Get games AND support charities!

Posted on May 2013 by TelltaleGames

Looking to catch up on some Telltale games? Like feeling good about your charitable deeds? We've teamed up with the folks over at Humble Bundle so you can do both at the same time! 

The latest Humble Weekly Sale is an AWESOME package full of Telltale stuff including The Walking Dead, Back to the Future, Sam & Max, and more.

Best of all: it's pay what you want, AND you'll be supporting Child's Play Charity and the Electronic Frontier Foundation. 

Check it out at the Humble Bundle site

Telltale Games Humble Weekly Sale - The Walking Dead, Back to the Future, Sam & Max and more

Poker Night 2 launches on iOS: available now!

Posted on May 2013 by TelltaleGames

For those who might be holding out for the promised iOS version of Poker Night 2, we've got great news: its arrival is imminent! We'll see Poker Night 2 in the App Store on Thursday, May 23rd (update: it's available now!)

This universal app means the pokering antics of Brock, Claptrap, Ash, Sam, and GLaDOS now come in handy commuter-friendly iPhone & iPad form, so you can enjoy strange looks from fellow bus passengers as you smirk your way through a few hands of witty banter. 

Look out for it in the App Store, where you can buy in for just $4.99

Poker Night 2 cast



First screenshots for The Wolf Among Us

Posted on May 2013 by TelltaleGames

Greetings, mundies! Today we're excited to share the very first screenshots from The Wolf Among Us, the upcoming Telltale Games series based on Bill Willingham's FABLES comic books.

Get acquainted with Bigby, Colin, Bufkin and Fabletown below... and watch for further info coming out of E3 in June!

If you simply can't wait that long, be sure to check out our interview with Game Informer for some more teases. 

"Even if you're a hardcore Fables fan who thinks you know what's coming, prepare for Telltale to surprise you. "We do a lot of clever storytelling moves that will leave Fables fans wondering what the hell is going on," Lead Designer Ryan Kaufman says. "Knowing how it all turns out [is] a weird advantage sometimes, [but it will leave you thinking], 'how do we get there?'"

Bigby fights in Telltale Games' The Wolf Among Us

Bufkin / business office in Telltale Games' The Wolf Among Us, based on Bill Willingham's FABLES comics

Bigby and Colin in Telltale Games' The Wolf Among Us, based on Bill Willingham's FABLES comics

Fabletown environment in Telltale Games' The Wolf Among Us, based on Bill Willingham's FABLES comics

Bigby hero image - Telltale Games' The Wolf Among Us, based on Bill Willingham's FABLES comics


Poker Night 2 available now!

Posted on April 2013 by TelltaleGames

The wait is over (or for some of us, almost over)! Poker Night 2 launched on XBLA today, with other platforms to follow shortly. 

  • Xbox Live Arcade Worldwide: AVAILABLE NOW

  • Steam Worldwide: AVAILABLE NOW

  • PlayStation Network (US/SCEA): AVAILABLE NOW

  • PlayStation Network (EU/SCEE): AVAILABLE NOW

  • iOS App Store: release date and details coming soon

Be sure to check out the launch trailer below for some brand new sneak peeks!


Bill Willingham talks The Wolf Among Us

Posted on April 2013 by TelltaleGames

We asked Bill Willingham, the creator of Fables, if he'd like to share a message with Telltale followers across the interwebs. Happily he said yes, and now we have a whole blog post without having to write it ourselves! Here's what he had to say about The Wolf Among Us

Bill Willingham, Fables creator, talks about The Wolf Among Us and Telltale Games

Let's start with a confession. I'm not the world's greatest expert on videogames. I like them, or at least some of them, but I'm not good at them.

But I'm pretty good at story (sorry for the indelicate bragging), and I tend to be fairly protective where my own stories are concerned. Okay, maybe I'm not quite the mother bear level of protective. I've never ripped the limbs from a camper to protect my cubs, but I’m willing to learn.

