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Tales of Monkey Island will not launch on a Mac

posted by cmcco004 on - last edited - Viewed by 169 users

I am sorry if this is not the proper place to post. I just obtained Tales of Monkey Island from the MacHeist NanoBundle. The 5 chapters are installed, but all quit after a few seconds of trying to open. My specs are listed below. Please advise.

Mac OS X v. 10.5.8
2.4 GHz Intel Core 2 Duo
4 GB RAM
GeForce 8600M GT

19 Comments - Linear Discussion: Classic Style
  • The same for me.

    iMac 7,1
    Mac OS X v10.5.8
    Processor: 2.4 GHz Intel Core 2 Duo
    Memory: 3GB 667 MHz DDR2 SDRAM
    Gfx: ATI Radeon 2600 Pro, 256 MB, 1920x1200

  • I have exactly the same problem...

  • User Avatar Image
    Kevin Bloggers

    Can you try installing the game to the desktop, or try launching the game directly from the dmg

  • I'm having the same issues. Chapters 1,4 and 5 crash on startup. 3 locks up the computer when exiting (this is the first time since I bought a Mac over two years ago I have had to hold in the power button to restart the machine). Chapter 2 seems to work OK.

    I have tried repairing permission. I have rebooted and I have tried re-downloading and installing chap 1 again. I have tried running from the desktop and directly from the dmg as suggested above.

    2008 Mac Pro (3,1) dual quad core xeon 2.8g proc.
    10.5.8
    10G Ram
    NVidia GeForce 8800 GT

  • Same deal as everyone else. As suggested, I tried starting the application from the DMG and also installing it onto the Desktop, they all had the same bug. The program starts up with the splash screen. Upon pressing "Launch Game" the game crashes.

    2.4 Ghz Intel Core 2 Duo
    10.5.8
    4 GB 667 MHz DDR SDRAM

  • My Screaming Narwhal also tanks several seconds after I double-click "MonkeyIsland101.app", without any indication of doing anything else in between.

    This might help, perhaps:

    Problem Details
    [CODE]Process: Mac_Game [263]
    Path: /Applications/Games/Monkey Island/MonkeyIsland101.app/Contents/MacOS/Mac_Game
    Identifier: com.telltalegames.MonkeyIsland101
    Version: 2.0.2.21 (2.0.2.21)
    Code Type: X86 (Native)
    Parent Process: launchd [119]

    Interval Since Last Report: 386 sec
    Crashes Since Last Report: 3
    Per-App Interval Since Last Report: 16 sec
    Per-App Crashes Since Last Report: 2

    Date/Time: 2010-03-08 13:27:38.681 +0900
    OS Version: Mac OS X 10.5.8 (9L31a)
    Report Version: 6
    Anonymous UUID: C32F7895-0718-4991-9EEB-27E735E05900

    Exception Type: EXC_BAD_ACCESS (SIGSEGV)
    Exception Codes: KERN_INVALID_ADDRESS at 0x00000000ffbfbbd1
    Crashed Thread: 0

