Welcome...To Our New Jurassic Park Website

Posted on October 2011 by TelltaleGames

In the words of Jurassic Park's indomitable chief engineer John Arnold, "hold on to your butts" as we introduce you to our brand new Jurassic Park: The Game site! This site, along with the Telltale Games blog, is your best resource for information about the upcoming return to Isla Nublar - launching on November 15.



What you see today is "stage one" of the site, much like John Hammond planned the development of Jurassic Park to be rolled out, first with the wildlife preserve followed by the amusement park. Soon, you'll be able to return to the site and enter "stage two" where we'll have more information about various sites around Isla Nublar and the types of animals InGen has brought back to life. 


So now, make your way over to the new Jurassic Park: The Game site and get the latest scoop on the park that paleontologist Alan Grant has decided not to endorse.


Sam & Max - Beyond Time and Space Coming Soon to the PSN and iPad

Posted on October 2011 by TelltaleGames

Great news little buddies! The award-winning Sam & Max - Beyond Time and Space is headed to the PlayStation Network tomorrow, October 18 in North America (stay tuned for a European release date)!



You'll be able to get your digital mitts on the canine detective and rabbit-thingy's journeys to the North Pole, a spooky castle, and beyond for only $19.99! If you're feeling especially primed to enter the crazy world of Sam & Max via the PlayStation Network, a Sam & Max: MAX Pack, including both Sam & Max - Beyond Time and Space and The Devil's Playhouse for just $29.99, will also be available on the same day!


Get your PlayStation 3 ready for tomorrow, when Sam & Max - Beyond Time and Space and the Sam & Max: MAX Pack hit!


Sam & Max - Beyond Time and Space: Episode 1 is also hitting the iPad soon. Stay tuned for updates on a release date!

This Jurassic Park: The Game Preview Coverage Is Right Up Your Alley

Posted on October 2011 by TelltaleGames

Jurassic Park: The Game, the cinematic adventure that takes you back to Isla Nublar and answers questions that fans of the Jurassic Park films have had since 1993, releases on November 15 across all major video game platforms! As the foreboding thump of the game's release comes closer (complete with rippling cups of water), video game press outlets coverage has begun pouring out like the dinosaurs did in Jurassic Park after Dennis Nedry deactivated park security. 



Here are a few links: 



Are you ready for Jurassic Park: The Game's launch in just a few weeks? 

Complete Your Hector Collection - All Episodes on iOS $2.99 Each

Posted on October 2011 by TelltaleGames

Starting today (and going on until October 24), the disgustingly epic saga of Detective Inspector Hector for iOS platforms is on sale, making it the perfect time to complete your Hector: Badge of Carnage collection! 



I know that's not Hector above (it's his partner Lambert), but this screenshot was too good to pass up.


All three episodes of Hector, for both the iPad and iPhone, are only $2.99 each for ten days during the Complete Your Collection Sale! Missing an episode or two to finish the series? No problem, just plunk down the quid or two (I have no idea how UK currency works, it just sounded British) and you're all set! 


Be sure to grab the episodes before October 24 though, as you do not want to know where Hector will be putting the sale after that. 


Hector: Episode 1 - We Negotiate With Terrorists


iPad - LINK


iPhone - LINK


Hector: Episode 2 - Senseless Acts of Justice


iPad - LINK


iPhone - LINK


Hector: Episode 3 - Beyond Reasonable Doom


iPad - LINK


iPhone - LINK

Hey Telltale, Whatcha Been Playing? - Jurassic Park Designer Joe Pinney

Posted on October 2011 by TelltaleGames

Whatcha been playing? That's a question that gets tossed around anywhere a group of folks known to play video games congregates. Knowing what shapes someone's opinions, creative instincts, and interests is a key piece of information in understanding why something is and that's no different in games. That's why I'm launching this ongoing featurette, delving into what forms of their craft our team is playing and enjoying. Not only will this give insight into what Telltale staff members are playing but perhaps inspire you to delve into a new type of game you've never considered before!



For the first installment of "Hey Telltale, Whatcha Been Playing?" I've cajoled Jurassic Park designer Joe Pinney into spilling the beans on what he's been digging into video game wise and he obliged. Here's what he had to say. 


"I’ve been binging like an idiot on Battle for Wesnoth. It’s an indie (free on PC & Mac) fantasy-themed turn-based strategy game built by David White and many others. If you like that kind of thing... if you long for the days of Warlords 3...you will love it. Super simple, low-tech, core fun. It has a terrific random map generator (like Warlords 3) so you can skirmish into infinity. If it only had mysterious obelisks to explore, well, I wouldn’t be showing up at the office. What does it have to do with Jurassic Park (my last project) or The Walking Dead (my current one)? Absolutely nothing!"


You can check out Battle for Wesnoth at the game's official site! 