So then anyway, when Telltale Games made its deal with DC Comics to turn Fables into a game I had one overriding concern. Would they get the story right?

Fables has been shopped around for a movie or TV show almost right from the launch of the series. On two different occasions the possible, maybe, could be deal (which is as far as most projects go out there) resulted in scripts for a Fables TV pilot (and in each case the script was never filmed as a pilot). 

In both cases, when I was eventually allowed to read them, the scripts told me the same thing: whoever wrote these stories never read Fables, or didn't like what they'd read, or simply thought they'd do something different to put their own personal "stamp" on the story. Even the one that was a pretty good fairy tale story, in the most generic sense, was a lousy Fables story. Except for using some of the same names for characters they bore little resemblance to the Fables comic book series.

No surprise then that I was most worried about their fidelity to the Fables story, when I heard a deal had been reached to adapt Fables into a Telltale game.

The surprise ending to this tale? The men and women at Telltale got the story right. They know the true story of Fables frontwards and back, so well in fact that I went out of my way to reach a separate deal with Telltale, not only to do what I can to help direct the story of their game, but to make the story in the game canon in the greater Fables fictional universe. That may seem a pretty bold step to take, but their in-game story merits it. It's brilliant to the point of there being far too many moments of, "I wish I’d thought of that."

One more confession, and then I'll let you get back to the rest of this page. Part of my deal with Telltale is to catch their Fables continuity mistakes and make sure they remain true to the original story and characters. But they've made so few mistakes I fear I'm stealing their money. They know the material so well, and remain so true to it, I don't have enough to do.

Maybe I could make snacks for everyone in the break room?

Bill Willingham

Somewhere in Minnesota


What do we have in the Poker Night 2 pot?

Posted on April 2013 by TelltaleGames

Winning is good, but what good is being Pockets McMoneybags in Poker Night 2 if you can't show off your imaginary wealth? Worry not! In-game unlock rewards mean you can deck the entire Inventory in the theme of your choosing - Portal, Borderlands, The Venture Bros., Army of Darkness or Sam & Max - so you can rub your winnings in those losers' faces!

Of course, in-game unlocks are fine and dandy, but you can also show off your elite pokering skills in other games and other places. Depending on the platform you're playing on, you can win and unlock cool stuff for Borderlands 2 (consoles/Steam), Team Fortress 2 (Steam only), Avatar Items for Xbox 360, or some sweet (and completely exclusive) PlayStation 3 themes.

The Unlocks Showcase trailer here explains it all, and features a few more sneak peeks at what we'll see at the Inventory in Poker Night 2!

Poker Night 2 ups the ante in April

Posted on April 2013 by TelltaleGames

This is no bluff - Poker Night 2 is coming in April! Some of the biggest personalities in gaming, film, and animation are going all-in on XBLA, PSN, PC and Mac. 

Taking the fifth seat at the table, players will be joined by an all-star cast:

  • Claptrap from Gearbox Software's critically-acclaimed and multi-million selling Borderlands video game series

  • Brock Samson from Adult Swim's animated series The Venture Bros.

  • Sam from the Sam & Max video game and comic book series by Steve Purcell

  • Ash Williams from the cult classic movie Army of Darkness. Groovy!

Players at the table will be assured of a fair hand dealt under the unblinking gaze of a Genetic Lifeform and Disk Operating System from Aperture Science research facilities, otherwise known as GLaDOS (from the Portal video game series by Valve)!

Poker Night 2 will also offer the chance to win 'Bounty Unlocks': rewards for use within other games when special goals are achieved. With cunning and skill, you can unlock prizes including exclusive skins and heads for use within Borderlands 2 (Xbox 360, PS3 and PC), character accessories for Team Fortress 2 (PC only), unique Xbox 360 Avatar Items, and Premium Themes for dressing up PlayStation 3.

So... who's in? Check out the official site here!

