I was wondering about something. What do you guys think would enhance the replay value of the series? Dialogue options in the MI2 vein - shedding choices once you've picked something - seems obvious, but what about other things like people telling you stories (like in CMI), or little easter eggs that hatch out of attention to detail (10000 grubs)?
What else? I mean, essentially, you cram these in, you improve on your puzzle design, you...you shed the three trial structure? The best games always have their stories feeding gameplay feeding stories, like the LucasArts classics. I'm thinking that the shed SCUMM interface killed a kind of puzzle, which is the "obvious solution" puzzle. In Secret, you pick up an idol to escape being trapped underwater, or picking up a shovel that's stuck on a sign like in MI2. Telltale's current interface will allow Guybrush to either pick up or examine either of those objects, but not both. Do you think Telltale needs to change their interface, or adapt their puzzles to what they're doing now? Do the "Mouth" (talk to, lick, kiss), "Eye" (examine) and "Hand" (pick up, push, slap around) buttons add anything a one-click system can't deliver on?
Maybe add more locations? Scabb had 14 (Woodtick outside, the carpentry, Wally's workplace [cartography?], the ship with the pirates and Maaad Marty, the Inn reception, Largo's room, the kitchen, the bar, the cemetery, the swamp, the Intl House Of Mojo, the beach, the plateau, and Captain Dread's ship). Flotsam, by comparison, had maybe 11, with the jungles all looking the same (beach, Flotsam outside, the five jungles, DeSinge's labs, the prison the court/Voodoo Lady's shack, Club 41/the Narwhal); variation and number help. You shouldn't tempt and not deliver, though, which was a mistake in Spinner Cay.
What would you do to add replay value? I'm trying to imagine ways to make things better. A true classic is only elevated to that status when there's a second or third try that elevates an entire colony of life undiscovered - whether jokes, easter eggs or otherwise.
Edit: I bring up Scabb Island because it feels very much like an "episode". I doubt any Part II-size episodic games existing anytime soon.