I first visited Telltale's office in the summer of 2005, about a month before Out from Boneville's release. At the time I had a day job writing medical brochures and did game journalism for Adventure Gamers on the side. Doug Tabacco, Adventure Gamers' webmaster, came with me. After a brief tour of the one-room office, including a glimpse of the mysterious Blue Line, we entered the Maurice Richard Memorial Conference Room for an interview with Dan and Kevin, co-founders of the company. Then we headed into Kevin's office where he showed us several scenes from Out from Boneville, including the dinner scene and the part where Fone Bone walks around the dark cliffs carrying a torch. Designers Dave Grossman and Heather Logas watched over our shoulders as Doug and I pointed and clicked around this brand new adventure game that hadn't yet been unveiled to the world. There's only one word I can think of to describe that Telltale afternoon: incredible.
You have to understand. Adventure games were having a rough time of it. Sam & Max: Freelance Police, Jane Jensen's Gray Matter, and Cyan's URU had recently been canceled. The genre was a laughing stock on the web, with many gaming publications gleefully proclaiming the adventure genre dead and scoring the games I loved very low, just for the fun of it (or so it seemed). The days of discovering a new Sierra or LucasArts game on the shelf at Egghead Software and bringing it home for hours, weeks, even months of gaming goodness were no more. And here was Telltale, a company that unapologetically stepped out of LucasArts' shadow and set up shop to bring me -- us, adventure gamers -- the games we still loved.
I had already sent my resume to Telltale twice before this August 2005 visit. The first time was right after I read Adventure Gamers' profile piece on the young company, the day they announced their intentions to the world. Not fifteen minutes later, I received an email from Telltale's CEO, Dan Connors. "Thanks for the interest," he wrote. "We don't have anything specific now but we may in the future. Keep in touch." (Words he may have lived to regret!)
As a kid, when I was asked what I wanted to do when I grew up, I had two answers that alternated depending on my mood. Some days, I wanted to be a famous writer. Other days, I wanted to work at Sierra On-Line. In 2005, Sierra as we knew it was no more, but Telltale had the same spark, the same cozy, family feel, the same dedication to making the story games I loved. That spring at E3, when the Adventure Gamers contingent met with Telltale at a paper plate and napkin-strewn table in Kentia Hall, I coyly slipped Dan my resume again. "We're not hiring right now," he said, to which I replied, "Call me when you are."
They did call me in September, but it wasn't to hire me. They invited me to an event in San Francisco, hinting that they'd be making an announcement Adventure Gamers wouldn't want to miss. I showed up expecting a press event, but it was more of a presentation for investors, with only a few members of the press present. (One of those few was Jake Rodkin, representing Idle Thumbs.) Dan and Kevin opened the event by announcing that Out from Boneville was complete and would be launching in the next day or two. I thought that was the big announcement. Somehow I missed that Steve Purcell, the creator of Sam & Max, was sitting directly behind me throughout the entire presentation.
That night, Telltale revealed that they'd be making Sam & Max games, and they let Adventure Gamers break the story. This was incredibly important to me. There were much bigger press outlets located in San Francisco that could have attended the event, but Telltale made a point of finding a way to deliver this news directly to the fans. Again, I thought, this is a company that gets it. A company I'd do anything to work for.
Imagine my elation, six months later, when I got an email asking me to come in for a job interview.
I was hired in the spring of 2006 as "web marketing coordinator," which nebulously meant I would communicate with the outside world about what Telltale was up to. As the first Sam & Max season got underway and we found ourselves bombarded with requests from eager journalists, the job morphed into a role as Telltale's PR contact, with some community management and customer service thrown in. It gave me the same thrill writing about adventure games had, times ten, because now I wasn't just preaching to a niche group of enthusiasts; I was telling the entire game industry and beyond about Telltale's endeavors. The best part of this job has been sharing my excitement for adventure games -- for Telltale's games -- with so many others.