The Wolf Among Us is unleashed this summer

Posted on March 2013 by TelltaleGames

We've been keeping this one under wraps for a while, and today we're excited to announce that Telltale unleashes The Wolf Among Us this summer! Based on Bill Willingham's award-winning comic book series FABLES, the season will debut on XBLA, PSN, PC and Mac.


A consistent New York Times bestseller and winner of over a dozen Eisner awards, the FABLES universe has become one of the richest mythologies in comics. Storybook characters like Snow White, The Big Bad Wolf and Pinocchio are real, and living incognito among us in the mundane ("mundy") world. Of course, their heritage means they are not quite like us...

Set prior to the events in the first issue in the comic book series, The Wolf Among Us puts players in the role of Bigby Wolf, a man once more infamously known as The Big Bad Wolf. Now the sheriff of Fabletown, a hidden enclave of exiled Fables living in New York City, Bigby is tasked by bureaucrat Snow White to keep order within the society of mythical creatures and characters trying to remain undetected in the world of the mundane. From a chain-smoking member of 'The Three Little Pigs' to a car-thieving Mr. Toad itching for his next wild ride, The Wolf Among Us examines the lives of beings straight from the pages of myth and lore, now trying to survive on the meanest and grittiest streets of New York City.

Our very own Dan Connors, Telltale's CEO and Co-Founder, said this week: "Developing The Wolf Among Us based on the FABLES universe has allowed our studio to build upon all of the hallmarks of what makes our episodic series so engaging for players. Through an evolution of our approach to choice and consequence, we can further explore the complexity of each and every iconic character in a universe rich with untold history from the darkest sides of the storybooks."

The Telltale team can't WAIT to unveil more about this upcoming game series as we inch closer to its expected summer launch. For more news and updates, stay tuned right here to the Telltale blog, follow @telltalegames on twitter, and don't forget to check out our new page on Facebook for The Wolf Among Us for updates and images as they become available.


The Walking Dead Now Available in Australia and NZ on XBLA and PSN, and on XBLA in Brazil

Posted on March 2013 by TelltaleGames

Awesome news for our Aussie, Kiwi and Brazilian fans! The Walking Dead is now available on XBLA and PSN in Australia and New Zealand, and on XBLA in Brazil (PSN version coming soon on 19th March). As an Aussie myself, I'm pretty excited to be able to say that! 

Each episode in the first season is available for purchase individually, or PSN players can save with the Season Pass, which compiles all 5 episodes plus a special premium theme. 

If you've been waiting to play the game on console, now's the time! 

Back to the Future: The Game coming to iPhone

Posted on February 2013 by TelltaleGames

Telltale is bringing Marty and Doc into 2013 – Back to the Future: The Game comes to iPhone on Thursday 7th March! The new universal app runs on iPhone 4 and up as well as iPad, and is in fact the FIRST Telltale app to support the 16:9 display on iPhone 5. 

The new universal base app (Episode 1) will be FREE at launch for a limited time only – grab it while you can! All 5 episodes in the season will be available at once, so there’s no need to wait for the next installment. The base app (Episode 1) features an in-game menu where you can purchase Episodes 2-5 individually, or save by getting the Episodes 2-5 multi-pack for the special introductory price of just $9.99. This new in-game menu means that instead of existing as separate apps on your device, all your BTTF goodness is contained in one handy package.

Please note the release of the new universal base app means the superseded Back to the Future: The Game Episodes 2-5 will no longer be available for direct download in the App Store. Ownership of these episodes cannot be transferred to the universal app, so if these episodes are not backed up to the iCloud or kept on the device, they can no longer be acquired without purchasing the Episodes 2-5 multi-pack. Ownership of Episode 1 will transfer to ownership of the new universal base app.

Telltale Games at South by Southwest

Posted on February 2013 by TelltaleGames

Any Telltale fans headed to South by Southwest? Fans of Borderlands 2 or fans of comics from SKYBOUND? 

