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By Steve Purcell April 19, 2006
"Sam & Max - Chapter One: The Big Sleep" Issue #7 Digg this entry Send this to a friend 63 Comments
LOL keep them coming, these are great. Can we please hear some news about the game though? atleast a sign that it's already started in development atleast..
Comment by Mike April 19, 2006, 12:13 pm
Patience is a virtue...
Comment by Jake April 19, 2006, 1:25 pm
What the hell is going on? Who said the line "Thank god it's royal cockroach neurosurgeon... "?

This better not be the plot of the new game: Cockroaches stealing Sam's brain! Then again, that IS pretty silly!
Comment by TP2K1 April 19, 2006, 1:58 pm
It's Max who says 'thank god', and apparently this neurosurgeon cockroach is a buddy of the duo, going in Sam's head to exterminate the evil insect legions inside.

I am *tingling* with excitement as to what happens next!
Comment by Linque April 19, 2006, 2:20 pm
CONFUSION! DOO DOO!
Comment by Ferret April 19, 2006, 2:32 pm
Nigel the Hook! How dastardly devious.
Comment by ElusiveSpoon April 19, 2006, 2:40 pm
does this mean there are multiple earwigs or its eggs in Sam's head?
Comment by pheeph April 19, 2006, 3:37 pm
After the crappy Bone game and the Buggy CSI game, I don't want to see the same and max game. As the for the comics, they're great. But telltale is a terrible company for adventure games. :P
Comment by Bonemasher April 19, 2006, 5:04 pm
Sam**

lol typo
Comment by Bonemasher April 19, 2006, 5:05 pm
not to be rude, but don't you think that's a bit harsh? We can't jump to such conclusions.
Comment by pheeph April 19, 2006, 9:07 pm
Pheeph do you really think you are the one being rude
Comment by Respect April 19, 2006, 9:11 pm
haha now this is getting really fun
Comment by hero1 April 19, 2006, 9:37 pm
ah wakin' up to S&M. It's a mother's wet dream, brought to feverish post operative life!
Comment by milkcartonmolly April 20, 2006, 3:24 am
oh come, bone masher, don't you think it's a little early to tell how it will turn out? Bone is a completly different game, besides these people worked on lucasarts sequel and steve purcell said he was really happy with it. Give them a chance.

Check it out when it comes before you judge, dagnammit.
Comment by sam April 20, 2006, 5:09 am
I swear I'm gonna die luaghing and die happy. I wonder if this is a clue to what the game plot will be like. Or maybe the plot will be based on the original comics.
Comment by Jad April 20, 2006, 10:03 am
"does this mean there are multiple earwigs or its eggs in Sam's head?"

the thing Sam pulled out of his ear was an earwig, but the bug who just burst through the window is a cockroach, yeah?
Comment by Jake April 20, 2006, 10:14 am
Awesome story telling that!
Comment by SC April 20, 2006, 11:22 am
Of course I'm going to try the game, I'm just not getting my hopes up, so far they are 0/2 for making a good game.
Comment by Bonemasher April 20, 2006, 1:17 pm
Good to have Sam and Max back, Steve. Are you ever going to do some more of your other stuff like Rusty Razorclam or that one from Hellboy, Toybox?
Comment by Chuck T. April 20, 2006, 8:33 pm
"Oh thank god, it's Royal Cockroach neurosurgeon Sir Kenneth Blattodea!" may well be the funniest line I read in a comic this year. It's certainly in the lead so far, having made me tip my head back so far with laughter that my office chair almost overbalanced beneath my quivering-with-joy body.
Comment by Matt April 21, 2006, 2:52 am
Detect I the birth of a new villain? That's not a roach, it has those little pincher thingies in the last frame. He's gonna be the midwife for a villain the likes of which have never before been seen!!!
Comment by UWWJedi April 21, 2006, 8:40 am
> Of course I'm going to try the game, I'm just not getting my hopes up, so far they are 0/2 for making a good game.

The new BONE chapter Great Cow Race is downright great. So you should give them at least 1/3.