The adventure genre is in a very different place now than back in 2004, when Telltale first appeared on the scene. It used to be that two, maybe three, good adventure games were released a year. Now we have Telltale's monthly releases -- more than twenty games since 2005, and counting. Adventures are showing up on the consoles. These games are discussed all over the web, from mainstream gaming websites to juggernauts like the Wall Street Journal. Monkey Island is coming back! This is a really good time to be a fan of those quirky story games that Infocom and Sierra and LucasArts made famous. The adventures of today aren't exactly the same as the ones I played as a bright-eyed little kid, but thank god for that. Thanks to Telltale, and House of Tales, and Funcom, and Hothead Games, and Capcom, and Quantic Dream, adventure games are coming back in all sorts of interesting ways. And sure, I'm just the PR chick, but it makes me all warm and fuzzy inside to know that my role supporting some of the designers and programmers and visionaries that have made this renaissance possible has played even a small part in the genre's resurgence. I never got to work for Sierra, but who cares? I got to work for Telltale. That has its own kind of magic.
Why so nostalgic, you're wondering? Normally I wouldn't hijack Telltale's blog for personal ruminations, but today happens to be my last day working here, so I figured I'd go for it. I have loved -- loved -- working for Telltale. This company is one of the most creative environments known to man, full of smart, talented, and passionate people who truly want to bring the fans the best story games they possibly can. I love the people, the work, the dream. I hope Telltale's games become the norm, and the episodic series we cherish -- Sam & Max and Strong Bad's Cool Game for Attractive People and Wallace & Gromit's Grand Adventures and Tales of Monkey Island -- become big household names, alongside Lost and 24 and The Sopranos. These games really are a million times better than almost everything you'll find on TV, and I'm not just saying that because I'm the PR chick. I'm saying it because it's true.
I feel privileged to have been with Telltale for the past 3+ years, from our cramped office on Bellam to the newer, shinier place overlooking the bay, from the early days of Sam & Max to -- yes, no joke -- a brand new Monkey Island series. In 2005, when I was sitting a row in front of Steve Purcell at that event in San Francisco, I never would have believed it if you told me what was coming next. But it came, and it was incredible. There's no other way to describe it.
I'll still be hanging around the forums as a fan, so you haven't seen the last of me. But I wanted to let the community know that I'm pursuing that other lifelong dream to be a famous writer. It was a tough decision, but the silver lining is that now I get to step back from the PR biz and experience Telltale's games as a fan again. And with Tales of Monkey Island coming next week, and more Sam & Max in the wings, and I-can-only-guess-what-else coming up after that, I have no doubt that adventure gamers have a lot to look forward to. I'd like to say thanks to Telltale for giving me -- us -- what they have over these last five years. I seriously can't wait to see what's next.
Wow, Emily, feels odd that you're leaving. You've always been the face of the company in the community.
Thanks for everything you've done! Cheers, and good luck with your writing!
Comment by Tjibbbe
July 3, 2009, 1:22 am
Wow, first Doug, now you, Emily? I thought that this might just be the first in a series of inside stories from various Telltale employees (second, if you count Dan's). My stomach literally dropped when I got to the third to last paragraph.
I will miss seeing you at the conventions. We met at E For All 2007, and I saw you again at last year's Comic-Con. You were understandably grumpy after a week of booth maintenance.
I hope that you find success as a writer, and let us all know all about it.
Comment by Mike Haley
July 3, 2009, 1:34 am
Thank you very much for eveything, Emily. I believe every member of the community will miss you. Best of luck with all your upcoming projects :)
Comment by Marzhin
July 3, 2009, 1:44 am
Wow that's a shock
I wish you all the best in your future career!
And thank you for all the times you helped me with my annoying computer problems back when I still reviewed the Sam & Max games :)
Comment by Junaid
July 3, 2009, 2:05 am
Thanks for all your help over the years, Emily! I can't wait to read your first novel (or whatever medium you choose for this writing career) :)
Comment by Philski
July 3, 2009, 2:17 am
Emily is one cool lady - she turned me on to coming back to Telltale for more games after the 1st season of "Sam & Max" through her friendly and very helpful e-mails.
