friends in the 80s, but it's a funny coincidence all the same.



So practice your civic duty and go vote! The winning studio gets a $2,500 prize and also the warm, fuzzy feeling of knowing that it's well-loved. And let's face it, a little positive reinforcement never hurt anyone.

Abe Lincoln Must Die!

Posted on February 2007 by TelltaleGames

Episode 4 is just around the corner, and the freelance police are taking on their most powerful adversary yet -- the President of the United States. Buckle your seatbelts, because the DeSoto's headed for Washington D.C. for a political showdown, Sam & Max style.



Episode 4 launches on February 22 (next week!) on GameTap, and March 8 here on our site. You can check out some screenshots on the Sam & Max page.



For those who want to watch the trailer over and over, you'll find a WMV version right here.

Sam & Max in: Coffee

Posted on February 2007 by TelltaleGames

Another week, another Machinima short. This week's short, "Coffee," was again written by Steve Purcell, and was cobbled together in the Telltale cutscene tool by yours truly! If you haven't been keeping up on the shorts, you can view all 8 by clicking here, or clicking the "Machinima Shorts" button on the Sam & Max page. By the time episode 6 comes out, we'll have churned out 15 of these guys!

In other news, episode 4 more or less wrapped up today! Pending a couple tweaks and some last minute squinty glares from QA it's all ready to go! We've got some other nice surprises in the works too, which should, well, surprise you! Enjoy the short!

"Secret Writing Project X"

Posted on February 2007 by TelltaleGames

Last month, eagle-eyed players may have noticed an extra name scroll by in the "Written By" area of Situation: Comedy's closing credits. One "Jeff Lester," to be precise. More recently, those same players (and human-eyed players as well) may have noticed that in The Mole, The Mob, and The Meatball, Jeff's name got a lot bigger, and muscled its way from the closing credits to the opening ones. Who the heck is this guy?[readmore]


Starting with episode two, Dave and Brendan decided that it was time to get a few more hands on deck in the dialog department. While those two guys, Steve Purcell, and the rest of the Telltale design squad still hash out the scenarios, the plot, the puzzles, and write a good portion of the dialog, these games have a lot of talking. For instance, Sam and Max combined have well over a thousand lines per episode (sometimes getting close to two thousand), which is a heap of dialog to write every month!


In the search for more writers, Jeff fell into our lap by way of being thrown there by his longtime friend, Telltale animator Tim Reardon. As for the results, I think that everyone will agree that we couldn't be happier with the writing of episodes two and three. My favorite part, though, is that (though I didn't know it at the time) Jeff is a lifelong Sam & Max fan. Apparently this is a man who has spent the last twenty years in love with the comics, citing the Epic Color Collection as one of his favorite books of all time. Clearly an awesome guy!

Jeff has written up a bit about his experience working on episodes two and three in his blog - wherein he's been referring to the gig as "Secret Writing Project X" for the last few months. All are encouraged to give it a read and send him a good word for his excellent contribution to the games!

Episode 3 is here!!!1!

Posted on February 2007 by TelltaleGames

Well, launch day has come and gone once more, and we're a little tired. But that shouldn't stop YOU from downloading and playing Sam & Max episode 3, The Mole, The Mob, and The Meatball, RIGHT NOW!



If you're already a season 1 customer, this page will tell you everything you ever wanted to know about getting episode 3 (but were afraid to ask). And if you haven't taken the plunge yet, Ted E. Bear's Mafia-free Playland and Casino is a great place to start! Just mosey on over to Telltale's store, click a few buttons, and you'll be up and running.



So, go play it. You'll love it. And you'll have the Ted E. Bear theme song rolling around in your head for months. It might even make you a little bit crazy. Like we are. Not that there's anything wrong with that.

Sam & Max to walk the red carpet

Posted on February 2007 by TelltaleGames

Figuratively speaking, anyway.



The nominees for this year's Game Developer's Choice awards have been announced, and Sam & Max: Culture Shock is up for Best Writing, along with Dreamfall, Bully, Elder Scrolls IV: Oblivion, and Legend of Zelda: Twilight Princess. For those who aren't familiar, the Game Developer's Choice awards are one of the highlights of GDC, which takes place in San Francisco in March.