Who do you want to hear from next? Let's hear it in the comments! 

Jurassic Park: The Game Xbox Achievements Unlocked

Posted on October 2011 by TelltaleGames

Hold on to your butts, possible spoilers ahead. You'll be hearing the now famous Achievement Unlocked notification blip as you unlock the slew of Achivements in Jurassic Park: The Game, coming to the Xbox 360 on Novemeber 15! Fans will be able to start exploring Isla Nublar on the PlayStation 3, PC, and Mac on the same day, with an iPad 2 version of the game in the works!


Some folks can't wait to find out what they're going to have to do to rack up points to their Gamerscore in their Xbox 360 games (I know I'm one of them) and Jurassic Park: The Game has fifty ways to do just that. If you are one of those people too well, this is the blog post for you. 

After the jump I've collected Jurassic Park: The Game's Xbox Achievements, including their names, descriptions, and point values. If you dare, read on to find out the various feats you'll have to complete to earn the complete 1000 point bounty that lies behind Jurassic Park's gates. Some of the names and descriptions may be considered spoilers, but I know if you're like me, inquiring minds want to know.

See Jurassic Park: The Game's Xbox Achievement List (After the Jump)! Beware, these may be considered spoilers. [readmore]

Welcome to Jurassic Park (20 points)
Escape the jungle.
 
Dodgson Will Be Pleased (10 points)
Infiltrate the park.
 
The First Dinosaurs On Our Tour (20 points)
Survive the two-crested lizard.
 
Protecting Their Young (10 points)
Get out from underfoot.
 
It Can't See Us If We Don't Move (20 points)
Survive the tyrant king.
 
I'm a Hacker (20 points)
Show your jungle hacking chops.
 
Looking Good (20 points)
See every unique location visible with the binoculars.
 
World's Best Dad (10 points)
Say things to Jess that no parent should ever say.
 
Leftovers (10 points)
Find Nedry's ID badge.
 
Perfecto Español (20 points)
Make your Spanish teacher proud.
 
Life Finds a Way (60 points)
Stay alive from beginning to end.
 
Jurassic Park: The Intruder (20 points)
Complete Jurassic Park: The Intruder.
 
Boots On the Ground (20 points)
Land outside the Visitor's Center.
 
Just Calling my Boyfriend... (10 points)
Contact the rescuers.
 
That Way... (10 points)
Find the kidnapper's trail.
 
Rough Riders (10 points)
Take a ride on the Bone Shaker.
 
I Herd That (20 points)
Free the Parasaurolophus.
 
Get It Off Me! (20 points)
Withstand the surprise attack with no blunders.
 
Bone Shaker (20 points)
Survive the Bone Shaker with no mistakes.
 
What Are They Doing Here? (20 points)
Escape to the water tower with no slipups.
 
For Medicinal Purposes (30 points)
Help Nima treat her wound.
 
Dropping Eaves (30 points)
Overhear all of Dr. Sorkin's conversation with Gerry.
 
You Must Be This Tall to Ride (30 points)
Find the Mr. DNA sign.
 
Jurassic Park: The Cavalry (20 points)
Complete Jurassic Park: The Cavalry
 
Those Poor People! (20 points)
Witness the helicopter crash.
 
Hatching a Plan (10 points)
Get Yoder to agree to help sell the embryos.

Don't Drop the Babies! (10 points)
Recover the canister.
 
Stopping the Stalkers (10 points)
Survive the raptor attack in the tunnels.

The Way Out (20 points)
Open the power plant blast doors.
 
Unshockable (20 points)
Pick up the antenna without being shocked.
 
The Art of the Deal (20 points)
Convince Yoder to help sell the canister with the minimum number of choices.
 
¡Andale! ¡Arriba! (20 points)
Escape flawlessly from the T.rex by way of the Parasauralophus Pen.
 
Green Lit (30 points)
Get to the canister without alerting the T.rex.
 
Raptor! (30 points)
Fight a velociraptor with no slipups.
 
Pipe Team (30 points)
Make no mistakes during the raptor attack in the tunnels.
 
Jurassic Park: The Depths (20 points)
Complete Jurassic Park: The Depths
 
Yoder? More Like ExpLODEr! (20 points)
Talk Yoder out of his killing rage.
 
Troodone (10 points)
Escape the Troodon den.
 
I Know How to Read a Schematic (10 points)
Get out of the tunnels.
 
All Together Now (10 points)
Reunite the group.
 
Life's a Beach (20 points)
Arrive at the beach.
 
If Dinosaur, Den Flee (20 points)
Escape the den, flawlessly.
 
Mosey on Outta There (20 points)
Survive Dr. Sorkin's attempt to free the Mosasaur, perfectly.
 
Clever Girl (20 points)
Fight Yoder with no slipups.
 