I wish you the very best of luck in the future!
Comment by Weeksy
July 3, 2009, 2:56 am
That was really a shock. I remember you from Day 1 of my registration at Telltale (and the first days, when I bought my copy of "Out from Boneville"). Has it really been that long?
You're surely gonna be missed... at least with the TTTG-logo next to your avatar ;-)
All the best for your writing career... go and kick J.K.Rowling's ass!
Comment by Laserschwert
July 3, 2009, 3:01 am
A serious writer, ay? Sounds great! Good luck with that!
Comment by Gabez2
July 3, 2009, 3:49 am
I for one will miss your helpful emails from sales support. Good luck with the writing, Emily.
Comment by Quuux
July 3, 2009, 3:58 am
One thing that has always, at least for me,set Telltale above other game companies is that you're not a faceless, unapproachable corporation. You're gamers that love what you do; I know because it shines through in everything you do.
It's weird because you were always the face of Telltale; the first avatar I learned to recognise on the forums. It's going to be strange not having you around, but I suppose all things come to an end. At least, that's what Q says, and I try not to argue with omnipotent beings. :)
I wish you all the best in your endeavours, Emily.
Comment by FoboldFKY
July 3, 2009, 4:09 am
I'm sure it was a tough decision. Good luck with the story writing! :)
Comment by DaVince
July 3, 2009, 4:30 am
We'll miss you emily! We really, really will! I was hoping to see you at this year's PAX, but now, that's a forlorn dream. :'(
Comment by Iron Curtain
July 3, 2009, 4:32 am
Emily, you will be very missed. While I haven't been as lucky as others to meet you in person, your customer service to myself alone is admirable. I hope you continue to do what you do so well in your future career.
Comment by Zeek
July 3, 2009, 4:39 am
Thanks for the great community interaction and amazing support (best I've ever received from any company) you've provided over the years, Emily. I hope you stick around like you said, it would be weird not seeing you on the forums. Good luck with the writing.
PS - As mhaley says, it was first Doug and now Emily. Please don't leave us too, Jake!
Comment by Guybrush Threepwood
July 3, 2009, 4:42 am
All the best to you, Emily!
Comment by DasJan
July 3, 2009, 5:45 am
Good Luck to one of the brightest, kindest, and hardest working girls in the modern adventure gaming business.
Comment by eriqchang
July 3, 2009, 5:47 am
Thanks for your report, Emily, and good luck on your exiting new career.
I must say, when I first joined the Telltale proselytes, it was quite a revelation. Waiting for the first Sam&Max game, I had the brand new experience of a company homepage that actually offered me something - a treat to keep coming to the page. The Machinima Shorts, the mp3s, the "Max for President homepage" - you guys knew how to make your homepage feel like a living page fpr the community, instead of just a product presentation. And part of that feel was the fact that you were actually communicating with members of the staff, who took part in the community on equal terms with the rest of us. And you, Emily, was of course a big part of that.
Having said all that, I hope you, as a fan, will understand and excuse me when I say that what I liked best about your farewell, is the indirect announcement of more Sam & Max. The Freelance Detectives are still, to my mind, Telltales strongest suit, and I have been longing to see more of their adventures (though Wallace & Gromit has been, and Monkey Island hopefully will be, good substitutes while we wait).
Comment by Saile
July 3, 2009, 6:13 am
Wow! You were the first TT employee I came into contact with when activating the first episode of Sam & Max... Damn, that was a while ago. At least you'll still be on the forums! And I am definitely buying your books!! :)
Comment by Mysterysheep
July 3, 2009, 6:37 am
Thank you for all, Emily :)
I wish you the best success as a writer!
Keep us informed about your activity and publications! :)
Comment by GozzoMan
July 3, 2009, 6:53 am
Beautiful story. I wish the same happened to me. Anyway, I did nothing to make it happen.
Once again, very nice, Miss Emily.