Speaking of GDC, Kevin and Dave Grossman will be giving a presentation about episodic gaming for indie developers, and Dan is participating in a talk about digital distribution. We'll also be showing off The Great Cow Race since it's up for an IGF award for best audio, so if you're going to be at the show, stop by the IGF Pavilion and come say hi!



And hey... only one more day until Sam & Max episode 3 comes out on this very website. Woo!

Sam & Max in: A bunch of short videos you missed

Posted on February 2007 by TelltaleGames

The big day is almost here again! Sam & Max episode 3: The Mole, The Mob, and The Meatball is set to land on Telltale's site in just three days (that's February 8th for those counting down at home). To pass the time while we wait, I figured I'd let you know what's up in the world of Telltale's short time-wasting web videos.


A new Sam & Max episode a month may seem like blindingly fast to many (it does to us!), but some of you out there need something to keep you occupied at all hours of the day lest you make the lives of those around you a living hell. Well, here at Telltale we say "let the baby have his bottle!"


To placate the rambunctious masses, and to give us something to do in our copious time off, we've been releasing heaps and heaps of videos on our Sam & Max page. Have you missed any? They come in two flavors:

1. Machinima Shorts: The Sam & Max machinima shorts are a series of quick minute-long movies starring Sam and Max, built entirely in the Telltale Tool! Machinima shorts come out once a week in 3-week bursts, starting right around when we release a new Sam & Max episode on our site. Though the writer varies from short to short, this week's, titled "Interrogation," was penned by Steve Purcell!


2. Interim Theater: For those times when the Machinima Shorts - and the games themselves - still aren't enough, there's the Interim Theater. Interim Theater is a loose collection of clips, from short near-pointless footage of Sam & Max standing around their office with nothing to do, to age-old Flash cartoons that time forgot, to some footage of Steve Purcell drawing Max in people's books at Comic-Con while casually contemplating holding a razor blade to his eye. Basically if we find anything of note crammed between the cushions of the Telltale virtual couch, up it goes!


New Interim Theaters usually appear in the two weeks between GameTap's premiere and Telltale's international release of a new Sam & Max episode, and new Machinima Shorts are posted almost weekly, on Mondays or Tuesdays, all available on the Sam & Max page.

If you want to catch up on videos, you can browse the archives on the Sam & Max page, too. Enjoy!

A contest that has nothing to do with Sam & Max

Posted on February 2007 by TelltaleGames

Okay, here's an embarrassing story... we had this great idea for a contest and no one entered.



Well, that's not quite true. One person entered, and therefore he wins! We love you, Daniel Løke!



So, we still have two signed (and incredibly rare) Grickle books to give away. All you have to do is send us your witty, ~500 word story about something awkward or lame that happened to you. Send you story to contest@telltalegames.com by February 15 and you just might win a prize!




And here's the winning story from round one...

Grickle Contest Winner #1

The Wrong Side of the Bed

by Daniel Løke



I woke up by the sound and excruciating pain of myself falling to the ground, and as I attempted to climb back up on my feet, I noticed that time was way later than it should have been. I pulled on some pants in a hurry, and ran for the kitchen to acquire some digestible substances to go. Opening the refrigerator, two options unfolded themselves before my eyes: Expired milk or a brown banana. First I went for the banana, and shoved it into my mouth so fast I couldn’t even taste the foulness of its atrocious taste, and then I drank the milk without giving it a second thought. I grabbed a couple of socks, pulled them on, and leapt into my saggy shoes so fast even Lucky Luke would envy me my speed. [readmore]



As I left through the door and headed for my bicycle, I could feel raindrops falling onto my much exposed skin. Wearing only a t-shirt in a situation where time was clearly of the essence, I surrendered myself to the nakedness, and jumped onto the bike. A little too late to do anything about it, I noticed that the rear tire was flat, but continued to bike whilst being shaken like Bond's martini, and the expired milk going through my digestive system evolved into milkshake.



