Like the title suggests, I'd like to poll opinion on the leaps of logic used in Launch of the Screaming Narwhal, the MI series and in adventure games in general. Do you find it frustrating/confusing/boring? Or do you delight in its mentality?
I, for one, love it - the puzzles in Narwhal really make use of the environment, rewarding the player for indulging your inquisitive nature. Everything (almost) has a use, though not readily apparent, and once it clicks, it makes me feel that much cleverer.
So, how do you guys feel about it?