Comment by AlegriaUnknown
July 3, 2009, 7:17 am
Aww, Emily my heart dropped when I read you were leaving. =( Good to know you'll still be around though. Good luck in your new writing career! =)
Comment by tobar
July 3, 2009, 7:52 am
Good luck, and I'm sure you'll succeed as a writer. That first leap of faith is always the most difficult step, but now that you have seized the opportunity, I'm sure you'll be just as good as a writer as you were as a webmaster/PR-person/everything at Telltales. That's saying a lot. :) Again: Good luck!
Comment by dloeke
July 3, 2009, 8:30 am
Hey Emily. You were the first PR person that didn't make my skin crawl. Best of luck in your future endeavors.
Comment by Rather Dashing
July 3, 2009, 8:58 am
Comment by StrongBrush1
July 3, 2009, 9:15 am
Sorry to hear your leaving Emily, it's always you who has sorted out my problems in the past with the support etc. Good luck and I hope you have as much fun and success in your new venture as you have at Telltale.
Good luck, you'll be missed. :(
Comment by stemot
July 3, 2009, 9:17 am
These are surreal times. You will be missed, but best of luck following your dreams. Don't forget to tell us when your debut comes out!
Comment by Harald B
July 3, 2009, 9:27 am
I can only echo what's been said here already, you were awesome customer service personified! You'll be missed I'm sure, but at the same time, this is the start of one of the best careers in the entire world. Few people manage to actually turn writing into their career (I'm hoping to, one day... soon), and I take my hat off to all of those who do. Best of luck!!!
Comment by Haggis
July 3, 2009, 9:40 am
Wow, I wasn't expecting this any time soon. You will be truly missed, but I am at least glad to hear that you will be stalking us on the forums for at least a while.
Good luck with your writing, and good luck to TTG to handle us rowdy customers without you :)
Comment by Derwin
July 3, 2009, 9:47 am
Not to put any pressure on you, but you know that you'll have to write a bestseller now
With that said, I wish you the best of luck, and hope you'll soon be a common name on bestseller lists around the world.
Comment by Nothing2Say
July 3, 2009, 10:11 am
This blogs and the forums will not be the same without Emily.
Thanks for everything, and good luck!
Comment by fco.
July 3, 2009, 10:14 am
Comment by Emily
July 3, 2009, 10:20 am
Good luck with the new career!! Have fun, stay safe and watch out for Raccoons!!
The Blogs won't be the same!
Comment by eloffler
July 3, 2009, 10:23 am
I don't like when people leave... I hate you :P
But I'm watching TellTale since Bone (I'm a Mac guy, and it was a pretty popular release as it was fully compatible at this time... that's how I knew TTG and couldn't even think that they would release sequels of my favourites games), and remember your active support on the boards... now there's still Jake to answer, but I remember you to be the link between a compagny and his customers, and what a great link :D and that caracterises good companies : they have a great relationship with its users. A proximity. :)
[no, Apple is not good at all in that, but it still remains the only great manufacturer for now, so I'm compelled to stay :P]
Just like everyone here, I wish you the best for your career (and hope it does not hurt too much to read this, err, average english I try to write :P) :)
Comment by Yohmi
July 3, 2009, 10:38 am
Oh wow, first Tabacco, and now you. Oh well, have a nice life and go write a great book. :D
Oh, and when your writing becomes a hit, we'll all be able to say "Oh, she used to work for Telltale. She was the one who helped us with everything." :D
Comment by DrRocketGenius
July 3, 2009, 10:51 am
Good luck in your future endeavors and thanks for your dedicated support and interesting blog posts!
Comment by mcwizardry
July 3, 2009, 11:09 am
Woah... not much to say but... woah.
You were one of biggest people I knew on the forums. ( You're not fat! ;) )
Good luck writing... whatever you'll write!
Comment by Weeblerjake
July 3, 2009, 11:51 am
I haven't spoken up in ages, but this is worth a post. Emily, I can't say thanks enough for all your help in your time here. Good luck with your plans for the future.