And who'd have thought Nigel would have a hook foot?! Briilant, possibly even more useful than a club foot.
Comment by JP April 21, 2006, 4:01 pm
I don't count episodes as another game, BONE is garbage, nuff said. I don't like "1 button does all" attitudes, the game is easy and terribly boring. Unless this chapter two adds things like push take look at etc, and take out the highlighting of objects you can interact with, it's still crappy as the first one.
Comment by Bonemasher April 22, 2006, 8:23 am
The Cow Race demo is free, so why not actually try it before saying you hate it?
Comment by JP April 22, 2006, 3:27 pm
Just discovered today that Sam & Max is back. I still have my compilation I got forever ago on my shelf - keep up the great work, Steve :)
Comment by flashdim April 22, 2006, 5:35 pm
Why would the second one be any diferent from the first? They use the same engine and whatenot, BTW minigames don't appeal to me and thats probably abnout the only change.
Comment by Bonemasher April 22, 2006, 9:17 pm
- Why would the second one be any diferent from the first? They use the same engine and whatenot, BTW minigames don't appeal to me and thats probably abnout the only change -

Because they listened to all the feedback on the first Bone game and made significant changes to the second (minigames, voices, difficulty, length, price...). If you don't want to play it, fair enough. But you really have no right to slag it off, nor to make assumptions on Sam & Max.
Comment by JP April 23, 2006, 1:37 pm
How many commands are in this one then? Like use take etc? Still one? If they're are more than one then maybe I will try it. But Bone 1 mind as well have been a movie is all I am saying. In fact I'd rather have them make a S and M movie than a game.
Comment by Bonemasher April 23, 2006, 4:31 pm
"If they're are more than one then maybe I will try it."

WTH?! USE/TAKE/TALK are all there. If you want more commands, go play Universe or something.
Comment by TP2K1 April 23, 2006, 5:58 pm
Sounds like it's still the same then. You just don't get it, they're are 9 commands to say monkey island and Sam and MAx, and thus makes the game dificult. Talk, of course can only be used on people, Take can only be used on small items, and anything else you can interact with is use. There is no thought process involved, just common sense.

But I will probably try it anyhow but I doubt it wil change my mind.
Comment by Bonemasher April 23, 2006, 7:39 pm
There were hundreds of commands in Zork, 20 or so in Monkey Island 1 & Indy Jones & the Last Crusade, 9 or so in MI2 & Fate of Atlantis, Maybe 3 in Monkey island 3 & 4 & Grim fandango.

It's a natural progression.

Most people prefer not to cycle through a large number of commands and have separate icons for open, use, take, push etc. It may make the game more difficult, but also more tedius to the vast majority of players. Sound like all you want is to turn off the context-sensitive cursor (that figures you'd rather open a door than look at it or talk to it) which is fair enough.

You prefer games where the most-likely thing you're trying to do isn't preselected or the default action on the cursor. To each there own, but the things you were saying earlier about the company and their future Sam & Max episodes were over the top.

The BONE games have been clearly marketed to introduce people who may not be familiar with the adventure genre to the joys of such games. Out From Boneville was marked at a 2/6 difficulty level on the website. Cow Race is marked 3/6 difficulty wise. I believe I have read interviews saying that Sam & Max will be much higher on the difficulty rating.

So don't write the company off just yet, and if you haven't already, join the boards an place feedback. Tell them you'd like an option to disable the context-sensitive cursor. They may just grant your request in later releases.
Comment by JP April 24, 2006, 3:40 am
This was the best of the lot. It had me in stitches. Just so randomly hilarioius. I mean a hook foot.
Comment by Akatosh April 24, 2006, 12:46 pm
"You just don't get it, they're are 9 commands to say monkey island and Sam and MAx, and thus makes the game dificult."

Actually Sam & Max didn't have more than 4 commands. Use, talk, pick up & examine. Five if you count Walk.

It isn't the commands that make these games hard, it's the items - finding them, combining them, figuring out where to use them.

You don't seem to know what you're talking about to be honest. One thing I agree with you is that there should be more than *one* command. Still, those four mentioned above are enough.
Comment by Lnq April 24, 2006, 1:14 pm
I mean to say 9 in monkey island and Day of the tenticle, don't know why I said sam n max :P.

I would rather have more commands so that you have to actually think, because that is what adventure games are for thinking. When I get stuck on a game for an hour or two, that means it's hard.

