Thanks Telltale for addressing the dialogue issue from episode 1.
The dialogue system was much more fluid and intuitive, and _not_ distracting like episode 1.
Siege of Spinner Cay was very fun and definitely had more of MI feel... nice job!
However, I was a little disappointed when Morgan completely dismisses the idea of insult swordplay as passe and old school. Insult swordplay is _very_ fun and puts a whole new (entertaining) aspect to dialogue...
couple more suggestions :o) : longer episode play and more obscure puzzle trees.
all in all, thanks for the good fun...