Zero Blind Mice (30 points)
Use three flares while finding the tunnel exit.
 
Finding Nima (30 points)
Learn all there is to learn about Nima's past.
 
You Can't Container (30 points)
Make no mistakes when fleeing the T.rex at the docks.
 
Do-you-think-he-saurus Rex (20 points)
Choose to save Jess when racing for the docks.
 
Barbasolved (20 points)
Choose to save the can when racing for the docks.
 
Jurassic Park: The Survivors (20 points)
Complete Jurassic Park: The Survivors


 

Telltale CEO and Co-Founder Dan Connors Speaks Out on Our Mobile Plans

Posted on October 2011 by TelltaleGames

The folks at Gamasutra got a chance to chat with one of our fair leaders, CEO and co-founder Dan Connors, about our successes on the iPad and what we have on the horizon across mobile platforms in general. 



Due to the iPad being such an effective platform for us (it's been our fastest-growing revenue driver), we're going to continue to focus efforts on developing versions of our games for Apple's ubiquitous tablet. That's right, if you hadn't already heard, we're working on an iPad 2 version of Jurassic Park: The Game as well as iPad versions of Sam & Max: Beyond Time and Space and our Law & Order based episodic title (the first episodes of which are targeted for a Fall 2011 release)! 


We do have our collective eye on the wide variety of mobile devices launching and continue to look at every platform as a possible place for our games to live.


Have no fear ye Telltale faithful, we continue to be commited to delivering our games on as many platforms as possible. As Dan Connors states in the interview, "Telltale has always been a platform agnostic company and has no plans to change that philosophy".


Read the full story at Gamasutra now!

A Taste of Telltale: What Foods Keep Our QA Team Testing

Posted on October 2011 by TelltaleGames

Getting a game prepped and ready for release to the public is a lot of hard work, and few know that more than the Telltale QA crew. When one of our titles is nearing go-time, the fine folks in our QA department put in long days (and nights and weekends) to make sure everything is ready to rock on time. Since most of QA are not robots, they sometimes need to take a break in their poring over builds of our games and well…eat. I took a few minutes to chat with our QA team to find out what keeps them ticking and testing, so here's a little bit of insight into what their preferred sources of sustenance are!



It's worth noting that most of these establishments are local to San Rafael, California so playing the Telltale QA Team home game may not be 100% possible for all.


Sol Food - The establishment that was immediately brought up was a local Puerto Rican cuisine spot called Sol Food. This place is a staple for many at the Telltale Games office, though the fact that Sol Food delivers their delicious Latin dishes keeps them at the front of QA's speed dial.

Pizza - Pretty self-explanatory here. Pizza is often the go-to grub as it easily feeds a group, both in terms of placing an order and in sheer quantity. Though the basic premise of a pizza pie is simple, the QA team usually chooses one of the nearby pizza joints, Extreme Pizza or Brooklyn Pizza Company, to cull their hunger.

Donuts - A tasty tradition has begun in the QA department. Wednesday mornings, one of the generous members of the QA team brings a batch of donuts to satiate the sweet teeth of our test team, and luckily, the rest of the downstairs Telltale office (where I am fortunate enough to sit). On the most special of Wednesdays he makes a stop at local shop Donut Alley, the home of The Baconator. What is The Baconator you ask? It's a maple donut sprinkled with the most unhealthy, yet delectable, bits of bacon.

Honorable Mentions - While Puerto Rican food, pizza, and donuts round out the heavy hitters of QA's aliments, there are a couple of spots that they mentioned help keep their taste buds guessing. Quiznos is a new addition to the lineup that may soon be among the pantheon of greats. Starbucks runs are essential for that late afternoon kick after a day of testing. Regional favorite In-N-Out is also a frequent choice for lunch on days where there's a bit of extra time as the nearest location is a few freeway exits away.

So now you know what the Telltale QA team chows down on while they test and play our games; what are some of your preferred gaming treats?

Back to the Future Deluxe and Collector DVDs Now Shipping

Posted on September 2011 by TelltaleGames

Great news (and great scott)! We got our hands on the last bit of plutonium we needed to make it happen and are thrilled to report that both the Collector's DVD and Deluxe Edition of Back to the Future: The Game have started shipping out and should be arriving in your mailboxes soon (if they haven't already made it into some folks' hands)! 









If you haven't snagged a Collector's DVD yet but already own Back to the Future: The Game through the Telltale Games Store, it's free (you just cover the shipping and handling cost)! 


If you already own the full season of Back to the Future via our store, you're eligible to secure the Deluxe Edition (limited to a 2,500 piece initial run) for only $19.99! Curious to see what exactly comes packed in the box of Doc Brown's personal effects? Watch the Deluxe Edition unboxing video above, featuring our very own Shaun Finney and Richard Iggo! 