As I approached my destination – the school which I attended on a semi-regular basis – I noticed that it seemed too quiet, and sensed some uneasiness in the air. I stopped the bike outside the main entrance, and stared into the dark, empty halls through the thick glass of the door. I threw the bike, or what was left of it, to the ground, and begun hammering my head against the concrete wall.



After a few minutes of contemplating the mere silliness of the situation, I turned around, only to be looking into the eyes of the girl of my dreams – the girl I had had a crush on for God knows how long.



"Hi there. Are you okay?" she asked. I stuttered and uttered strange sounds, mostly because my brain was too exhausted to figure out something to say.



"Hi... I'm nokay," was the brilliance that I allowed to escape from my mouth. The girl smiled, nodded, and slightly intimidated as she must have been, she moved off. I don't know what scared her off the most – the odour, the crazy look in my eyes, or the fact that I was standing outside school on what appeared to be a Saturday, knocking my head against the wall. She walked off, and never looked back.



As I walked home, having dumped my piece of crap-bicycle, I was followed by a dark cloud on the sky, pouring acid rain down on me. Entering my good, literally old apartment, I slowly paced towards the bathroom to wash my face and brush my teeth now that time was suddenly abundant. I turned on the faucet, and threw cold water in my face. Now that my heart rate had dropped from above average to below, I stared into the mirror, and sighed at the sight of my own appearance. My hair was a bush, I had a moustache of expired milk, and looking down on my feet, I realized one of my socks was a pinkish colour, while the other appeared to be black.



I walked into my bedroom, stared at my bed, and marvelled at its beauty. Thinking how I had met the girl of my dreams at my most beautiful, I threw myself into bed, and couldn't help but think, before I fell into a sweet comatose of sleep, "who gives a damn?"

The Mole, The Mob, and The Meatball review round-up #1

Posted on January 2007 by TelltaleGames

Another month, another episode, and so far The Mole, The Mob, and The Meatball is holding its own in the polls. Here are the reviews that have come out so far:





English Foreign Language More to come, I'm sure...



Also, since you're here, why not check out the latest installment of interim theater? Hmm?

Telltale week in review: Episode 3, Music galore, Return of Dank, and more!

Posted on January 2007 by TelltaleGames

Happy Friday! Geez, happy Friday evening even! (Where did the day go?) I know some of you don't visit every single page on Telltale's site every single day, so here's a handy update covering what's gone on in the world of the Telltale Web this week. There's some good stuff in here, so pay attention:

  1. Sam & Max episode 3 is out on GameTap! Everyone who is currently enjoying Sam & Max via GameTap should be up to their knees in The Mole, The Mob, and The Meatball. The episode launched on the GameTap network yesterday to much fanfare, and probably a little prancing. So, if you're on GameTap and you haven't played it yet, get on it! (A review roundup will be appearing shortly, because Emily loves those.)


  2. The Sam & Max Interim Theater is back! With Sam & Max: The Mole, The Mob, and The Meatball now up and running on GameTap, that means it's only two weeks until the episode shows up on our site! We realize that for some, this two week wait can be painful, boring, depressing even. To remedy this, we've dug down deep into the sticky, disgusting crevices of the Telltale Virtual Couch to find anything remotely bright and colorful we can wave at you in the meantime, hopefully bringing a smile to your dour face.

    First up, we have a short piece of animation by Telltale friend, Creative Director emeritus, and creator of Dank, Graham Annable. Look for more Graham, and more Interim Theater in the coming days! Check it out on the Sam & Max page.




  3. A new page of Dank went up! Speaking of Graham... his comic's back! After six months of wallowing in webcomic obscurity, everyone's favorite caveman inventor has returned, and lo and behold, he's brought continuity! Join Dank in the search for his pal Gok, who disappeared sometime in the six months Dank was away dreaming of skeletons. Catch up on the last three pages, and keep your eyes peeled for more Dank very soon!







  4. New Sam & Max soundtrack MP3s are here! The onslaught of audio goodies just doesn't let up. This week we put up three new tracks from Situation: Comedy, and as a bonus gift, you'll also find a track - the Ted E. Bear Waltz - from the upcoming third episode, "The Mole, The Mob, and The Meatball." Check them out on the newly opened Sam & Max Season One soundtrack page!




