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Back to the Future - Episode 3: Citizen Brown Walkthrough - CONTAINS SPOILERS
Posted by Alan March 27, 2011

Back to the Future - Episode 3: Citizen Brown is here so we have a handy-dandy walkthrough ready for you! 

Spoiler Alert: The walkthrough does contain spoilers, including images that give away certain plot points, so do not read past this point if you don't want to read or see anything about the episode.

Find the Back to the Future - Episode 3: Citizen Brown Walkthrough after the jump!

Country Road - 1986

Marty has literally crash landed back in "good old 1986", but things are not as he thought they would be. But that's the least of his worries at this moment. He needs to get down from the billboard. Select the DeLorean's horn and press it to honk it and get the Rocker Chick's attention down below.

Once Marty has the girl's attention he realizes it's his girlfriend Jennifer Parker. Select her to speak with her and lead the conversation to discover if she has anything useful to help him get down. She produces the tire iron that was left out there back in 1931 but won't give it up for free. Trade Kid Tannen's flask from the inventory for the tire iron. Marty uses the tire iron to break the DeLorean's window and reach the ground. As Marty reaches the ground and is left behind by Jennifer the DeLorean crashes to the ground and is destroyed. He needs to get in to Hill Valley though, so it's going to take a bit of work.

Activate the nearby squak box and find out that to get into town one must check in at the North Gate, which is at the complete opposite end of where Marty is now. Use the tire iron to detach the wobbling DeLorean wheel and locate the battery on the rear of the car; pick it up. Use the battery on the tire and turn it into a hover device to get Marty over the wall and into the city.   

Hill Valley Courthouse Square - 1986

After running into Jennifer's father, Officer Parker, head over to the buzzer next to the Courthouse gate. Speak to the woman over the buzzer then watch as biff steps out of a cart with Doc Brown. Go talk to Biff in the courtyard to get some more information. Follow all of the lines of questioning, namely about hsi sordid past, to get all the information you can out of him. This information comes in handy later in the game. Once Marty has spoken to Biff, Jennifer comes into the scene, go talk to her in the alley behind the Soup shop.

Back Alley - 1986

Speak to Jennifer in the alley and find out more about the situation at hand. Once you're done, head back out to Courthouse Square.

Hill Valley Courthouse Square - 1986

Back out in the courtyard go speak to Lorraine McFly at Biff's Citizen Plus booth. Ask her about the golf cart and she will hand over the keys to the vehicle as well as her timesheet. Get into the golf cart and it's time to pay the McFly residence a visit.

McFly Residence - 1986

Speak to George at the desk and ask him about what he was hiding as Marty walked in. He will reveal what he was hiding so Marty must head back out to Courthouse Square to take care of the problem. Take a moment to grab the guitar nearby and get George to allow its removal by saying that it's to impress Jennifer. Once the guitar is in hand, head out.

Hill Valley Courthouse Square - 1986

Head right to  the statue in the middle of the courtyard and select it. Doing so will cause Marty to spin the statue and garner a stack of demerits for Marty's inventory. Now head over to the Soup Stand and ask Leech for a sample of the soy-dogs. He'll leave them out and attract this reality's Einstein. 

Back Alley - 1986

Return to the back alley where Jennifer was spray painting and likely where Einstein is hanging around. He went up the plank next to Jennifer but grab the spray paint can that she left next to her ammo box for later. Select the plank and Marty will climb over it. Click around on the items in the hiding space only to see Einstein escape around the corner. Use the spray can on the plank to cause the canine to leave tracks wherever he goes. Leave the alley, only to come right back as Einstein runs past.

Follow the blue tracks to where Einstein is hiding and offer him the soy-dog in return for his trust. He will follow Marty out to Courthouse Square.

After getting caught with Einstein and he's taken away, head back to the alley and use the guitar on Jennifer to show her you have it. Then goad her on about the SoupMo guy, Leech, to start a guitar battle against him.

From where Marty starts scissor kick (this causes Leech to knock over his own amp) then move towards Jennifer. Next, climb on the platform then do a hop to cause Leech to knock himself over into the nearby dumpster. This endears Jennifer to Marty and takes the scene to the inside of SoupMo. Once Marty starts kissing Jennifer select the window to get Edna's attention and get another demerit.

