Among all the praise for the game (it was briliant, I agree on that) is there anybody who also felt taken aback by the showdown on the ship?
That was artificial prolonging of gameplay at its best (or worst, as you like). Hasn't this type of bad design from the dark (Sierra)ages abolished a long time ago? What on earth is the sense of watching the same sequences of animations over and over again because you misclicked, or clicked one sec late, other than frustrating the audience? And especially the "scene" when Guybrush stands on the balcony. Nothing to do but to wait for another punch from LeChuck. Come on.
You can do better than this, in all other games where I suspected a tedious "try this n that for the umpteenth tim" puzzle was coming up, there always was a knack that made it playable (and not frustrating). Please keep to that and don't resort to this cheap type of game time expansion in the future.