Whew! The San Diego Comic-Con wrapped about a week ago and I still see freaking superheroes when I close my eyes. It was a blast meeting a bunch of fans and sharing the love of the franchises we now represent, and it was the same for Steve Purcell, creator of Sam & Max! He was kind enough to stop by the booth on Saturday and Sunday to sign things and chat away with his supporters. I managed to snag him briefly for a little talk that you can check out here:
Perhaps you noticed that snazzy Sam & Max T-shirt from Comic-Con '92 that we reprinted? Perhaps you involuntarily reached for your wallet upon gazing on its retro 90's stylings, only to realize Comic-Con is over and you're miles from San Diego?
Hey everyone, I just wanted to let you know that it's my last day here at Telltale. While I'm sad to be leaving my post as blogsman and community/web guy around these parts, I feel really lucky and grateful for the time I was able to spend here. I was already a big fan of Telltale Games when I started working here, but being able to see the care that everyone at Telltale puts into the games firsthand made was truly awe-inspiring.
I'm very fortunate to have been able to work with a great web department over the past couple of years. In the hectic environment of a game studio that actually delivers on the promise of episodic games, it was unbelievably great to work with and be a part of such a focused, self-motivated, and hardworking team that always came through no matter what the challenge.
Most of all, though, I am lucky to have been able to interact with such a creative, vocal, supportive, and passionate community of fans these past couple of years. Before I return to my previously-held position of Telltale fan, I want to thank you all so, so much! See you around.
Hello there, friends. Not too long ago a man named Brendan Q. Ferguson roamed these hallowed halls, often taking the time to update the Telltale Games Incorporated blog with inspirations, philosophies and robust storylines for jaw-dropping RPGs. For those of you who are familiar with Brendan Q. Ferguson, his updates to the blog were brilliant shooting stars, sporadically streaking across the night sky, sometimes careening off course and setting a farmhouse ablaze.
I had the rare luck to share an office with Brendan Q. Ferguson. Tucking himself in behind the server cables, Brendan made room in his modest closet for this doe-eyed designer, fresh off the boat from Los Angeles, here with my steamer-trunk of belongings, ready to make the great American video game. It turns out my first title was British. But I digress.