  5. Fan wallpapers galore! Let me level with you here: your desktop's been looking a little, how do I say, totally lame, lately. Perhaps you should remedy this by downloading one of two excellent new fan-created wallpapers from Telltale? On the Sam & Max wallpapers page you can find a nicely drawn wallpaper by Alan Graham. Or, on the Bone wallpapers page, you can find one by wallpaper designer Brad Custer commemorating the Mac release of Out From Boneville from a few months back.



  6. Telltale is hiring! Yes, it's hiring time, and we have four positions available. We're looking for a Senior Software Engineer, a Character Rigger/Animator, a QA/Game Tester, and (gasp!) a Wii Systems Programmer. If any of those sound like you, please drop us an email, or check out our jobs page for more information.
That's about it for this week! Next week ushers in the full-force return of Interim Theater, the promised review roundup, and probably some screenshots or something! If you think I missed anything from this week, let me know in the comments.

Situation: Comedy review round-up #2

Posted on January 2007 by TelltaleGames

Part of the beauty of this episodic thing is that with games coming out monthly -- and shorts coming out weekly in between -- there's always something Sam & Max-y going on. (Well, it's beautiful in theory. In practice it can be a little overwhelming...) In the true spirit of episodic content, today we bring you another list of episode 2 reviews... on the very day that episode 3 launched on GameTap! Of course this means that episode 3 reviews are starting to trickle out. (So far, so good.) We'll have some links to those post haste.



Till then, bask in this Situation: Comedy goodness:


English Foreign Language As always, if I missed anyone, my humblest apologies. Coming tomorrow: episode 3 reviews!

Telltale website explodes... with content!

Posted on January 2007 by TelltaleGames

Hey guys! I realized this evening that a zillion things went up all across the website in the second half of this week, and if anyone blinked at any point, they might have missed some of it. So, without delay, in no particular order, here is a quick rundown of what's new:
  1. The episode 3 trailer is here! It seems like just a couple weeks ago a Sam & Max episode came out, and already we're putting up the trailer for the next one? Crazy, but true. Sam & Max episode 3: The Mole, The Mob, and The Meatball is barreling towards us at an alarming speed, aiming to land on GameTap on January 25th, and right here on Telltale's site on February 8th, and we're celebrating that amazing fact with part three in an ongoing video series we like to call "Next Time on Sam & Max." (Click the thumbnail marked "gameplay videos" to watch the trailer.)


  2. The Sam & Max "Western" poster print is back in the store. We used to sell two poster prints - one of Sam & Max in their office, only crazy, and the other a blown up one-page comic about the duo getting a seat in an old west saloon - in an attractively priced combo deal. Unfortunately for some of you, the prints were too awesome, and we ran out a little while back.

    But, fortunately for that same group of some, Steve Purcell recently revealed that all along he's been sitting on a secret cache of just the Western prints, and gave us the go ahead to take them off his hands. So, if you missed the combo deal but still want some classy (and entertaining) Sam & Max art to grace your walls, we still allow it.

    And yes, before you ask, the Sam & Max Sketchbook will be returning, too! A reprint is in the works as you read this.


  3. Bone: The Great Cow Race soundtrack now has Composer's Notes! At long last, Jared managed to find some time between Sam & Max episodes 3 and 4 to sit down and share his thoughts behind the excellent music in Bone: The Great Cow Race. Go give them a read on the all new Bone soundtracks page. If you haven't heard the Bone soundtracks before (or read his Composer's Notes for the first game), now's as good a chance as any.


  4. Sam & Max Machinima #5 is up... and more! The fifth Sam & Max machinima short, "Egregious Philosophy Platter," is up and hungrily awaiting your eyeballs on the Sam & Max page.

    As a bonus, we've added archives for all our old Sam & Max videos. Yes, you can now view all previous machinima shorts, and even Interim Theater (it will rise again!) by clicking on the appropriate tape reel above the Machinima player window. Check it out, you'll know what I mean.
That's it for now in the world of the web. I'll probably be back to bug you again in the near future, because there are always a million things right around the corner these days! Have a good weekend!