Comment by Kedri
July 3, 2009, 12:00 pm
Sorry to see you leave! Someone else said that you were sort of the 'face' of Telltale for them, and that's true for me as well. No matter how I managed to screw things up when purchasing games, you made everything work out. Thank you! And good luck in all of your future endeavors!
Comment by enterthewumpus
July 3, 2009, 12:00 pm
Good luck Emily.
I think most users will miss you and hope to see you from time to time on the forums.
Personaly think you did a fantastic job both on the forum and as support.
I hope telltale will help you with some publicity when you get a manuscript ready. I think you deserve to it : ) Maybe a Sticky thread dedicated to your writing career.
Please keep us informed, and again good luck.
Comment by iamwhoiam
July 3, 2009, 12:03 pm
Wow, I can't believe this! I'm really gonna miss you. Hands down the best support and customer service I'd ever had the please of recieving. It was a pleasure to meet you at 'E for All' in 2007 and I wish you the best with your future endeavors. Take care.
Comment by Mack Daddy
July 3, 2009, 12:24 pm
Wow, I'll look out for a future book of yours... what's your last name again? :)
Comment by Strong Max
July 3, 2009, 12:57 pm
There's 3 people I always considered the face of Telltale since I started going here Doug, Tabacco, Joke Rodkin, and Emily Morganti. Now 2/3s of them are gone. :/
Course that impression was mainly made on me because they were the easiest to recognize as employess before they italicized the employees forum names and put the 3 circle logo next to their names, but still. :D Not to mention it seemed they posted th most.
We'll miss you emily and I wish yopu luck on yopur future endevors!
Comment by Dedlok
July 3, 2009, 1:05 pm
I got the news yesterday, and still hasn't sunk in.
We will miss you at GDN and wish you the best on your endevours.
Dedlok, I always felt the same way. To me, Doug Tobacco, Emily Morganti, and Jake Rodkin are/were truly the three faces of Telltale. I sent Jake a Twitter message last night, and pleaded that he not follow in their footsteps any time soon. Telltale is quickly expanding, but we are losing some of our fondest employees.
I am still in shock.
Comment by Mike Haley
July 3, 2009, 1:42 pm
who's gonne write the Blog when you're gone?
This website won't feel the same without you!
We are really gonna miss you here!
But it seems to me, like you are that kind of person, that lives it's dream. So I wish you all the luck in the world for becoming a writer and for your whole futere.
It's nice to know, that you'll still be part of the forum. So I don't have to say godbye.
Comment by Bruno83
July 3, 2009, 2:39 pm
Hey Emily, I admire your courage to pursue your dream and make that tough decision. I wish you all the best for the future.
Thanks for everything!
Comment by Erwin
July 3, 2009, 3:14 pm
Good luck to you, Emily!
Comment by numbersix
July 3, 2009, 3:44 pm
Geez. This is pretty sudden. Well, at least we'll still be seein' ya in the forums. Good luck with everything, Emily!
Comment by StrongBadinator
July 3, 2009, 4:13 pm
Thanks for all the hard work, you did a tremendous job. All the best with the writing career!
Comment by Hero1
July 3, 2009, 4:42 pm
When I first ordered Sam and Max something went wrong, resulting in me paying to much and not being able to activate the game. You helped me trough it, and not in the sterile way other companies tried to "help" before. This convinced me even more that Telltale were some of the "good guys" (and girls!). So thanks for the help and good luck in your future!
Comment by Lapino
July 3, 2009, 5:02 pm
I've never seen so many comments on a single blog post... not that that's a bad thing!
Everyone will miss you here. Now that two of Telltale's important people are gone, does that mean less updates? I hope not.
Comment by Awesomepantsman
July 3, 2009, 5:34 pm
Peace out lady. TTG will miss you and your amazing talent.
Comment by Lindsay
July 3, 2009, 5:54 pm
good luck Emilly, thanx for work so cloussly with the fans pf telltale games
Comment by gilau
July 3, 2009, 6:49 pm
Emily, wish you the best of luck in your writing career.
