The year was 2005. Telltale was a young company staffed by a handful of eager designers and programmers who were just setting out to revolutionize the gaming world. The first step toward world domination: Create a casual game with engaging characters to showcase just what Telltale could do, and learn something about making funny games in the process. Telltale Texas Hold'em was that game.
I'm embarrassed to admit that I didn't play Hold'em until a few months ago when I was asked to write copy for a casual game portal that would be adding it to their line-up. I dutifully loaded up the game during my lunch break, thinking I could breeze through before everyone staggered back in from their hamburger and Starbucks runs and noticed what I was doing. Three hours later, I was still at it. And yeah, everyone noticed, but I didn't care. This game is addictive. And wicked funny.
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