So start waiting by your mailbox or, if you have your own DeLorean Time Machine, just travel to the future and grab your copy! 


Cool Stuff: IGN Unboxes the Jurassic Park Ultimate Trilogy Limited Edition

Posted on September 2011 by TelltaleGames

As Jurassic Park fans already know, the classic Jurassic Park Ultimate Trilogy DVD and Blu-Ray set launches on October 25 (hey, that's when Back to the Future: The Game hits the Nintendo Wii and Sony PlayStation 3 at retail too) and, along with the standard release, a sweet Limited Edition unleashes that same day. Jurassic Park: The Game comes out just a few weeks later, on November 15! The Ultimate Trilogy Limited Edition comes packed with a statue depicting a Tyrannosaurus Rex crashing through the famous Jurassic Park gates and is packed in a nice, crate-style box. 


But don't let me spoil the fun. IGN put together a little video showcasing the unboxing of the awesome box set featuring the actress that played Lex Murphy, Ariana Richards. Watch and enjoy! 









Jurassic Park: The Game launches on Xbox 360, PSN, PC, and Mac this November 15! 

PSA: Hector: Episode 3 - Beyond Reasonable Doom for PC/Mac is Now Available

Posted on September 2011 by TelltaleGames

::Obscene British things!::Hector: Epsisode 3 - Beyond Reasonable Doom is now available to folks that play the adventures of the dirty Detective Inspector Hector on PC and Mac! 



Click the above image to access the full-size image.


If you already own the full season of Hector: Badge of Carnage via the Telltale Games Store, than all you have to do is mosey on over to your My Telltale (that little joystick icon the upper right portion of our site) page and download the episode! 


If you already own Hector: Episode 1 - We Negotiate With Terrorists via the Telltale Games Store and want to get in on the rest of the Hector action, purchase the Hector Full Season upgrade via our Hector site! It's only $9.99 to upgrade!


And of course, if you're totally new to Hector, you can purchase the full season outright for $19.99! LINK


So go play Hector: Episode 3 - Beyond Reasonable Doom now and save Clappers Wreake from certain doom!

The Back to the Future Complete Your Collection Sale

Posted on September 2011 by TelltaleGames

Attention iPad Owners, the Complete Your Collection Sale has commenced! Each episode of Back to the Future: The Game is currently only $2.99, making it easier than ever to complete your collection (or get the whole season) of Marty and Doc's continued adventures at a great price! 



Risking sounding cliché, this offer is only good for a limited time (until September 30), so be sure to grab your Back to the Future episodes on the iPad before time runs out. That's a lot of 


Complete your Back to the Future: The Game collection on iPad while the getting is good! 


Episode 1 - It's About Time


Episode 2 - Get Tannen!


Episode 3 - Citizen Brown


Episode 4 - Double Visions 


Episode 5 - OUTATIME

Hector: Episode 3 - Beyond Reasonable Doom for iOS Now Available [Updated]

Posted on September 2011 by TelltaleGames

Alright lads and lasses, the release of the conclusion to the epic saga that is Hector: Badge of Carnage is nearly upon us for iOS devices! Hector: Episode 3 - Beyond Reasonable Doom in the iTunes App Store (for both the iPhone and iPad) starting September 22 is now available! OMGZ that's this Thursday! 



The PC and Mac versions of Hector: Episode 3 are also coming very soon - we'll keep you posted on when exactly those will be available! 


If you haven't yet experienced the nasty exploits of Detective Inspector Hector for PC and Mac, snag the full season now


Still haven't started Hector on your iOS device of choice? Get on it! 


Hector: Episode 1 - We Negotiate With Terrorists


iPad - LINK


iPhone - LINK


Hector: Episode 2 - Senseless Acts of Justice


iPad - LINK


iPhone - LINK


Hector: Episode 3 - Beyond Reasonable Doom


iPad - LINK


iPhone - LINK

Talk Like a Pirate and Play Tales of Monkey Island

Posted on September 2011 by TelltaleGames

Arr me mateys! Today be Talk Like a Pirate Day, a day where speakin' like a buccaneer not only be allowed, it be encouraged, and as purveyors of fine pirate goods such as Tales of Monkey Island, we be joining in the festivities with a pair of offers! 



For the PC playing folk, we be letting the full season of Tales of Monkey Island (PC/Mac) go for a mere $9.99 from today through Sepetember 26! As per usual, purchasing the full season makes ye eligible to receive the Collector's DVD for only the price of shipping the goods.


We want iOS afficionados to complete ye collections as each episode of Monkey Island Tales HD for the iPad is only $2.99 each until September 30! Make way to the iTunes App Store to plunder that treasure! 