Comment by Randulf
July 3, 2009, 7:14 pm
Thanks for everything Emily, you've left big shoes to fill. All the best luck.
Comment by Apple24
July 3, 2009, 8:05 pm
Aww, you guys are going to make me cry.
Comment by Emily
July 3, 2009, 8:08 pm
Stop posting and start partying, you!
Will miss you in your official capacity, but look forward to still reading your thoughts here as a regular user (one with lots of inside knowledge). And best of luck with the writing career.
I guess it wil be fun for you to play the later MI games this season without all the puzzles and jokes being spoiled.
And I love this Monkey Island article you wrote back in 2004, if you forumites haven't read it yet, it's great...
Goodbye, Emily! Hopefully, you'll have success as a writer! Good luck! (or, as they say in theater, 'break a leg'.) Don't actually break a leg though. That would be bad. [s] Max would enjoy it, but I can't say you would. Max enjoys anything violent [s] I mean... uh... gosh. Gotta stop playing the Sam and Max games...
Comment by thatdude98
July 3, 2009, 9:47 pm
Good luck in your writing career, Emily! I agree with everybody else here, you've always been damn helpful around these parts. Your dedication to this community has been incredible! Thank you!
Comment by Capn_Nacho
July 3, 2009, 10:31 pm
Just saw this and I truly don't know what to say. You'll be missed for sure and I'm glad to have been witness to your work. I wish you all the best in the future and am glad it isn't goodbye.
Comment by jweir
July 3, 2009, 10:53 pm
I'm glad you guys are bringing back the genre, but I think Uru was severely underrated. One of the only publications that gave it the grade it deserved was that of PC Gamer; then again, they typically have good tastes. RIP Myst.
Comment by doomsoth
July 3, 2009, 10:56 pm
You can't underestimate the work Emily, Jake & Doug have done with building a community around a company and maintaining such a strong relationship between the company and the fans.
Comment by Hero1
July 3, 2009, 11:59 pm
Good luck, Emily!
I knew you were leaving from the last pr-emails.
Your presence (and Jake's, and Doug's) was the first step in a wonderful process which brought fansites really CLOSE to the developer.
Comment by Diduz
July 4, 2009, 12:38 am
I just realized that I have a habit of eyeballing the "Posted by..." in the page header before reading any Telltale blogs. I always expect to see Emily's name up there. When I see anyone else's name, I assume that it is not major news, or that Emily is on vacation.
This will take some getting used to (and some psychiatric therapy, too).
Comment by Mike Haley
July 4, 2009, 2:39 am
Comment by Azure
July 4, 2009, 3:29 am
Thanks for all the hard work and wonderful experiences! :)
Have fun writing! :)
Comment by Dragola
July 4, 2009, 8:19 am
We'll miss you Emily.
Good luck with what you are going to do. What will you write about? Maybe someday you'll write something for a TTG game, how cool could that be?
Thanks for everything.
Comment by MIK0
July 4, 2009, 9:20 am
Good luck with your future Emily!
May i ask in which direction you're going to write?
Comment by taumel
July 4, 2009, 9:54 am
Sorry, I ranted on without saying good luck! I'll be looking out for your writing material!
Comment by doomsoth
July 4, 2009, 10:49 am
Good-bye Emily and thanks for all the game codes. ;)
From Christina at the Pulse Niagara.
Comment by GamerFaith
July 4, 2009, 11:39 am
Shine on you crazy diamond.
Comment by neon
July 4, 2009, 3:34 pm
Always a polite and cheerful woman. We'll miss you Emily. Good Luck!
Comment by Megaace
July 4, 2009, 5:52 pm
Awwww, it must be a terrible experience to have to leave something so enjoyable!!!
Best of luck for any future careers you have, and some other nice thing that I've forgotten...