Situation: Comedy review round-up

Posted on January 2007 by TelltaleGames

Okay, so I've been a little slack in getting a review round-up for Sam & Max episode 2, but the good news is there's now a HUGE list of reviews for you. (As always, these may contain spoilers, so if you haven't played Situation: Comedy, read at your own risk!)




English
Foreign Language I'm sorry if I missed your review. (If I did, send me the link and I'll add it!)

Moles, mobs, meatballs...

Posted on January 2007 by TelltaleGames

If you're not the type who sits around hitting the refresh button obsessively, you might not have noticed that we slipped up some episode 3 screens and a video about twenty minutes ago. Go look!



And if you are that obsessive type... well, what are you doing reading this blog? It's old news. Go tell all your friends!



For the record, episode 3 -- The Mole, the Mob, and the Meatball -- hits GameTap on January 25 and will be on Telltale's site soon after.

An episode by any other name...

Posted on January 2007 by TelltaleGames

Just in case you didn't notice them in the lower left corner of the homepage yesterday, we have released the titles of the next three Sam & Max episodes. Drum roll please...



Episode 3: The Mole, The Mob, and the Meatball

Episode 4: Abe Lincoln Must Die!

Episode 5: Reality 2.0



As for episode 6... well, you'll have to wait for that one. Good things come to those who wait!



Watch for more info on episode 3 in the near future. Go play episode 2 (again) while you're waiting. (And if you haven't played episode 2 yet, well, what are you waiting for?)

Telltale beats itself silly

Posted on January 2007 by TelltaleGames

So the new year has come and gone, and this blog page has become pretty neglected. Hi there! How's it going?



Anyway, every new year all the big gaming sites like to look around their office, dig through their old reviews and game databases, dust off their favorites, and give them awards. The games of the year, the best of a particular genre, and classics like the game with the most long-winded title* all get their day in the sun.



* Fortunately CSI: Crime Scene Investigation: 3 Dimensions of Murder dodged this particular bullet.



How is Telltale itself stacking up? Pretty well! Sam & Max: Culture Shock took home GameSpot's "Funniest Game of 2006," and IGN's "Best Adventure Game of 2006," narrowly beating out our own CSI: 3 Dimensions of Murder for that one! It's a good day when you lose an award to yourself. In addition to CSI's nomination for best adventure game, Telltale itself was also a finalist for IGN's Best Developer award. Culture Shock also made the New York Times' best games of '06 list, and is appearing in top games of 2006 lists in many magazines around the world (most of which I can't read). So, a good year for lauding.



Want to help the laud-fest march right through Q1 2007? Telltale titles are also up for nominations for Best of 2006 Readers Choice awards at IGN, Gamespot, and 1up. Look around for Sam & Max and CSI 3 and get voting!



Now, though, it's time for the awards that really matter: the ones we give ourselves. Yes, that's right, it's time for...







An email went around the office asking what items or events in 2006 were most deserving a textual pat on the back. Strangely, most of the suggestions were about our trusty office (set to be demolished - hopefully via huge white-hot fireball - this Summer). Let's take a look...[readmore]




Best Productivity Enhancement: John Drake and Kris Kilayko for bringing in new coffee-making equipment on their own initiatives.




Best Moment of Gallantry: When Randy Tudor went out to help the woman who couldn't turn off her car alarm because her fingernails were too long. [This may have happened in 2005]




Best Kitchen: The old server closet, beating out the former best kitchen, "the space between the walls behind Graham's desk," by a wide margin.




Best Emergency Burrito: Mi Familia, a traditional place where you can order ahead and you can order a head.




Best Dave: Dave. Runners up: Dave, Dave.





Best Telltale speaking engagement wherein the existence of CSI 4 was leaked months in advance but nobody caught on: Dan Connors, Greg Land, and Ubisoft's CSI presentation at the IGDA Bay Area Chapter meeting. [video forthcoming]





Best scary rendition of Frosty the Snowman at the Telltale Christmas party: Dan Connors. [video forthcoming]






If there was an award for Most Awards Submitted, Daniel would win it. In fact, he has. Congratulations!