Episode 1 - Episode 2 - Episode 3 - Episode 4 - Episode 5


So get to talkin' like a pirate today, put a limp in ye step, and wear ye best pirate garb - it be the one day of the year ye might not get as many weird looks! Arr! 

A Back to the Future: The Game Deluxe Edition Unboxing Video

Posted on September 2011 by TelltaleGames

We recently recieved a mysterious package at the office and, lo and behold, it contained the amazing, the astounding, the incredible Back to the Future: The Game Deluxe Edition that will begin shipping to fans soon! We also documented the unboxing of the mysterious delivery on video for all the world to see! Here it is!









If you haven't yet secured your copy of the Back to the Future: The Game Deluxe Edition (limited to an initial run of 2500 pieces), head over to our special Back to the Future physical copy page and remedy that immediately - the space-time continuum depends on it!  


The Back to the Future 2015 Nikes Are Real

Posted on September 2011 by TelltaleGames

For the Back to the Future fans out there, Nike has recently announced that they're launching the almost real deal pair of Nikes that Marty McFly wears in Back to the Future: Part 2 in the form of the Nike MAG shoe!









These shoes look just like the self-lacing shoes that Marty wore to fit into Hill Valley of 2015 with the light-up feature but don't actually lace themselves up - yet. Nike has filed a patent for the self-lacing technology so it's very possible we'll be seeing another iteration on the MAGs in the future!


Getting your hands (or feet) on a pair of these hot sneakers may not be as easy as Marty had it as there are only 1,500 pairs being manufactured and they're all being auctioned off, but the proceeds from the purchase of these shoes goes directly to the Michael J. Fox Foundation for Parkinson's Research so it's for a great cause! 


Meet Telltale Core Engineer Bruce Wilcox

Posted on September 2011 by TelltaleGames

Last year I featured Telltale core engineer Bruce Wilcox on the blog when he won the 2010 Loebner Award because he successfully tricked a judge into believing his chatbot was actually a human. Chatbot season is back in full-force as this year's Loebner Awards approach and Bruce is back at it with another entry. I've asked him to write up a bit about himself to give you guys a look at what he does at Telltale and beyond and he graciously accepted. Read on to find out more about Bruce! 









Note: The above video above, while awesome, is not something Bruce has worked on himself but is related to the coming Loebner awards. Bruce mentions this video in his blog, below. So take it away Bruce!


I’ve been asked to write this blog about myself, so here it is. 

I am a long-time AI programmer, both in the real world (e.g., autonomous aircraft) and in the game world (among other things I wrote the first successful Go program). You’d think there wouldn’t be a lot of call for an AI specialist in a company like Telltale. Their games are adventure story. You point and click, the system gives you a visual result. It’s not like the characters get to act autonomously. If they did, they’d always be trying to kill you. Not quite the experience Telltale sells.


Read the rest of Bruce's tale after the jump!

In fact, Telltale advertised for a core engineer. At TTG engineers come in three flavors. Core engineers work on “the Tool” in C++, the combination authoring and playback system that runs all Telltale games on all platforms. Content engineers program specific games, using the Tool and Lua. Web engineers handle the website and servers. TTG games don’t interact with servers during gameplay, but have always been downloadable.


[readmore]Read the rest of Bruce's tale after the jump!

TTG placed their standard core job ad, which for years had a phrase about “natural language skills” in it. No one before me has ever replied on that and TTG just kept it in by rote. But, there was a good reason they wanted natural language skills. Once upon a time, in a videogame far far away in time, adventure games were controlled by primitive text interfaces. “Walk north”. “Pick up screwdriver.” Sure, they’ve moved on to being mouse and graphics, but TTG firmly believes the old parser interface will make a comeback. Not as text, but as voice. Or maybe as mental control. And it won’t be the microscopic vocabulary and grammar of old. It will be large vocabulary sentences- write what you want. Hence, natural language skills.

I, meanwhile, having moved to North Bay above San Francisco, was looking for a video game job nearby, at a company that might make interesting use of my skills. And as it happens, in the prior two years I had been working in natural language processing, designing and building a new chatbot technology. In fact, last year (6 months into my job at TTG), I won the Loebner prize by fooling a judge into thinking my chatbot was a human being. So I joined TTG after a 1-hour interview and no programming test.

So what does that mean I do at TTG? Actually, I’m a strange hybrid. I’m a core engineer who is also a content programmer. I work on scripting, dialog systems, lua interfaces, etc in the Tool. But I also have my own content project, an outside-the-box project to generate Fairy Tales. When I started, it seems designers had long wanted a product that would act out user’s stories. Here’s where natural language comes in. The user might say “The king picked the rose” and the system would animate a king, have him move to a rose, pick it, and now he has a rose. Then the user might say “The king gives the rose to the princess” … It’s not necessarily a game, but an experience of some kind. What the actual game design becomes remains to be seen. First, the underlying technology has to be created (that’s my job).

