One of Back to the Future's (the movie) most iconic scenes, the first temporal experiment in the Twin/Lone Pine Mall parking lot, played a part in the intro section of our Back to the Future game. A fan has put together a video with a 'side by side' comparison of the two versions of the scene and released it into the wild.
It's really cool to see the scene from the viewpoint of 'inside the camera' Marty used to document Einstein's first jaunt through time in Doc Brown's DeLorean Time Machine right next to the original version.
Watch the video after the jump.
What's your take on the video? Let us hear it in the comments!
Very cool. I'm continually amazed by AJ's Marty impersonation. This video in particular really showcases how amazingly close he got.
Comment by Spykes
January 24, 2011, 3:10 pm
This was great! It took me a little bit to get the hang of how it all works. But, once I did, I really enjoyed it. It brought back a lot o memories. You guys got it right.
Comment by thepitts101
January 24, 2011, 3:28 pm
Yeah amazing game i was shock when i see the intro :D
Comment by SHAHAB110808
January 24, 2011, 7:59 pm
There is nothing amazing. Even parrot can copy human voice, like tellt copy scene from film. Game quality is realy low and playing in 1 ep was boring.
Comment by Telltalefan
January 24, 2011, 9:03 pm
LOL@above "Comment by ".... hahahaha!
Comment by barchetta
January 24, 2011, 9:42 pm
Woah, imagine what the CRITICS would say! :p
Comment by Silverwolfpet
January 25, 2011, 1:32 am
Good job recreating that scene! :)
Comment by Danecks
January 25, 2011, 1:41 pm
Even though I haven't received my free copy of the first episode, I must say this comparison is quite interesting.
No doubt about it, Telltale did a fantastic job in re-creating this scene. I just wish there was more limber of actions to Marty in the game.
Before you folks get upset: I know the time involved and probably rigging constraints don't allow for characters to be animated exactly like the actors. But there are elements I really wanted to see in the game's cinematic, ie. that little sideways walk that is unique to Marty is missing, right around 2:36 in the video (the reference footage), Marty is walking with his arm out and shoulder cocked forward. Much of Michael's acting style comes from these little quirks, ie. the arm out with one hand in a pocket. It's these little things that are missing from the game cinematic and feel a little dead when compared to the footage.
I really enjoyed the camera's POV being utilized, that was very unique and intriguing.
Looking forward to my free copy to see if I'll be interested in purchasing a copy.
Comment by Edgy_McSpoon
January 25, 2011, 1:49 pm
Telltale's version appears a little fast paced.
Comment by Son Goku
January 25, 2011, 5:36 pm
Of course it appears fast paced! It is supposed to be. :)
TellTale Games is just a little over excited because this is thier first "action movie" kind of adventure game. They made events fly so that their could prove that they can add action to their pallet of creative techniques.
Comment by Gumbyfan
January 25, 2011, 9:37 pm
@Gumbyfan - in addition, this possibly proves how much they can accomplish within a limited timeline, in this case, a monthly time line. Addition or subtraction of animation solely suits the outcome expectation within a certain budget.
It's also possible that Universal rights holders knew the timeline of the project, and issued proper funding for this to make a profit. If the project took longer to make or required more resources, I doubt whether there would've been this production.
Since Telltale is both a producer and distributor of this work, I am curious to know how much free reign went into the production of knowing what animation/design would have been accomplished within their timeframe?
In a way I am adding to your conclusion Gumbyfan, responding to my own comment above, as well as posing new questions. I hope this isn't confusing.
Comment by Edgy_McSpoon
January 26, 2011, 11:06 am
Comment by feskof
January 27, 2011, 6:44 am
That was amazing, Telltale always makes the best looking scenes in gaming.
Comment by homsarthesong
January 27, 2011, 7:02 am
Great Scott, it's Amazing!
I'm a huge fan of both the BTTF series and the Monkey Island series, and I believe is really difficult to make a secuel (or well... sorts of a secuel-game-kinda-thingy) of a classic (take, for instance, the Indiana Jones movies, and you'll see what I mean), and I believe Telltale have done a fine job in both cases.
And I have to confess I was expecting the moment when they f%$·ed it up, but they haven´t dissapointed me yet.
The intro footage of the game have, of course, certain differences with the movie (a few angles, positions, and stuff... and yes, it bothered me that the camera view doesn't move or shake when Marty try to run away from the DeLorean and the Doc grabs him), but it respected the whole concept at such a level of perfection and detail, that it amazes me once more.
I take my hat off to the Telltale people, and I expect to see more of their work in the... well... in the Future.
Its SOOO wonderful to get back into the Back to the Future story line. I am 30 years old and I remember watching Back to the Future for the first time when I was a kid and never stopped watching it since. TellTale....THANK YOU THANK YOU THANK YOU for making these episodes. It gives us fans more depth of Doc and Marty lives..well mostly Doc life from the first episode. I am VERY much excited to be playing these games.....and impatiently waiting for the next ones.....
Comment by JVaz
January 30, 2011, 8:36 pm
This made me notice something. Telltale, where did the remote go?
Comment by weckar
January 31, 2011, 7:22 am
Rockstar should've made BTTF games.
Can you even imagine?? Free roaming in the BTTF universe?? Doing side missions, going back and forth into time....just because?!?
Comment by Maddox
January 31, 2011, 3:20 pm
If rockstar made this game it would have been full of fail. I'm sorry, but if you want to play bttf in vice city, get the mod. Bttf is supposed to be actioney, but story driven, not inane wandering.