    Thread 0 Crashed:
    0 ...lltalegames.MonkeyIsland101 0x00027d5a __ZL12block_removeP6pool_tP14block_header_t + 51
    1 ...lltalegames.MonkeyIsland101 0x00027dd6 __ZL16block_merge_nextP6pool_tP14block_header_t + 47
    2 ...lltalegames.MonkeyIsland101 0x00027e60 tlsf_free + 101
    3 ...lltalegames.MonkeyIsland101 0x001e9a0c LuaFreeFunc + 51
    4 ...lltalegames.MonkeyIsland101 0x001e9a67 LuaReallocFunc + 42
    5 ...lltalegames.MonkeyIsland101 0x0000c883 luaM_realloc_ + 51
    6 ...lltalegames.MonkeyIsland101 0x0000d7fa resize + 371
    7 ...lltalegames.MonkeyIsland101 0x0000da30 newkey + 558
    8 ...lltalegames.MonkeyIsland101 0x0000e17e luaV_settable + 69
    9 ...lltalegames.MonkeyIsland101 0x0000eb0b luaV_execute + 708
    10 ...lltalegames.MonkeyIsland101 0x0000b746 luaD_call + 121
    11 ...lltalegames.MonkeyIsland101 0x00009387 lua_call + 48
    12 ...lltalegames.MonkeyIsland101 0x0003d6a6 ll_require + 537
    13 ...lltalegames.MonkeyIsland101 0x0000b69d luaD_precall + 891
    14 ...lltalegames.MonkeyIsland101 0x0000f3ed luaV_execute + 2982
    15 ...lltalegames.MonkeyIsland101 0x0000b746 luaD_call + 121
    16 ...lltalegames.MonkeyIsland101 0x00009387 lua_call + 48
    17 ...lltalegames.MonkeyIsland101 0x00036a00 luaB_dofile + 110
    18 ...lltalegames.MonkeyIsland101 0x0000b69d luaD_precall + 891
    19 ...lltalegames.MonkeyIsland101 0x0000f3ed luaV_execute + 2982
    20 ...lltalegames.MonkeyIsland101 0x0000b746 luaD_call + 121
    21 ...lltalegames.MonkeyIsland101 0x00009387 lua_call + 48
    22 ...lltalegames.MonkeyIsland101 0x001ea5a7 ScriptManager::SetSystemScript() + 315
    23 ...lltalegames.MonkeyIsland101 0x001ec2c8 ScriptManager::Initialize() + 3176
    24 ...lltalegames.MonkeyIsland101 0x00273d49 Launcher::Init() + 221
    25 ...lltalegames.MonkeyIsland101 0x00274094 Launcher::Launcher(String const&, int) + 436
    26 ...lltalegames.MonkeyIsland101 0x0027425a Launcher::Go(int) + 340
    27 ...lltalegames.MonkeyIsland101 0x00191e0e GameEngine::Initialize(char const*) + 1396
    28 ...lltalegames.MonkeyIsland101 0x0019217f GameEngine_Start + 35
    29 ...lltalegames.MonkeyIsland101 0x00087be3 -[MyOpenGLView prepareOpenGL] + 144
    30 com.apple.AppKit 0x00dcf7e1 -[NSOpenGLContext makeCurrentContext] + 214
    31 com.apple.AppKit 0x00dcf56e -[NSOpenGLContext setView:] + 1386
    32 com.apple.AppKit 0x00e9a79a -[NSOpenGLView lockFocusIfCanDraw] + 198
    33 com.apple.AppKit 0x00c1527d -[NSView lockFocus] + 42
    34 com.apple.AppKit 0x00c19617 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 834
    35 com.apple.AppKit 0x00c19a86 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 1969
    36 com.apple.AppKit 0x00c19a86 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 1969
    37 com.apple.AppKit 0x00c18045 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 759
    38 com.apple.AppKit 0x00c17987 -[NSThemeFrame _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 306
    39 com.apple.AppKit 0x00c144ab -[NSView _displayRectIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:] + 3090
    40 com.apple.AppKit 0x00b54e7b -[NSView displayIfNeeded] + 933
    41 com.apple.AppKit 0x00b54a29 -[NSWindow displayIfNeeded] + 189
    42 com.apple.AppKit 0x00c10603 -[NSWindow _reallyDoOrderWindow:relativeTo:findKey:forCounter:force:isModal:] + 1354
    43 com.apple.AppKit 0x00c1005c -[NSWindow orderWindow:relativeTo:] + 105
    44 com.apple.AppKit 0x00c420e5 -[NSWindow orderFront:] + 50
    45 com.apple.AppKit 0x00b22ea7 -[NSIBObjectData nibInstantiateWithOwner:topLevelObjects:] + 1814
    46 com.apple.AppKit 0x00b18fba loadNib + 264
    47 com.apple.AppKit 0x00b1891c +[NSBundle(NSNibLoading) _loadNibFile:nameTable:withZone:ownerBundle:] + 946
    48 com.apple.AppKit 0x00b1855f +[NSBundle(NSNibLoading) loadNibFile:externalNameTable:withZone:] + 171
    49 com.apple.AppKit 0x00b1849d +[NSBundle(NSNibLoading) loadNibNamed:owner:] + 391
    50 com.apple.AppKit 0x00b1814c NSApplicationMain + 434
    51 ...lltalegames.MonkeyIsland101 0x0002a682 start + 54

    Thread 1:
    0 libSystem.B.dylib 0x90d3f46e __semwait_signal + 10
    1 libSystem.B.dylib 0x90d69dcd pthread_cond_wait$UNIX2003 + 73
    2 libGLProgrammability.dylib 0x914d3b32 glvmDoWork + 162
    3 libSystem.B.dylib 0x90d69155 _pthread_start + 321
    4 libSystem.B.dylib 0x90d69012 thread_start + 34

    Thread 0 crashed with X86 Thread State (32-bit):
    eax: 0xffe2e4e8 ebx: 0x1b493ff4 ecx: 0x0000001a edx: 0xffbfbbc5
    edi: 0x0000001f esi: 0x0d54a000 ebp: 0xbfffe298 esp: 0xbfffe260
    ss: 0x0000001f efl: 0x00010212 eip: 0x00027d5a cs: 0x00000017
    ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
    cr2: 0xffbfbbd1

    Binary Images:
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    0x9062f000 - 0x90636fe9 libgcc_s.1.dylib ??? (???) /usr/lib/libgcc_s.1.dylib
    0x90637000 - 0x9063effe libb

  • Same problem here, MacBook Pro unibody, Mac OsX 10.6.2

  • Same problem. mac osx 10.5.8 2.16 intel core 2 duo.

  • The same goes for me, I tried lauching chapter one multiple times.

    2006 iMac
    1.83 GHz Intel Core Duo
    1.5 GB Ram
    OS X 10.5.8

  • same here.

    late 2008 MacBook Pro
    2.53 Ghz Intel Core 2 Duo
    4GB RAM
    OS/X 10.5.8

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