Imagine the product as ScribbleNauts with verbs and more words. Then start creating limitations. OK, we handle thousands of verbs, but not ALL verbs. I mean, who really needs a lot of medical verbs I’ve never heard of? And objects, well, what will graphics limitations do to the 50,000 nouns we recognize and what scripting needs do they have? Beats me. But I wrote a prototype example of a system using my chatbot technology. I restricted things to simple sentences of Subject, verb, object. For subject, you were limited to one of the game characters. So, in my prototype I typed in “Dragon marry princess”. Since the system required “motives”, it picked one, and in text said “The dragon hands a glass of liquid to the princess. She drinks it and falls madly in love (it was a love potion). The princess marries the dragon. Not only did it require motives, but I was enthralled with the notion of twisted fairy tales. So the system tried to find a perverse interpretation of your request. If you’d said “king throw rock”, you might accidently strike and harm your own queen. Anyway… the prototype was fun, so then they said, now let’s build it using the Tool, make it graphical. And here I am in the midst of working on that with my spare cycles. If I’m lucky, it will actually ship someday, late next year at the earliest. But even if it doesn’t, it is extending core technology to handle natural language for some future product. And it makes me more sympathetic to content programmers, so I use my own experiences to improve theirs.

Meanwhile, I have a new chatbot and new chatbot technology for this year’s upcoming Loebner in October (hence the request for my blog entry). My old technology and chatbot were owned by Avatar Reality, and since they wouldn’t open source the engine, I decided to redo a new technology and bot from scratch. Which makes for a tight schedule and lowers the odds of winning this year. Rosette, my bot, did qualify first of four in the entry qualifiers, so she can’t finish worse than fourth place. J

So what does making a chatbot entail? You can find a bunch of papers I’ve written for Gamasutra in my Wikipedia entry. But the basics are:

1. Conceptualize a consistent personality for the bot. My wife, Sue, is a writer and has designed the backstory of Rosette. Who her family is, where she lives, what she does, what she likes, etc.


2. Convert that into ChatScript, deciding how to phrase a pattern that will approximate the meaning of a user input without being so specific as to miss whenever the user writes something not quite it. For example, to catch input like: Do you have any sisters
the script might be:
?: SIBLING (<< you [any ~own] [brother sister sibling] >> ) No. I was an only child. I think that made me a bit of a tomboy. I do have Jenn, who is my godmother's daughter. We grew up together.
 
The above script line responds to questions (?:) where the words inside << >> can be found in any order and whenever you see [ ] that means find one of them. And ~own is a concept, which stands for any verb that implies owning. And ordinary words usually match both canonical and noncanonical forms, so “brother” matchs “brother” or “brothers” . So the pattern could match: “do you have a brother?” or “do you own any siblings?” or “have you any brothers?”. When it matches, in this case it outputs text, starting with “No…”. But it could be script to do anything.


For example, if you ask what is the largest country, the system would have a pattern to “understand” your meaning, and then script that would scan a list of database facts it has about nations and their area, ordering them, and picking the largest. Or the five largest if that’s what you asked.


3. Extend the ontology of the world. An ontology is a relationship hierarchy. A dog is a mammal is a being. To shoot is to damage_with_projectile is to damage is to affect_health. Each of the levels of the tree is a concept (a list of things that do what it means). But a concept can be freestanding and nor not strictly hierarchical. For example, concept: ~aids_words (AIDS deficiency illness immune ) describes words often associated with AIDS, but they are not equal items. It’s an affiliation instead of a hierarchy.


4. Work on other natural language issues, like Parsing and Part-of-Speech tagging. Patterns may well involve knowing exactly what role in a sentence each word plays. “Are you like a dog” is quite different from “Do you like dogs”, and a vague pattern might get the wrong meaning. “like” is the main verb in the latter but is a preposition in the former.
 
Anyway, that’s me and TTG.
 
Meanwhile, there is a video about two chatbots talking with each other (above) that has gone viral and is making the rounds. It’s funny, short, and well worth watching. The two bots are “Cleverbots”, one of the contenders last year that didn’t qualify this year. The speech and avatars were done at Cornell, and they just linked to the cleverbot website.
 