Combining items is another aspect on difficulty unless it's like Mysterious island where you want to shoot yourself because thats all it is.

A good adventure game knows how to balence commands and item's properly like the original lucasarts adventure games. The problem I have is that people keep saying "bone is the rebirth of adventure games" when clearly it has it's problems. And minigames hardly have any place in adventure games unless they are short and few, or optional.

Also I seriously belive that the sam and max game will fail, I hope however that I'm wrong. Because honestly, Bone just isn't a good adventure game, it's like the Loom of today.

Adventure games are also about interactivity, there is more interactivity in the first screen of Liesure Suit Larry 6, than the entire 1st episode of Bone. I like the witty comment's you get in older adventure games by just looking at at items or using commands that couldn't possibly work on the item you try. In larry 6, you have a urinate command, which barely has use, other than joking around. Thats what I miss in ALL new adventure games.
Comment by Bonemasher April 24, 2006, 1:38 pm
I think that if you believe the amount of verbs that were on the screen had anything to do with what made those classics great, you're way off.

As JP pointed out, the LucasArts adventure game interfaces got increasing more streamlined. The original Maniac Mansion had fifteen verbs, many of which were completely unnecessary. By Monkey Island 1 they had it down to 12, and by Full Throttle there were no verbs at all (at least as such). The interface of The Dig, which is very similar to Telltale's, had you pretty much doing everything with one click, and if you think that made the game any less insanely hard, well, you haven't played The Dig.

You're mistakenly equating the structure of the interface with challenge. You have a problem with Bone being easy, fine. But the idea that the game should be more challenging by making the interface cumbersome and more confusing is terrible design, and the reason those older games had funny responses attached to them was to make fun of an unnecessarily complicated interface, and simplifying it does not close the door to small humorous moments like the ones you described. The challenge of the game should be the puzzles, and Bone had easy puzzles because it was made for a wide audience, including kids and people who have never played a game before (Telltale stated this). It was definitely not made specifically for hardcore adventure gamers, though they were part of the target. From what they've said Sam & Max will be closer to a more traditional adventure game, so maybe you'll find more reason to like it.

My opinion? You don't know what you really liked about the old adventure games and are clinging to outdated ideas to define what made them great. And the answer to what the made them great was the story, the world, the characters, the dialog, the humor. That you think a true adventure needs to be difficult to get into and should not for any reason feature minigames is telling. I find it understandable that you don't like Bone because it's too easy, but there was a reason why it was that way, and it wasn't because the interface was accommodating.
Comment by Udvarnoky April 24, 2006, 2:49 pm
I really hope they have they same cursor cycling gameplay from hit the road, but I hope they also put in a few more tweeks and things to interacte with for more humor. I wish I could play the cancelled Freelance Police. Maybe some day TellTale games might have the rights to release it.
Comment by Jad April 24, 2006, 3:16 pm
To Udvarnoky, the Dig blew in my opinion, too boring, no interactivity and no explanation to the puzzles, just fiddle with nobs until you win.

Maniac mansion is on of the best and hardest adventure games, as for monkey island, the first and second are the best, whereas the last two were good but not great.

I don't see anything complicated about an interface with a few commands. Here my veiw of bone. Imagine mario, without the pipes, without the enmies, without the cliffs, and without any obstacle in your way, and to top it off theres only one level. That's bone. You can slowely remove thing's and adventualy what do you have? Nothing. Personnaly I aslo like Sierra adventure games where you type better than lucasarts games.

Adventure game companies are getting lazy in my opinion it's easy to program one command on a few select objects rather than 9 commands or so on EVERY object, including the walls in some areas. Bone everything stands out and shout's I"M OVER HERE.

Here's the thing, I don't give a rat's ass about story in ANY game, I've played plenty of games I find fun but don't like the story. As for humor you may be right, but it's still a small part of the game. Indianna Jones wasn't humorous and it was fun, the story was meh and the dificulty was at a great level.

I KNOW what I like and what I hate. I hate Bone because it might as well be a movie like I've stated. Really I find the characters ok the story seems good, but the game BLOOOOWS.

Games are made for Gameplay and dificulty, frankly story comes last.
Comment by Bonemasher April 25, 2006, 5:39 pm
The Dig was amazing.