Comment by The Highway
July 4, 2009, 8:28 pm
wow i am very very distraught, it sounds creepy, but it feels a bit like the death of a friend *whimper*
Comment by jadekitten5425
July 4, 2009, 10:07 pm
You may be just the “PR chick” but I’ll still miss you working at Telltale. You, Jake and Doug were/are all people, and not just “positions” (Hello, I’m the PR drone. In response to your question …). At the same time, I applaud you for following your (other) dream. It took a lot of courage, and the decision must have been a hard one to make. Plus I’ll have more to read. Woman does not live by video games alone.
Comment by Lena_P
July 4, 2009, 11:01 pm
I got the telltale bug late in the game (when sbcg4ap was announced. You may all hate me now.) but your presence in the forums put a personal face on the tech support/activation arena. Having dealt with many help desks (and rendered support to others) haveing a human presence makes all the difference. May you find success in the writing world, i know i'll buy any you publish.
Comment by wwitthoff1
July 5, 2009, 2:40 am
this is quite sad indeed. quitting such a position takes quite an amount of determination i would say.
you did a great job over the last few years and if you're only writing half as good as your support for the community was....well, i'll defninitely buy the book.
Comment by wisp
July 5, 2009, 2:54 am
great article emily :-) good luck in your writing career!
Comment by V_Ben
July 5, 2009, 5:52 am
Emily, you've been a great PR person, a great support person, and I know you'll be a great writer! Heck, this blog post itself was so well written! Be sure to let us know when you're published! (Especially if you do it under a pen name, which we wouldn't otherwise realize is you....)
Comment by WarpSpeed
July 5, 2009, 10:36 am
Emily, when my S&M games wouldnt start up, you were the one that helped me, and as soon as I did what you told me to, they worked. I hope Telltale tells us if your coming out with the next big book! I think we'll all miss you. Good luck!
Comment by biscuitdoughhandsman
July 5, 2009, 8:12 pm
Sorry to see you go Emily. You will be missed, good luck with the writing career!
Comment by TheSpyder
July 5, 2009, 11:00 pm
Sad to see you go, Emily. I have .. no! ... WE all have faith in you. Go and become the best damn writer there is. I'd buy anything you write, even if it's a phone book :) Take care.
Comment by voodoofx
July 6, 2009, 1:00 am
I wish you the best of luck in all your future endeavours. Glad to hear the Telltale experience was fulfilling and exciting, may you find all of these things and more in all of the things you pursue.
Comment by Edgy_McSpoon
July 6, 2009, 6:11 pm
I'ts a pity to read that you will leave TTG, but dreams are there to be made true, wish you all the best for the future Emily.
Comment by schuubars
July 7, 2009, 10:29 am
Bye Emily, and thanks for all the fish! Good luck with your writing career!
Comment by PurpleKoopa
July 7, 2009, 11:32 am
I came for the Strong Bad, and ended up staying for the surprisingly awesome adventure game genre and the nice folks who work(ed) here. Its sad to see a familiar face leave, but I can't wish anything but the best of luck. I too have a passion for writing, and hope to see some of your work in a local bookstore someday. Best of luck!
Comment by BadStrong
July 7, 2009, 12:00 pm
This is a sad news, I wish you luck and fortune with your career! :-)
Comment by Joe_Slap
July 7, 2009, 2:49 pm
Thank you for all of your help assisting us at DarkDiamond.net.
Warm regards and may the best things and the best of times be headed your way as your pursue your new career.
Good luck on your future adventures as a writer, I hope to find someday your books on a bookshelf in Finland! :-)
Comment by Kolzig
July 9, 2009, 7:48 am
I'll miss you Emily. You're bright smiling avatar...
Comment by bigdondoo
July 10, 2009, 11:50 am
Well, that sucks! You're awesome, Telltale was lucky to have you on board :)
Good luck with your writing, then :)
Comment by Armakuni
July 15, 2009, 3:43 pm
I know I'm a bit late with this (I haven't been on the forums for a while), but....wow. I will never forget the incredible customer service you have given me, which gave me hope that a such thing still exists in this world. I'll miss you, but I want to wish you luck on your pursue of your dream, which actually is similar to my own :)
Best of luck to you! I'll be looking forward to reading your works!