Head on over to meet us at the FREE SXSW Gaming Expo in Austin, TX on Saturday 9th March! We'll be discussing 'Interactive Drama' live on stage and talking about where storytelling can be taken next with insight from our friends on the panel.

Panelists include:

  • Anthony Burch - Writer (Borderlands 2, Gearbox Software)

  • Dan Connors - CEO / Co-Founder (Telltale Games)

  • Sean Mackiewicz - Editorial Director (Skybound Entertainment)

  • Gary Whitta - Writer (After EarthBook of EliThe Walking Dead)

Seating will be limited, so be sure join to us there at #SXSWGaming for the free session and to say hello. We'll also have some goodies to give away to attendees!


Thanks for Playing!

Posted on February 2013 by TelltaleGames



The time has come to say goodbye to our little Beta party. We've had a blast and are EXTREMELY thankful for everyone's input. We're presently vetting all of everyone's feedback and implementing many changes to our UI based on the metrics of this Beta release.

Again: THANKS! We love you guys. Not in an inappropriate, HR intervention way... y'know: we dig you. With both shovels.


~The TTG Web Team


The Walking Dead Episode 5 Stats Trailer Out Now

Posted on January 2013 by TelltaleGames

The credits have rolled. The tears many of you shared with us on Facebook, YouTube and Twitter have dried, and the gross snotty Kleenex have been tossed away... but it's not quite over yet! If you're emotionally prepared to relive the major decisions in Episode 5 of The Walking Dead, check out the stats trailer for 'No Time Left'

This video highlights just some of choices the majority of players made in the season finale. Obviously gigantic spoilers here, so don't watch unless you've already completed the episode!


Playing Dead Episode 9 Shambles Out

Posted on January 2013 by TelltaleGames

In the final episode of 'Playing Dead', host A.J. LoCascio talks to devs Sean Vanaman, Jake Rodkin, and Sean Ainsworth about 'No Time Left', the emotional conclusion to The Walking Dead game's first season. You'll also hear Robert Kirkman's thoughts on the series and the choices he made in the final episode, plus the one and only Dave Fennoy details the process of becoming Lee Everett and his thoughts on Lee's fate at the end of the season.


But wait, there's more! As a BONUS episode, we share a very special chat with legendary voice actor Terry McGovern, otherwise known as Larry from The Walking Dead. Terry has been a teacher and an actor in the field for over 30 years, and in this very rare sit down, he talks about what it was like becoming the oversized curmudgeon Larry for the game. Fans of Star Wars, Back to the Future and Duck Tales will want to listen in on his adventures as well. Fun fact: not only was Terry the voice of a Stormtrooper in the original Star Wars releases, he also voiced Launchpad McQuack!


And finally... we want to say a HUGE thanks for your support over the course of 2012. This was an incredible year for Telltale, due in no small part to you (yes, YOU)! We simply cannot describe how much we've appreciated your support and enthusiasm.

Get ready for an exciting 2013!



The Walking Dead Now Available at Retail in North America

Posted on December 2012 by TelltaleGames



The 2012 VGA Game of the Year Winner The Walking Dead: The Game from Studio of the Year Telltale Games is now available at retail on Xbox 360, PlayStation 3, and PC in stores across North America! Experience the entire five-episode first season of the game series on disc for the first time at $29.99 USD. (Stay tuned for information on retail release for other territories outside of North America.)

If you missed the show, here's a clip of The Walking Dead in Sam Jackson mode:

The Walking Dead Wins the Spike VGA for Game of the Year!

Posted on December 2012 by TelltaleGames



Fans, we simply CAN NOT thank you all for your support #FORCLEMENTINE!!!!

Additional wins include:
STUDIO OF THE YEAR - Telltale Games

The Walking Dead also took home the's Inside Gaming Awards for Best Downloadable Game and Best Character Design (Lee Everett).