Personally, I think this conversation really shows how accessible adventure games can be do different interests.

Generally speaking, I play games to experience a narative or explore a world. Other people may play games for mental challenges or humour (not that I don't appreciate those things - I love them, but for me, a great story alone can have a bigger impact than great humour alone can). Minigames can I suppose bring in an action element that can open up the game to an even broader audience.
Comment by Cheeseness April 25, 2006, 7:05 pm
^ can be to
Comment by Cheeseness April 25, 2006, 7:21 pm
If I wanted a story I'd watch a movieor tv, I play games for gameplay. To each his own I guess, but when I say bone is a terrible game it generally means the game not the story. So to restate, adventure games nowadays should just become movies because there isn't any game there it's just story.

The perfect game, is one that can blend a good story with fun and challanging gameplay, but when the gameplay suffers due to the story, then I have a problem with it.
Comment by Bonemasher April 26, 2006, 6:40 pm
Ah, glorious randomness. Sam and Max. Woo.
Comment by Pvt._Public April 28, 2006, 6:17 pm
@Bonemasher

I agree that gameplay is an important part of the game, but it's fairly ambiguous term that's an amalgam of other, more firmly designed aspects such as interface. And generally speaking, if people are gripped enough by the other aspects of a product that interest them, they'll (to an extent) ignore poor user interface (I know people who hated The Dig's interface, but still loved the game).

The thing that makes adventure games (potentially) more interesting than movies is the interactivity factor (which I would say is another aspect of gameplay). I expect this is responsible for why amazingly well selling games don't seem to translate into amazingly well selling movies (forked up stories aside).
Comment by Cheeseness April 30, 2006, 11:41 pm
If a game has bad gameplay, it isn't fun therefore it's a terrible game nuff said. Interactivity is important and it is gameplay, Bone has little to no interactivity and therefore bombs.

Like I said above Bone is an adventure game stripped down until you can hardly call it an adventure game. Like mario without obstacles, an rpg without battle, a stratagy game without an opponent, etc.

Pushing one button from time to time isn't interactivity, a dunking bird could replace you.
Comment by Bonemasher May 1, 2006, 10:29 am
Adventure games havent been the same since monkey island 2.
Comment by Anonathon May 2, 2006, 1:46 am
Having only played the Bone demo, I can't really make much of an informed comment, but it seemed like it was not geared towards the sort of puzzling gameplay that games like the original Sam & Max, Monkey Island, Discworld Noir (to name a non-LucasArts title) sported. I expect this would make the more 'hardcore' adventure game fans feel that the 'revival of the adventure game genre' was a little anti-climactical, but I wouldn't necessarily say it lacked or had bad gameplay. Gameplay is far to vague and subjective a thing.

Bone was also Telltale's first foray into this type of genre as well as this format of distribution. I expect that by the time Sam & Max rolls around, there'll be a little more experience with the dynamics of eposodically released adventure games. Unfortunately I haven't had a chance to look into The Great Cow Race. I'd be interested to see how it compares with Out From Boneville given that the community response (as I read it) was that it was too easy and too short.

All that said, Out From Boneville did well enough not to destroy Telltale or its Bone franchise, so it can't have been that bad.
Comment by Cheeseness May 2, 2006, 2:30 am
"Adventure games havent been the same since monkey island 2"

Damn straight. They've made sense since then, and used logical puzzles you can feasibly work out.
Comment by Matt Dovey May 2, 2006, 4:07 am
There's a McGruff banner ad at the bottom of the page. That's pretty funny.
Comment by Rubber Wolf? May 4, 2006, 12:26 am
Just fixing my link. Sorry.
Comment by Rubber Wolf? May 4, 2006, 12:28 am
I liked Monkey Island 3 and Grim Fandago just as well as the earlier games. But I agree with Bonemasher on a couple of points - if there's too little interactivity in an adventure game I have little to no interest "playing" it. I want it to feel like it's me doing all the things as the character, not the whole thing playing out by itself because I click something.

I tried out Paradise today - from the looks of it, it's a terrible game. The mouse icon sucks bigtime and everything just seems so random - I don't feel like I'm acting as the main character, rather what I said above; I click on things when the icon changes and things happen. I don't need to think about anything. Dialogue is good, but this seems to have useless filler that's really uninteresting, it turns me off bigtime.

