CSI trailer!
Posted by emily July 24, 2007
Hot on the heels of yesterday's console announcement and screenshots, today we bring you this nice little trailer, courtesy of the folks over at Ubisoft.


Can't stand the heat? Then get out of the crime scene. (Heehee.)
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CSI: Hard Evidence -- it lives!
Posted by emily July 23, 2007
After months and months of coy smiles and clever aversions, we can finally confirm that yes, we are still working on CSI: Hard Evidence, and there's more going on than meets the eye. Ubisoft officially announced today that in addition to the PC version, Hard Evidence will be simultaneously released on Xbox 360 and Wii -- and we're the ones putting the console releases together!

These are our first console releases, and it's been super exciting to get the tools working on the consoles... not to mention the technical improvements, like widescreen support, that will also make it into the PC version as a result. Releases on all three platforms are scheduled for this fall, so very soon you'll get to see how cool it is, too!

Until then, here are some new screenshots to make you giddy with excitement, in all their widescreen glory...




Another CSI goodie will be coming your way on this very blog tomorrow, so be sure to check back then!
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CSI designer Greg Land speaking tonight in L.A.
Posted by emily June 20, 2007
Greg, the lead writer/designer on our CSI games, will be speaking tonight in L.A. about game writing. Okay, so it's kind of short notice and you can only go if you're a Writer's Guild of America or New Media Caucus member, but on the off chance that you fit those criteria and you're free tonight, here are the details...

NEXT GENERATION GAME WRITING
Wednesday, 6/20, 6:30 p.m. - WGAW Multipurpose Room.

Writers will hear about game writing and narrative issues unique to interactive media from a panel of leading game industry experts in a lively discussion on the development team, the stages of the development arc in games, the similarities and differences with the development of features, and how the writer fits into the whole process complete with audience Q&A. Panelists: Greg Land (Lead Writer/Designer of the CSI franchise of games at Telltale Games), Matt Costello (7th Guest, DOOM 3, Pirates of the Caribbean 3) and Deborah Todd (author, Game Design: From Blue Sky to Green Light, and writer, 101 Dalmatians, Anastasia and Blue's Clues). Open to WGA and New Media Caucus members.
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Telltale beats itself silly
Posted by Jake January 8, 2007
So the new year has come and gone, and this blog page has become pretty neglected. Hi there! How's it going?

Anyway, every new year all the big gaming sites like to look around their office, dig through their old reviews and game databases, dust off their favorites, and give them awards. The games of the year, the best of a particular genre, and classics like the game with the most long-winded title* all get their day in the sun.

* Fortunately CSI: Crime Scene Investigation: 3 Dimensions of Murder dodged this particular bullet.

How is Telltale itself stacking up? Pretty well! Sam & Max: Culture Shock took home GameSpot's "Funniest Game of 2006," and IGN's "Best Adventure Game of 2006," narrowly beating out our own CSI: 3 Dimensions of Murder for that one! It's a good day when you lose an award to yourself. In addition to CSI's nomination for best adventure game, Telltale itself was also a finalist for IGN's Best Developer award. Culture Shock also made the New York Times' best games of '06 list, and is appearing in top games of 2006 lists in many magazines around the world (most of which I can't read). So, a good year for lauding.
Want to help the laud-fest march right through Q1 2007? Telltale titles are also up for nominations for Best of 2006 Readers Choice awards at IGN, Gamespot, and 1up. Look around for Sam & Max and CSI 3 and get voting!
Now, though, it's time for the awards that really matter: the ones we give ourselves. Yes, that's right, it's time for...



An email went around the office asking what items or events in 2006 were most deserving a textual pat on the back. Strangely, most of the suggestions were about our trusty office (set to be demolished - hopefully via huge white-hot fireball - this Summer). Let's take a look...
There's more to this entry! Keep Reading »
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