Game of the Year bids for The Walking Dead continue with nominations by IGN, Destructoid,, and PC Gamer

The Walking Dead: Season One Nominated for the Inside Gaming Awards 2012

Posted on November 2012 by TelltaleGames


We're excited to share that THE WALKING DEAD: SEASON ONE has just been nominated in FOUR CATEGORIES in's Inside Gaming Awards 2012, including GAME OF THE YEAR!

GOTY Nominations Include:






THE WALKING DEAD has also been nominated for the 2012 GAMER'S CHOICE AWARD!! Check out the video now and choose your favorite. THE WALKING DEAD is the last game in the video, so be sure to watch to the end!


The Walking Dead Season Finale Available Now

Posted on November 2012 by TelltaleGames



Fans, it's been an incredible year.

We cannot thank you all enough for enduring this journey with Telltale Games all the way from Macon, Georgia and now into the undead infested streets of Savannah in an effort to aide our survivors in their search for safety.

If you haven't already seen it, check out the launch trailer below and remember that the season finale for THE WALKING DEAD: NO TIME LEFT is now available for download on all platforms including PlayStation Network (US/EU), Xbox LIVE Marketplace, PC/Mac, and on iOS in the APP Store for all compatible devices.



Vote for The Walking Dead for the 10th Annual Spike TV Video Game Awards!

Posted on November 2012 by TelltaleGames



HELP VOTE #ForClementine! The Walking Dead: The Game has been nominated in SIX CATEGORIES in the 10th ANNUAL SPIKE TV VIDEO GAME AWARDS including BEST OVERALL GAME OF THE YEAR!

Cast your choices now to let the VGA Advisory Council know who YOU think should win!


Studio of the Year - Telltale Games

Best Performance by a Female - Melissa Hutchison, Clementine

Best Performance by a Male - Dave Fennoy, Lee Everett

Best Adapted Video Game

Best Downloadable Game

If you'd like to know who the council is, here is the list of writers on the board from some of your favorite gaming publications.

Make your picks and help the VGA judges know who YOU think should win in these SIX categories!


The Walking Dead Episode 5 Screenshots & Playing Dead Episode 8

Posted on November 2012 by TelltaleGames

The season finale of THE WALKING DEAD: SEASON ONE is nearly upon us with its launch next Tuesday, November 20th on PlayStation Network US and Wednesday, November 21st on PlayStation Network EU, Xbox LIVE Marketplace, PC/Mac via Steam, and on iOS in the APP Store for all compatible devices. For a sneak peek of what to expect in EPISODE FIVE: NO TIME LEFT check out the screenshots below.





If you haven't already caught it, check out the latest episode of Playing Dead with Episode Four writer Gary Whitta and director Nick Herman.

The Walking Dead Season Finale Release Dates Confirmed!

Posted on November 2012 by TelltaleGames


Telltale Games is pleased to announce the release dates for the SEASON FINALE of THE WALKING DEAD! It will hit on November 20th for PlayStation Network (North America) and November 21st on PlayStation Network (EU), Xbox LIVE Marketplace, PC and Mac via the Telltale Online Store and digital distribution partners such as Steam, and also for compatible iOS devices as the final piece of downloadable content from within the 'Walking Dead: The Game' app, available on the App Store.

We can't thank you all enough for your incredible support and we can't wait for you all to experience the season finale of YOUR Walking Dead story. With one week left until launch worldwide, now is a great time for you and your friends to catch up on the series so you can all experience the season finale and discuss it together.

Don't forget to follow us on our other channels for news, info, and updates as the first season of The Walking Dead: The Game from Telltale Games comes to its conclusion in EPISODE FIVE - NO TIME LEFT!

Telltale Games Main Site

Telltale Games on Twitter (@telltalegames)

Telltale Games on Facebook

Telltale Games on Pinterest

Telltale Games on Instagram


The Walking Dead: Episode Four Available on iOS & Episode Stats Trailer

Posted on November 2012 by TelltaleGames

We've got some great news if you're playing The Walking Dead (Walking Dead: The Game as it's known on the iTunes App Store) on the go! This season's penultimate episode 'Around Every Corner' is now available to download for compatible iOS devices as in in-app purchase!