 REFERENCES
0. Wilcox Wikipedia Entry - en.wikipedia.org/wiki/Bruce_Wilcox
1. Loebner Competition - www.loebner.net/Prizef/loebnerprize.html
2. Brian Christian book- www.amazon.com/Brian-Christian/e/B004IZCXAI
3. Avatar Reality Blue Mars - www.bluemarsonline.com/
4. Cleverbot – cleverbot.com/
5. AIML - www.alicebot.org/aiml.html
6. ChatScript Open Source project - sourceforge.net/projects/chatscript/
7. www.gamasutra.com/view/feature/3761/beyond_aiml_c
hatbots_102.php?print=1Suzette
8. www.chatbots.org/chatbot/suzette/
9. Suzette - www.chatbots.org/chatbot/suzette/ (from 8 months before Loebner)
10. Chatterbox Challenge - www.chatterboxchallenge.com/
11. www.gamasutra.com/blogs/BruceWilcox/20090612/1843/Chatbots_102__Postmortem.php
12. www.gamasutra.com/view/feature/6305/beyond_fa%C3%A7ade_pattern_matching_.php
13 www.gamasutra.com/blogs/BruceWilcox/20110623/7840/Suzette_the_Most_Human_Computer.php

Around the Office - VivaFoto: An iPhone App by a Telltaler

Posted on August 2011 by TelltaleGames

Telltale Games is known for making video games but those games wouldn't be possible without the incredibly talented people we have working on them - and sometimes these very talented people have some spare time and make some cool stuff outside of the office walls. Carlo Morgantini is one of these people.



Carlo has developed a very cool iPhone app called VivaFoto, an app that creates a variety of lense effects that appear in real-time, right as you're taking a picture, so you'll be able to see exactly what your finished photo will look like. 


You can grab Carlo's VivaFoto app for the iPhone in the iTunes App Store now for only $0.99! Get the app and support someone that works on your favorite games! 


Jurassic Park - An Action Montage Video

Posted on August 2011 by TelltaleGames

PAX Prime 2011 has come and gone (catch our PAX Prime video series) but that doesn't mean the PAX-y fun is over! We had new Jurassic Park footage playing at our Isla Nublar styled booth over the weekend and it's now available online for your viewing pleasure. 


Behold, the PAX Prime Jurassic Park Action Montage video!









Jurassic Park: The Game hits the Xbox 360, PS3, PC, and Mac on November 15!

Telltale at PAX Prime 2011 - Day 1

Posted on August 2011 by TelltaleGames

Hey guys! We've been having a blast at PAX 2011 and wrapped our first day. People are enjoying Jurassic Park if the squirming and the yelling during the action scenes are any indication. Unfortunately, terrible tragedy befell the Make-A-Scene panel...



Check it out!


 


 


 

Telltale at PAX Prime 2011 - Day 0

Posted on August 2011 by TelltaleGames

Telltale's at PAX and so are you! Well, maybe you're not REALLY there, but thanks to the wonders of digital video, YouTube, and our web team's sleep-deprived insanity, you can pretend to be there with the help of our daily PAX video diaries!

The first video is here, covering day 0 of the show, the set-up day. Get a first glimpse at our Jurassic Park themes booth (with vehicular bonus) and other expo-themed malarkey. Enjoy!


Back to the Future: The Game Coming to Retail on PS3 and Wii

Posted on August 2011 by TelltaleGames

Yesterday we launched our Back to the Future: The Game Deluxe and Collector's Edition orders and today we've got some more exciting news for fans of holding physical copies of video games in their hands! We're at work on retail releases for Back to the Future: The Game on the Nintendo Wii and PlayStation 3 - targeted for a Holiday 2011 release! 



Both retail releases will contain the entire 5-episode season of Back to the Future: The Game on the disc and will be available at retail outlets near you!


We'll have more information on the PlayStation 3 and Wii retail versions of Back to the Future soon - Stay tuned for more details!



  • Read the Wii and PlayStation Press Releases - PS3 - Wii

Back to the Future Collector DVD and Deluxe Edition Now Available

Posted on August 2011 by TelltaleGames

Guys and gals, we're super excited to announce that we've just made the Collector's and Deluxe Editions of the Mac and PC version of Back to the Future: The Game live and available to order and added some new merchandise to the store! For the first time ever, you'll be able to physically get your hands on Back to the Future: The Game "feelies" (remember those cloth maps from your PC games of old?)!









Here's a rundown of all the new stuff:


Collector's Edition: 


It's $24.99 plus shipping or you only pay shipping if you already own the full season of Back to the Future: The Game!* It contains all five episodes and includes behind the scenes videos, team commentaries, trailers, promo art, and more! Longtime fans of our games know just how cool these are!


Deluxe Edition: 


$44.99 plus shipping or pay only $19.99 plus shipping if you already own the full season of Back to the Future: The Game!* Limited to an initial 2,500 piece manufacturing run, the Deluxe Edition features unique Deluxe Edition cover art and contains a Hill Valley Historical Society Photo Album, Doc Brown's Notebook, Trixie Trotter's Postcard, and Doc's Original Flux Capacitor Sketch! Yes, this comes with the Collector's DVD in the box!


You do NOT want to miss out on getting your hands on all of these Hill Valley historical artifacts! 