I'm going to try out the Bone Act 2 demo and see how much I like it.
Comment by Linque May 4, 2006, 11:16 am
I noticed the McGruff ad as well, and decided not to comment. "If he calls me Hello Kitty I'll plug him."
Comment by Jake May 7, 2006, 2:33 pm
This is awesome.

- Jesus Christ
Comment by Jesus May 10, 2006, 9:12 am
Bonemasher, this is about opinion. Some people think gampleay is the most important, some people think it's the story.... You can't just talk like your opinion is a fact.
Comment by Nameless May 17, 2006, 2:23 pm
I know it's my opinion, but I think it's pretty stupid to play a game for it's story, why not watch a movie? Or read a book, so you don't have the gameplay in the way. I play games for games, I don't understand how you could do otherwise really.

Honestly, I play sam and max hit the road, not because it's sam and max, in fdact whenh I first played the game I had no idea who the hell they were. The story of the game was decent so I decided to read the comics. The comics storys are better than the game, so to me I can't see why anyone would play the game for the story when you could just read the comics.

Also if you do play games for the story, WHY do people keep saying Bone is a good game? Say it's got a good story. Theres no game there, so don't pretend there is.
Comment by Bonemasher May 17, 2006, 3:15 pm
i am SO glad to see sam & max comics again. i think it is their best medium. thank you very much, steve.

-ryan
Comment by ryan May 20, 2006, 2:16 pm
Sometimes games provide an atmosphere that movies, comics, and books can't. The level of interactivity keeps you actively paying attention no matter what. That's something that the comics can't offer. And just because you don't like the gameplay doesn't mean the rest of us don't. To each their own.

But yeah, the old comics rocked so hard. I'm glad to see them back.
Comment by Kennedy May 23, 2006, 4:42 pm
Quote (Bonemasher): "Sounds like it's still the same then. You just don't get it, they're are 9 commands to say monkey island and Sam and MAx, and thus makes the game dificult. Talk, of course can only be used on people, Take can only be used on small items, and anything else you can interact with is use. There is no thought process involved, just common sense."

Sam N Max: Hit the Road had the same number of commands! So did Curse of Monkey Island and Grim Fandango. Are you seriously trying to tell me that these games require "no thought process"? You clearly have never even played these games!

Stop judging Sam N Max on Bone. You didn't like Bone. Fair enough. I wasn't a huge fan of Bone #2. But I do know that that has diddly squat to do with Sam N Max.
Comment by TP2K1 July 7, 2006, 1:50 pm
wait... hook for foot-- well played
Comment by Jonathan July 18, 2006, 7:59 am
takes too long between installments of this comic. loved it, but i've lost interest.
Comment by varlet July 22, 2006, 5:43 pm
Extremely too much time between comics, this website is going off my favorites list.
Comment by mhedges July 25, 2006, 10:22 am
Well, this is discouraging.

I would expect a petering-out of interest and general life-getting-in-the-way from the average webcomic artist (especially the highschool variety) but I wouldnt expect this sort of negligence from a seasoned professional. A webcomic needs to be updating with regularity to gain any readership. Sam and Max had a huge built in fan-base, but there has been little to no buzz about it's rebirth. Is telltale the source of the problem or Mr. Purcell himself?
Comment by spookymeggie July 27, 2006, 4:35 pm
What happened? I was loving this comic even though it was hard for me to wait a month between installments...but now I'd be grateful for even THAT. I've been patiently waiting for the next installment for a long, long time...
Comment by Kay July 30, 2006, 7:38 pm
Since the Star Wars 3 incident and the curent war in hell, you know
Comment by Tim Chamberlin November 12, 2006, 7:31 am
I just looked up ethylene glycol, the chemical the doctor mentions in the first panel. It's a component of antifreeze and is toxic in small doses. Hahaha.
Comment by Shwoo February 17, 2009, 2:30 pm
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In honor of Sam & Max Save the World launching on XBLA - which of these episodes is your favorite?
Culture Shock
Situation: Comedy
The Mole, The Mob, and The Meatball
Abe Lincoln Must Die!
Reality 2.0
Bright Side of the Moon
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