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"Hint frequency" ..and more

posted by tmfm2000 on - last edited - Viewed by 508 users

this is my first post :)

just played through the first episode and it was great. short but sweet. After the quite weak initial scene on the ships, the game took of and I were right back in the caribbean I remember from my youth.
the new telltale-style controls works like a charm. the only thing that made me frustrated was the awkwardnes in moving between different locations in the jungle. there didn't seem to be any way of going straight to the map. Is there a way to move directly from any location to the map that I've overlooked, or am I just overly frustratable by those sorts of things? Also, is there a readme or anything like it where all the controls and commands are listed? Can't seem to find one..
finally, I'm a bit confused by the "hint"-option in the options menu. Does it actually do anything? I both turned it up and down but never got any hints. How do I get hints? I only needed help twice and got my answers on this forum, but I don't like walkthroughs, so if there actually is a working, built-in hint system in the game that would be great for future episodes, imo :)

anyways, thanks for the revival of the series, and I'm eagerly awaiting the next episode!


//tm

17 Comments - Linear Discussion: Classic Style
  • The hints are already there...but they are more clues I suppose. They are normally spoken like:
    "I should check out that place/object/person/monkey"

  • I really wish that turning the hints all the way down would turn them off altogether. As it is right now, some still creep out here and there.

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    Vainamoinen Moderator

    Two, I think. I was wondering about that too, but I really would have needed the second one anyway. ;)

  • I turned them the whole way down (no bar visible) and I didn't get any hints whatsoever.

  • I don't remember getting those hints.. In fact the only one I remember getting was reminding me... actually I've forgotten!

    But it was to do with the acts of piracy

  • Okay, here's how I think the hint system should work. You should have the option to either turn it off completely, and actually, NOT get hints when its off. Because, unfortunately, Guybrush will continue to let hints slip during gameplay whether or not its completely off.

    Or, you should have the option to request hints if you feel you need them. Really, I just don't want to get hints when I turn them off.

  • @Nimeni said: Okay, here's how I think the hint system should work. You should have the option to either turn it off completely, and actually, NOT get hints when its off. Because, unfortunately, Guybrush will continue to let hints slip during gameplay whether or not its completely off.

    Or, you should have the option to request hints if you feel you need them. Really, I just don't want to get hints when I turn them off.

    I think the hint system in MI works brilliantly as it is. In Broken Sword: Directors Cut, for example, theres a 3 hint system, where you get 2 hints then basically an answer for puzzles. Which basically means you never get stuck. What's an adventure game if you never get stuck?! lol

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