And stay tuned, because we're about to announce details on the release of the highly-anticipated season finale, 'No Time Left' slated for release on iOS, PSN, Xbox LIVE, PC and Mac this month!

If you've already played Episode 4, and you've been wondering how your decisions stack up against everyone else playing the game, then you'll be glad to know that the latest stats trailer is ready to watch! SPOILER WARNING! Watch it only if you've completed Episode 4.


Like trailers? We made one to celebrate the launch of Episode Four of The Walking Dead on iOS! We wanted to share a peek at what some of the folks around the media have been saying about our survivors' arrival in Savannah.


As always, we'd like to thank you for your support, and stay tuned right here, to our Facebook page, and to our Twitter feed (@telltalegames) for news as it happens.


Telltale Games October Happenings and The Walking Dead Coming to Retail in North America

Posted on October 2012 by TelltaleGames


TWD pumpkins


We hope everyone is having a spooktacular October and we're wondering how many of you are incorporating The Walking Dead into your All Hallow's Eve celebrations? Let us know by tweeting to @telltalegames and use the hashtag #iamthewalkingdead. We've already seen a few of you dressed as Lee Everett, Carley, and Molly, but if you've already committed to your Batman costume for this Halloween, you can take a cue from another fan and let Clementine inspire your pumpkin carving. We're excited about the November release of The Walking Dead's season finale Episode Five: No Time Left and can't wait to see your costumes!



While we all await the November digital release of Episode Five, as an October treat we announced that the retail version of The Walking Dead is set to release on December 4, 2012 for $29.99 on disc at retailers across North America, and we will also be releasing with the Collector's Edition available exclusively for PRE-ORDER ONLY at GameStop. Available for Xbox 360 and PS3, the Collector's Edition is extremely limited and can now be Pre-Ordered from GameStop for $69.99. It includes The Walking Dead Compendium One featuring exclusive Charlie Adlard cover art, the Collector's Edition box with Charlie Adlard artwork, and the game disc containing the entire first season including Episodes 1 through 5. NOTE: Information regarding retail release outside of North America has not yet been announced, but we hope to have details as soon as we can.



Remember, Episode Five: No Time Left is coming along soon this November for download, and as soon as we have a confirmed release date, we'll be announcing details right here, and everywhere you follow Telltale. Thanks again for being INCREDIBLE fans this year, and we hope you enjoy a safe Halloween this week!



The Walking Dead: Episode Four – Release Dates

Posted on October 2012 by TelltaleGames

We're pleased to confirm that The Walking Dead: Episode Four - Around Every Corner will release Tuesday, October 9th on PlayStation Network in North America for $4.99 (also available as part of the Season Pass for $19.99, which includes all five episodes). The European release date on PlayStation Network will be announced as soon as we have information from our partners at SCEE.

The episode will be available on Xbox Live Arcade on Wednesday, October 10th for 400 MS Points as DLC within the original The Walking Dead XBLA release, and also on PC/Mac as part of the 5-episode Season Pass ($24.99) from the Telltale Online Store. The season pass is also available from our partners Steam, Origin, Amazon PC Downloads, GameStop, and GameFly.

Episode four begins in the wake of terrible loss. The group arrives in Savannah in search of a boat and escape from the horrors around them, where they are stalked not only by the constant danger of the undead but also by an unseen human menace. Lee must decide how to deal with an increasingly paranoid group and above all, how to protect Clementine from the biggest threat to her safety yet.


Check out the official launch trailer for Episode 4:


If you haven't already caught it, check out the latest episode of The Playing Dead, where host AJ LoCascio sits down with Episode Three Director Eric Parsons and Designer Harrison Pink to hear why there was so much death in 'Long Road Ahead.' Watch out for actual reactions from the YouTube community playing the game, and stay until the very end for one of our favorite reactions thus far. Look for all that and more, including details about a scene in the game that very few people have discovered: the terrifyingly named 'Duckpocalypse'.


