This is not a petition. I have no interest in the Wii version other than a scientific interest in the severity of Nintendo's limitations. I don't even own a Wii or have any friends who own one (nothing but PS3s and PCs around me)
I'm just curious because looking at it from the PC & PS3 gamer's perspective it looks quite funny. 20MB? That's 10 seconds on a normal DSL connection. Why would anybody care if it took 20 second or *gosh* even a whole minute. (Just for comparison: A minor update on PS3 usually weighs in at about 50-300MB and whole games go up to 5GB).
But maybe the limits are not as strict as we think. Maybe there's a loophole. When the PC gamers were complaining about the quality of the voice recordings (still don't think it's an issue, but to each his own) one solution that was discussed were addon packs with improved voices/textures.
That would generally work for the Wii too, but at least I don't know: What exactly are the limits for WiiWare games?
Is it an installation limit for the whole game (including all updates and optional addons)? In that case there would be nothing we could do.
Is it a download limit for the whole game (including all updates and optional addons)? Well, then at least the games could be compressed with a really efficient compression, instead of one that has to be fast enough to decode in real time. Could at least allow for a little more data.
Or (now it gets interesting) does the limit only apply to MANDATORY parts of the game?
Right now I don't even know if WiiWare games allow for updates/optional components/addons, but if any of the above are allowed to exceed the 20MB limit, that could be a solution to at least solve some of the issues ToMI faces on the Wii.