So, there have already been plenty of comments about this "interesting" UI decision.
Just one question:
[*]In what way is Click & Drag better than Point & Click?
I really hope somebody from Telltale can answer this question, because I haven't seen any official answer to any other complaints about this issue.
Let me just list the reasons why I think it's a terrible control system (and this is a considered opinion having played four episodes using it, I have really tried to give it a chance!)
[*]Guybrush frequently gets stuck on bits of scenery, breaking the flow of movement (this is probably the most serious issue)
[*]Sometimes on boundaries where the camera changes, Guybrush gets locked up (obviously getting stuck in a loop moving from one camera to the other and trying to move both ways at once!) The place I particularly noticed this was on the Screaming Narwhal when De Cava's crew were tied up, the spot where the camera switches to Morgan.
[*]The idea of streamlining an interface is to reduce the amount of actions the user has to perform to achieve a task. What you have done is increase the actions I have to perform. Previously if I wanted to walk somewhere I just had to click. (In S&M S2 you refined this further with Click & Hold.) Now, I have to click and then move the mouse. You have increased the complexity of that most basic of actions - walking!
[*]It's inconsistent and doesn't make sense. If I want to walk to someone and talk to them, I click on them. If I want to walk to an object and pick it up, I click on it. If I want to just walk somewhere, I have to click and drag. Mentally switching between these two interface paradigms can sometimes be confusing and disorienting. Yes, I'm hung over this morning - that doesn't help - but really, I think I should be able to play a cartoon adventure game in any state.
[*]It's a drag! Ho ho.
I don't get it ... I know you introduced the new mechanism for translation to XBOX and WII platforms, but why not also leave the old control system in place? I really hope this is a decision you can reverse for future titles, I just wish you had already done so in EP2, or even better, during playtesting!