Surfin' the Highway hardcover update
Posted by Jake April 29, 2008

It's been a while now since we first started taking orders for the limited edition hardcover of Sam & Max Surfin' the Highway*, and I'm sure many of you are wondering what's going on. Truthfully, for a while there, the answer to that would have been "not a whole lot." After some (assuredly hilarious) hijinks, however, things are now moving forward at a freakishly rapid rate.

The entirety of the hardcover is off at the printers, being pored over like some newly unearthed holy text -- by a group of pressmen whose knowledge of how ink, paper, and glue work would probably kill you -- to make sure that we put it together right. And, as you can see pictured above, Steve Purcell has been diligently signing and numbering all 2,500 book plates to be slapped (very delicately) onto the first page of each hardcover. (He said he could go through about 500 in the span of a 2-hour film. A fun weekend in, for sure.)

Stay tuned for some more details (like, what the finished product will look like!**) in the coming week or so, as everyone signs off on the book and printing begins. Once everything is approved and we can see some guy actually carrying it over to the printing press, we'll let you know that it's time to start watching your mailbox.

* We've still got 'em in stock, too. Do it!
** Hint: It will look awesome.
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Brothers Chaps at ROFLcon this weekend; Strong Bad's dev blog updated
Posted by emily April 25, 2008
If you're in the Boston area, you should check out ROFLcon, which is happening today and tomorrow at MIT. Matt and Mike Chapman are among the distinguished guests and they'll be participating in a panel tomorrow morning called "Making It Big," during which they'll probably drop some details about this little episodic game series they're making with us. If you're not in the Boston area, the event will be broadcast through a live video feed and immortalized on the ROFLcon forums, Twitter, and Flickr.

In other news, the third installment of Strong Bad's dev blog has appeared, with a bunch of new screenshots that even those of us at Telltale have never seen before...
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The Effigy Mound soon to be gone for good
Posted by emily April 22, 2008
We're starting to run low on copies of Steve Purcell's 2007 sketchbook, The Effigy Mound, and won't be reprinting them when they sell out. Consider this your official warning!

If you preordered the hardcover version of Surfin' the Highway and have an Effigy Mound on the same order, don't worry, one has been set aside for you.

Also, if you were planning to wait until the Season Two DVD comes out to order your Effigy Mound, don't. They probably won't last that long.

That's all!

Update 4/24/08: Yikes! Once we said they were selling out, they sold out even faster. Alas, the Effigy Mound is now gone for good. Remember, if you had a copy in a back ordered shipment, you're safe. We have enough to cover those.
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Sam & Max interviewed by JeuxVideo
Posted by emily April 21, 2008


To celebrate the end of Season Two, French gaming site JeuxVideo checked in with the dog and rabbity thing themselves to get their take on our Sam & Max games, the Freelance Police legacy, and important details such as who chooses Sam's tie in the morning. Many thanks to Steve Purcell for channeling Sam & Max for this interview!

Head over to JeuxVideo to read the interview in French, or just keep reading for the English version.




Since the beginning of Season One back in 2006, it seems that you're continuously coming out with new episodes, videos or demos to present. Isn't this pace exhausting for you guys, after your 15-year break?

Nah, it's just about right. It's not like we actually have to DO anything.

We're depicted by patented, computer-generated simulacrums called "sythespians". They act up a storm for just pennies and except for the dead, soulless looks on their pasty, inhuman mugs I actually prefer them to our real selves!

There's more to this entry! Keep Reading »
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