Stay tuned for more information about The Walking Dead and head over to the Telltale forums to talk with other Walking Dead fans!

New Walking Dead Stats Trailer Shows the Choices Players Made in the Long Road Ahead

Posted on October 2012 by TelltaleGames


The Walking Dead confronts players with difficult choices that influence gameplay and tailor each player’s experience. With the decisions faced in Episode Three – Long Road Ahead being no less difficult than those faced in the game’s previous installments, we’ve once again created a video “tribute” to the decisions players like you have made in the latest episode of The Walking Dead.

Amongst the heart-wrenching drama of Episode Three – Long Road Ahead, did you choose to react with empathy or pragmatism and were those decisions part of the majority? Watch the video to find out!




Trailer for The Walking Dead Episode Four: Around Every Corner is Here!

Posted on October 2012 by TelltaleGames

If you haven't seen it yet, today we just unveiled the all new trailer for The Walking Dead's next episode, 'Around Every Corner,' written by Gary Whitta.

We'll cut right to it, and here it is below for your viewing pleasure...



The episode will be launching this month on Xbox 360, PlayStation 3, and PC/MAC.  As soon as we have information on the exact launch date, we'll be bringing that to you as soon as we can confirm it. 

Until then, enjoy the trailer, and let us know what you think! Are you ready to put everything on the line for Clementine? Sound off in the comments!

Curious What Could Be Lurking Around Every Corner in Ep 4 of The Walking Dead?

Posted on September 2012 by TelltaleGames

That walker’s getting a little too close to Clementine for comfort…  and we can all blame the writer of The Walking Dead’s Episode Four, Gary Whitta. (@garywhitta)

If you’re following us on Twitter (@telltalegames), then you too may have already begun to worry for Clem’s safety in the forthcoming episode ‘Around Every Corner’ with the release of the episode’s first official screenshot. 

Remember, THE TRAILER for Episode Four lands first THIS MONDAY at 12pm PST!  Trust us, you WON'T WANT TO MISS IT!

While we don’t yet have a specific release date for the launch of the episode just yet, the episode is coming in October. Thank you for trusting that, like that walker shuffling towards Clem, ‘Around Every Corner’ is coming!


Playing Dead LIVE from PAX with Gary Whitta and the Telltale Team

Posted on September 2012 by TelltaleGames

Earlier this year, we launched our on-going web-series ‘Playing Dead’ featuring regular talks with the development team at Telltale Games discussing the process of creating an episodic game series based on Robert Kirkman’s award winning comic book series, The Walking Dead.

Recently in Seattle during PAX Prime, Telltale came face to face with thousands of fans LIKE YOU who had a chance to swing by our booth to say hello and let us know what they loved the most about the series.

Our fans also joined us for our over-capacity panel, ‘Playing Dead LIVE,’ featuring project leads Sean Vanaman, Jake Rodkin, as well as story-consultant and writer for the fast-approaching Episode Four: Long Road Ahead, Gary Whitta.  Hosted by A.J. LoCascio, the panel dives deep into the process of what it takes to develop an episodic game series and even answers questions from the audience.

Who saved Doug? Who saved Carley? Who would resort to angry letters to Telltale if anything bad should happen to their favorite character? Just what DID Gary Whitta find in a fake dead horse on the set of The Walking Dead TV show?

These questions and more are answered in the video!

Remember, Episode Four, written by Gary Whitta, will be launching very soon this October, followed shortly by the finale in Episode Five, ‘No Time Left.’ We’ll have more details on Episode Four very soon.  VERY soon!  We’ll also know more about the iOS version of Episode Three later this week. We can’t wait for you to see how your story unfolds as this season concludes.

Thanks again to all of our AMAZING fans who came by to see us at PAX and filled the room at the panel! We definitely had a lot of fun and hope to see you all again next year, and remember, this isn’t the last season of The Walking Dead that Telltale will be doing…