New Merch:


Now available are a full-size (26"x40") Back to the Future: The Game movie-style poster and an Art-Portfolio featuring 9"x12" suitable-for-framing artwork from the game. Think the Tales of Monkey Island art portfolio on that one! 


That Back to the Future poster is freaking huge, you'll definitely want to display that one proudly!


Oh yeah, place an over $50 order now until August 31 and get 15% off your entire order! All new merch will begin shipping in September. 


What's got you most excited from these new Back to the Future-releated goods in the Telltale Games store?


* To recieve the Collector's Edition for the cost of shipping of the Deluxe Edition for $19.99 plus shipping, you must have purchased the season (PC/Mac) from the Telltale Games Store. Sorry, we can't extend this offer to iPad, PSN, or other PC/Mac purchase outlet customers.

Telltale at PAX Prime 2011 - A Video Series

Posted on August 2011 by TelltaleGames

Telltale Games will be in full force at PAX Prime this year (that's this weekend), with a blown-out Jurassic Park themed booth including replica Jurassic Park gates, a Jurassic Park gas-powered jeep, playable demo stations, and poster and t-shirt giveaways - as well as our Make a Scene Panel where the audience helps us make a scene in one of our games!









As well as all that fun stuff, we'll be there documenting as much as we can as we scour the show floor and the surrounding areas for fun stuff to get on video to show the fans at home - much as we did during San Diego Comic Con!


Tune in each morning during PAX for the latest in our PAX Prime 2011 video series! 

Jurassic Park: Episode 2 - A First Look

Posted on August 2011 by TelltaleGames

Hey everyone! Just back from Deutschland (or Germany) where Jurassic Park: The Game lead designer Mark Darin and I were showing the game to press at the annual Gamescom convention in Cologne! 



We have some awesome new screenshots from Jurassic Park: Episode 2 ripe for the picking, featuring a couple of our favorite cloned prehistoric friends doing what they do best on Isla Nublar - terrorizing humans! 


Dig the Tyrannosaurus Rex shot above? See another screengrab from the second episode of Jurassic Park: The Game after the jump! [readmore]



Who is that just inches away from being eaten by the dilophosaur you ask? You'll get the answer to that question in Jurassic Park: Episode 2!


We'll be blowing out the Penny-Arcade Expo (PAX) next weekend with a Jurassic Park themed booth you won't want to miss! We'll have more details about it later this week, so if you're heading up to Seattle for the show, be sure to stop by! 

Get Puzzle Agent 1 and 2 for iOS on the Cheap

Posted on August 2011 by TelltaleGames

The Hidden People have spoken (or whispered)! From now until a week from now, both entries in the award-winning Puzzle Agent series on iOS enabled devices are discounted! Puzzle Agent 2, for iPhone and iPad, is only $2.99 while the original Puzzle Agent on both devices is $0.99 for one week



It took some gum-chewing but we've also addressed some of the issues folks were having with the previous version of Puzzle Agent 2 for iOS! The fixes in the newly released version of the game are as follows: 



  • Now supports 3G devices and newer

  • Puzzle controls & usabiilty significantly improved

  • Voice skipping fixed

  • Cutscene graphics improved

  • Performance enhancements and other minor bug fixes


Thanks to all for your patience while we solved those puzzles. 


Be sure to get your fill of the Puzzle Agent series on iOS before this sale pulls an Isaac Davner and disappears. 


PSA: All Episodes of Back to the Future: The Game Are Now Available

Posted on July 2011 by TelltaleGames

This is a Telltale Games Public Service Announcement


If you've been following Back to the Future: The Game closely then you already know this but the entire season is now available across the full run of platforms the game has launched on - PC/Mac, PlayStation Network, and iPad! 



Where can you nab the thrilling follow-up to the hit Back to the Future movie trilogy you ask? Here, I'll tell you. 


PC/Mac - The Telltale Games Store - LINK


PSN - The PlayStation Network Store accessible from your PlayStation 3


iPad - Episode 1 - Episode 2 - Episode 3 - Episode 4 - Episode 5


This concludes the Public Service Announcement.

Telltale at San Diego Comic Con 2011: Day 5

Posted on July 2011 by TelltaleGames

Well, there you have it folks, San Diego Comic  on 2011 has come and gone! Just because yesterday was the final day doesn't mean we didn't have anything exciting going on though!









Steve Purcell, creator of Sam & Max, spent a couple of hours at our booth talking to fans, rustling up sketches, and signing autographs! It's always great having Steve at our booth as he's entertaining to both the fans and the staff when he's cracking jokes left and right.


Thanks to each and every fan that stopped by the booth this year, we appreciate all of you. That said, when the announcement that the show floor was closed came over the PA system we cheered just about as loudly as the Rebels at Echo Base did when the first transport made it through the Imperial blockade away from Hoth.