Best Climate: Tropical Office Entrance. Loser: Siberian Tundra, AKA Maurice Richard Memorial Conference Room.




Best Milkshake: Theresa and Johnny's Lemon Curd




Best use of office space: The Romper Room




Least Referenced Book in Bookshelf: Using Turbo Prolog by Phillip R. Robinson.




Best Office Acquisition: Tie between Crazy red Blob piñata and Order Up drive-thru window in office expansion.





Well, that finally wraps it up for 2006! An excellent year for Telltale, and, hopefully, for all who enjoy video games.



So, what are your Best of 2006?

Holiday contest winners

Posted on January 2007 by TelltaleGames

Remember that contest we announced a few weeks ago, with the holiday Christmas panels? Here are the winning entries...
[readmore]













These lucky folks will be receiving a coupon for a free Situation: Comedy download when it comes out tomorrow. Thanks to everyone who entered!



And hey, if you're looking for another contest to enter, check out this one...

Our December Newsletter

Posted on December 2006 by TelltaleGames

It's our last Interloper of the year! Consider it a cheat sheet for everything that's happened around here in the past month.



If you want to receive the Interloper every month(ish) in your very own email inbox, head over to your account settings and sign up.
[readmore]























































Vol II, # 12 Dec, 2006


























New Year's resolution: Play Sam & Max!
Episode 2, Situation: Comedy, comes to Telltale's website January 5































What you'll find on our website:
















































Bone Director's Cuts now available






















Related blog posts:




















NEW IN THE TELLTALE STORE










Bone Download Bundle

Both Director's Cuts for one great price.





$19.99












Max and Crossbones Tees

Available in guy and girl styles!






$18.99












Further Grickle

A whole book full of Graham Annable's awesome stick guys.






$14.95














Stickleback

A novella about a guy, his cat, and men made out of toilet paper.






$6.95














Telltale Texas Hold'em

You'll die laughing, or die trying.






$12.99


































CHECK OUT TELLTALE'S NEWEST GAMES















$8.95
Episode 1:
Culture Shock


















$34.95
Season 1:
Complete Set














CSI: Hard Evidence announced












Grickle and Dank return

To celebrate, we're giving away free stuff!














































If you were a stick figure...

Posted on December 2006 by TelltaleGames

A few weeks ago when we were working on getting Graham's Further Grickle and Stickleback into the store, it came to light that there are only a handful of copies of the first Grickle book left for sale, and then they'll be out of print. Around here (and by "here" I mean my desk), whenever someone says something like "only a few left in the whole entire world," it sounds an awful lot like "hey, let's hold a contest." So, hold a contest we shall!



Much of Grickle's charm lies in the way Graham uses the characters to illustrate the funny aspects of mundane, everyday life. With that in mind, all you have to do to win one of these few remaining books is write up in a little story about an embarassing, lame, or sad thing that happened to you. You know, one of those stories that makes you cringe every time you think about it.












The books, sitting on my messy desk awaiting their new homes.

Graham will help us choose the three best stories. Not only will you win a copy of his award-winning Grickle book -- signed with a personal note! -- but he'll also illustrate your story in that special Grickle way. Sort of like how he illustrated that Post-It note to the left, which I am never ever throwing away.



Just send your story (about 500 words) to us at contest@telltalegames.com by January 10. Include your real name and address so we know where to send your book if you win! We'll announce the winners on this very blog January 17, or thereabouts.



Oh, and then we'll put your story up here on the blog for everyone to laugh at. Because that's the best thing about embarrassing stories!






Bathroom break

Posted on December 2006 by TelltaleGames

Both the toilets in the mens room have started exploding when you flush them. Nearly every joint in their pipes spews water (don't worry, it's clean-looking water) if you try. Fortunately this coincides almost exactly with the beginning of Telltale's self imposed week of not working, where we go outside, and maybe spend more than a few hours a day in our homes and/or with our loved ones. Some people will still secretly come in and work, but they won't be using the toilet.