Hill Valley Courthouse Square - 1986

Now that Marty's racked up two demerits go back to the statue in Courthouse Square and select it to move the mobile in front of the camera that George monitors. Bump it twice to move it perfectly into position. Lorraine moves into the camera's blind spot so go talk to her; she will toss aside the flask in her hand. Grab the flask that's in the flowers next to the statue.


With the flask in hand, walk over to Officer Parker near the entrance to the Hill Valley Courthouse and he'll frisk Marty, only to find Lorraine's flask. Another demerit for young McFly. After a short meeting with Jennifer Edna breaks up the warm embrace and decides to schedule a meeting for Marty with Citizen Brown himself.

First Citizen Brown's Office - 1986

Speak to Emmett Brown and get him to realize something is off here. Select the portrait and the fish tank that are in the office to get Emmett to take a photo of him shaking Officer Parker's hand back in 1931 out. Select the picture and then select where Marty and Doc appear in the picture to keep the conversation going. After the conversation goes sour, Marty returns to the McFly residence.

McFly Residence - 1986

Back at the McFly residence, speak to George who will tell you about his plight. To further the conversation, select the nearby baseball bat to jog his memory of the recent events. Then check out the tape cases on the ground to continue the conversation.

Press the "video" switch on the lower left monitor twice to switch the video feed to the one monitoring George and Marty in the garage. The select the lower left monitor itself. This reveals the culprit behind the attack on George so it's back out to Courthouse Square.

Hill Valley Courthouse Square - 1986

Talk to Biff and ask him about his wristwatch. To activate the watch press "Mode" then enter "x-11", then "Mode" again into it to take control of the terrible Tannen.

Have Biff go recover George's tape and he'll hop into the chute. Follow him in.

Courthouse Basement - 1986

Down in the basement Biff grabs hold of Marty while under Edna's control. Get Biff to loosen his grip by looking around and point out his various vices in the room (cigars, girlie magazine, Einstein, and the license plates). Biff will become overwhelemed with everything and faint. Emmett enters the scene and Marty convinces him of his true destiny.

Go try to free Einstein but Biff wakes up from his slumber. Now it's time to finish him off. Select the records to slow Biff down then when Biff nears Marty escape and free Einstein. With Einstein free, toss more records at Biff to slow him down then select Einstein to sic him onto Tannen. Once Einstein has Biff cornered select the "Panic Button" on the underside of the counter that Marty is near to knock Biff out.

Citizen Brown's Office - 1986

Back in Doc's office, Marty walks in and finds that Edna has taken control of the situation and the episode ends.

TO BE CONTINUED!

Tagged Back to the Future
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I miss the old days, when adventure games were HARD and they took several weeks to work through.

This game is more like an electronic novel than an adventure game. That makes me sad.
Comment by Call me Al
March 28, 2011, 6:58 pm
Like Trespasser!!!!!!

Nah, but seriously, Telltale did a crazy good job on these. I am a tough critic but this a lot better than an electronic novel, and if you dont use the hints then you will run into a few difficult parts but it seems Telltale wants to have a perfect balance of puzzles and also make it so its not too hard.
Comment by RexMaster
March 28, 2011, 7:01 pm
This is getting better and better, I must agree with Rexmaster, the game it self is not too hard!!1
But im so pleased with the guys of Telltale games for such a magnific work with the caracthers and the story....
I'll be waiting for more adventures of this awesome game

Keep up with the good work guys
Comment by padawan
March 28, 2011, 7:43 pm
But I don't see the point of a walkthrough.

I mean, the game is very easy.
If someone thinks it's not, he have the hint system.
And if that dude can't finish the game even with the hint system at max (which tells you exactly what to do...), he should stop video games, because it's just not his thing.

So, putting a walkthrough here, it's like "don't bother to buy the game, you can see a résumé here, with a lot of spoilers".
Comment by Arakara
March 29, 2011, 6:26 am
yep... game is easy... just finished without walkthrough...
Comment by dxdy
March 29, 2011, 6:38 am
Yea this game is so easy, i´m dissapointed
Comment by carlangas11
March 29, 2011, 10:35 am
This adventure is more a game for non-adventurers who like the BTTF movies, than true die hard adventurers. And although I've played about all Telltale Games games and used to play them 20 years back (LSL, PQ, SQ, but also Sam & Max, DOTT, Full Throttle) I'm not really that good at them. So this is actually the right level of difficulty for me, and thus pleases it me that I'm able to solve most puzzles myself (I still had to use this walkthrough for the final scene: didn't know there were records laying around, and the hint system didn't tell me either).

