After realising Monkey Island had made a comeback- I instantly purchased it through Telltale, and was playing within 30mins.
Yet. I completed the first chapter in 1hr and 30mins, and I didn't use any Hint Sites/Threads, all on my own. So, 2hrs of Monkey Island (including installation). I remember spending tops 3hrs on Act 1 of Escape.
Now, if I look back at ANY other Monkey Islands, although the first acts/chapters were always much shorter than the ones that followed, I must say that this 'Launch of the Screaming Narwhal' is exceptionally short.
I don't think it's because the puzzles are 'too' easy, as some of them did require me to think, but even with bits like the easy 'Club 41' (which someone in another thread picked up on) and De Sange's (sorry if I've spelt it wrong, I didn't pay much attention to the spelling :() (I'm trying not to give away spoilers) to bulk it up, it still felt short.
The dialog also felt a bit dead for the majority of parts on Flotsam, however I thought the introduction with LeChuck was fantastic!!
I believe that the dialog in Monkey Island games (mostly when you just keep talking to them for witty remarks :p) always tends to extend it's play time, but on Flotsam it seemed short and repetitve.
However, I do think it was fun- and I love Telltale for remaking probabbly my favourite game of all time, but pleaaase;
Make further Chapters longer!
It seems to be a recurring thing with Telltale, as I've just completed my Free Sam & Max: Culture Shock within an hour. I wasn't impressed with that at all really (the game in it's entirity), but that's for another thread :)
Anyone else think this? :confused: