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What ever happened to Hard mode?

posted by AquabatX on - last edited - Viewed by 319 users

So far the game is awesome, glad to see the series revived.
good job guys!

What ever happened to the games having a "hard mode"?
MI 1-3 all had a mode that were the same puzzles of course just more challenging. Then starting on MI 4, that mode was gone. And if you ask me, that one (and so far this one) is far easier than MI 1-3 (even in their standard mode).

Do you think we will ever see a Hard mode again? I always loved to play the game through once on standard, then again on hard to see the difference.

Does anyone know if the newer MI1: SE coming out is still gonna have that hard mode available?

27 Comments - Linear Discussion: Classic Style
  • There was never any hard-mode in MI1.

  • @matan said: There was never any hard-mode in MI1.

    Yup. There was also no hard mode in MI2 - only easy mode ;)

  • Also you got it kinda backwards. It's not that there's no hard mode ... it's more like there's no 'Lite' mode. What you are calling the hard mode is really just the normal, full game. Some versions of MI2 don't contain the Lite mode at all, for example.

    Sure, the difficulty may be a little easier so far in TMI, but it's not as if puzzles are being missed out!

  • CMI had a regular and a hard mode as opposed to MI2's normal and lite mode. Also, lite mode is still included in every version of MI2 but you can't access it because the menu to choose which one is part of the same interface as the copy protection screen, which the CD version skips. They should have added a command line option to use either lite mode or normal mode.

  • @MusicallyInspired said: CMI had a regular and a hard mode as opposed to MI2's normal and lite mode. Also, lite mode is still included in every version of MI2 but you can't access it because the menu to choose which one is part of the same interface as the copy protection screen, which the CD version skips. They should have added a command line option to use either lite mode or normal mode.

    I know this, but aren't you being a bit pedantic? Geeze, these people come in here and talk like they're the only ones who know a bit of MI history. I've been around, too. ;P

    1) sure, they called the harder mode in CMI 'Mega-Monkey' or whatever, but everyone knows that that was the full game wheareas the other one was a stripped down version, just like in MI2

    2) Sure, you could fiddle about using trickery and such to access the Lite mode in MI2CD, but if they thought it was THAT important then they would have found a way of putting the difficult screen back in or giving you an option. For all intents and purposes, it wasn't included, even if it was technically there on the disc.

  • Dude, relax. Don't bite my head off. I'm just talking here. I'm not being pedantic. No need to be so assuming.

  • @MusicallyInspired said: Dude, relax. Don't bite my head off. I'm just talking here. I'm not being pedantic. No need to be so assuming.

    thought that the winky ;P might have been a slight tip off that I wasn't really being entirely serious in my percieved 'head biting', but oh well. :rolleyes:

  • if you play MI2 CD with scummvm, you get the difficulty selection screen.

  • Mm. That's true. But then that's an unofficial thing years after the CD version came out in '94.

    I suppose the only point I was attempting to make, poorly, was that if they'd considered the difficulty modes all that important, they would have made sure they were accessible in '94. :)

  • ok...well you guys got me on that point,
    the "hard" modes still weren't really THAT hard, just more complex and much more fun :p

    But, moreso my point was that there were 2 modes, one more complex than the other. Also making the point that MI4 and MI5 (so far) are much easier games than even the "lite" versions of MI1-3, what happened?

    Where did the challenge go?

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