And the long dialogues and non interaction? That's just fan-service: like watching BTTF 4! Love it! :)
Comment by barchetta
March 29, 2011, 11:07 am
I'm like Barchetta... I'm not a die hard games or puzzler but I could play this game without the walkthrough :) The hint system was helpful for me during the guitar playing battle and the final scene. As a BTTF fan, this is just the best thing that could happen to us! No 4th part of the movie, but thanks to this game we have hours of brand new BTTF footage back, and it's even interactive!
Love it!
Comment by markbaars
March 29, 2011, 1:47 pm
When I finished the game. I litterally looked at the ceiling and said "Noooooooooooooooooooooooooooooo"! It was dramatic! I did not scream "Nooooo" but it was still kind of fun saying that. When you see Doc's face on the monitors, it looks a bit scary like whats going on and stuff. I can not wait till the next episode!!!!!! It looks about as good if not better than this episode!!!! I dread the day this series ends!
Comment by VeryTori
March 29, 2011, 1:54 pm
Um...I posted a comment yesterday regarding how part of this walkthrough was wrong, and it's not here. I definitely appreciate the walkthrough (because I'm a completionist), as the hint system often gives me two things I've already done and one action that I should/can do but for whatever reason, didn't. Yet, it's not helping me at all with the guitar battle.
Comment by Azurite
March 29, 2011, 3:41 pm
I`ve just finished the game, and i was completely shocked!!!!!
The end is like the movie clocwork orange , i mean the part where doc is with his eyes wide open and it seems he's screaming

I just cant wait for the next episode, altough im still complaining about how short is the game

Greetings
Another fan of BTTF movie
Comment by padawan
March 29, 2011, 6:48 pm
cvcvv
Comment by ahmedabsa
March 30, 2011, 5:01 am
Telltale jusr keeps lowering the bar. Maybe for episode 4 they should make a walkthrough for the walkthtough.
Comment by Spadge
March 30, 2011, 6:40 am
Please If Anyone Here Could Help Me .. I Can't Log On To The Game !!
I wrote My User name & Password and Everything Is Clear But Nothing Happens !
It Only Says That " Sorry But it doesn't look like you own Back to the Future: The Game. Try logging in again under a different account or pick up the game " I Really Don't know what I have To Do .. Anyone Here Could Help Me Please .. !!
Comment by Girl_Power
March 30, 2011, 3:01 pm
I m remember san and max really hard. compare with this easy game. great history but need more chalenge puzzles.
Comment by jorge.morzan
March 30, 2011, 5:27 pm
I want telltale to know there is a problem with Get Tannen, and Citizen Brown, the first episode is fine. In the alley night time when your about to press the button to open the door, and find Edna, and Tannen that it keeps flickering black here and there all over the screen. and Citizen Brown right when Biff get out of the car, and shakes Doc Brown hand, and the car starts to go into the court house area, that you see gray every where and a model of a car, and the game feezes when it does this it doesn't always do it but ive seen it happen more than once. So you see gray everywhere, and the model of a car just sitting there, the sound of the car moving keeps playing.
Comment by John Smith
March 31, 2011, 3:24 pm
I find the game to be easy, but I love the game so far just because it is so much in spirit with the original three movies. Tell tale has got all the formula almost exact!!!
Comment by Arun Iyer
April 2, 2011, 1:25 pm
Thanks for the walkthrough. I was stick at the very last puzzle with Biff. I didn't know you could click the dog while in the corner (where the records are). I tried hints and it wouldn't tell me, either. :(
Comment by Mike
April 3, 2011, 4:09 pm
why is it that after george gets attacked by biff, the lower-right monitor has a smash in it until you press the button on it?
Comment by Jack
April 6, 2011, 2:05 pm
I am hoping the same best work from you in the future as well. In fact your creative writing abilities has inspired me.
Comment by outlook 2010
April 11, 2011, 2:41 am
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