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Well, here is a little feedback if you don't mind.

posted by taumel on - last edited - Viewed by 150 users

First, it's good having Sam&Max back! :O)

I just played through the tutorial and a bit of the game. The tutorial was rather boring but i really liked the intro, this was looking good.

1) gfx (pc)

Honestly i was expecting more, at least for the performance the game runs at it's not looking this sexy.

The grain filter get's on my nerves and is straining. I really would welcome an option to turn it off.

I think that the gfx levels ranging from 1 to 9 without stating any information don't do such a good job and i'm also missing pictures for my saved games.

I saw a few glitches like jerking when some characters are beeing moved (narrator) or that the shadows weren't always where they should have been (sometimes they were turned off completely like for instance in the cut scene, sometimes only a part of them was visible like in the alley) and there seem to be some filter issues with the text, for instance the notebook texts look like they are missing any filtering at all as it flickers all the time due to the slow movements.

2) sfx

Sounds good as always, although i had the impression that two times the volume was different.

The narrator has a great voice. Looks like a fat old Elvis.

3) steering

At least a better graphical representation and it's good that it isn't placed in the middle of the screen anymore but i still am not fond of it but who would have expected something else, huh?!

Looking forward to play some more tomorrow *yawning*.

Thanks and good night! *<(:O)

31 Comments - Linear Discussion: Classic Style
  • So far im liking it all, its very much superior in every sense to Season 1 and 2.

    I mean the enviroments, characters how they stand and do stuff,, how they move when they talk, facial impressions. how they change location, oh oh and SUPERBALL! :)

    The areas looks so amazing, dirty wacky and very nice.

    Not done with episode yet, played like 3hours or so now, and its just very amazing.

    The humor is really amazing and i love how Sam and Max talks, its just more direct and more smart and fun in many ways.

    editty editty: now some of the not so good stuff.
    A few of the locations you come to, seems a bit useless serving only 1 possible or a few more, but worst, he graphics is a bit to real for me liking in some of the areas like Mr Pizza and the pawnshop, its almost like CSI stuff, and when you hit that, Sam & max doesnt seem to fit in at all, so use a bit more color and such next episode, this is a cartoony game after all :) and having locations just to walk in and they instantly come out again with new items, also seems a bit bland and boring. I always prefer fewer more used locations instead of these (just because we wanted to have these) that really serves no purpose.

  • @taumel said: Honestly i was expecting more



    Are you kidding me? I think the artists have done a freaking amazing job.

  • @Ripcord
    Nope, why should i? I don't even know you. :O)

    Look, i'm not angry at them, i just was surprised because i really was expecting more after all the things which have been said on the forum and the fact that it runs slower than TOMI.

    Some chararcters use more polys but if you arrange them properly this nowadays doesn't slow down things a lot until a certain amount because modern gfx cards are poly crunchers. The shadows didn't add much to the game so far, the particles in the intro were rather small, those spinning little textures looked weird, some objects use higher res textures whilst others still use pretty small ones (look at Stinky), the grain effect isn't a performance killer as well and blabla, so...

    Dunno with the mix of high- and lowres textures i would say it even hurts in the art direction as it's a bit inconsistent.

    @RMJ1984
    Can't comment too much on the humour and the game yet because i mainly went through the tutorial but from there i can say that i found Max very good but i was a bit surprised because i found one step of the solution not this logical, something which TTG always nailed before.

  • I thought it was pretty flawless, but the narrator was annoying (it felt like he was selling the game to me, which he was...) and there was no music on the menu?!?

    I had some graphical problems too. Which is weird. Sam and Max would sorta lag sometimes with their speech, the motion of their mouths was way off.

    Turn off hints if you don't like the flashing objects. I know nothing about it because after ep1 of TOMI, I play with hints off normally.

  • @Fury said: Turn off hints if you don't like the flashing objects. I know nothing about it because after ep1 of TOMI, I play with hints off normally.



    I am pretty sure I did turn off the hints. I will check this.
    Edit: Okay those were sparks. At least outside the penal zone. When I use the rhinoplasty useable objects are marked with sparks so I got confused by it.

  • I have hints of whatever the game set it as to begin with and have not once ever seen a blinking object.

    All I've ever got is cryptic usually really not that helpful speak thoughts out loud hints that often just tell you you should being doing x and your like ¬¬ im already trying to do x I can't figure out HOW though.

  • @taumel said: @Ripcord
    Nope, why should i? I don't even know you. :O)

    Look, i'm not angry at them, i just was surprised because i really was expecting more after all the things which have been said on the forum and the fact that it runs slower than TOMI.

    Some chararcters use more polys but if you arrange them properly this nowadays doesn't slow down things a lot until a certain amount because modern gfx cards are poly crunchers. The shadows didn't add much to the game so far, the particles in the intro were rather small, those spinning little textures looked weird, some objects use higher res textures whilst others still use pretty small ones (look at Stinky), the grain effect isn't a performance killer as well and blabla, so...

    Dunno with the mix of high- and lowres textures i would say it even hurts in the art direction as it's a bit inconsistent.

    @RMJ1984
    Can't comment too much on the humour and the game yet because i mainly went through the tutorial but from there i can say that i found Max very good but i was a bit surprised because i found one step of the solution not this logical, something which TTG always nailed before.



    The stuff wasnt really logical for me either, but i really loved to walk around this time and teleport around :) and finding out what to do, by using the future vision on characters, than really makes you wonder, hmm how or what do i need to do to accomplish that, my total game time game down to almost 6½ hours which i must admit i enjoyed, didn feel like i was just wondering around, i was always trying stuff checking future visions, characters moving about :)

  • Okay i'm through.

    Beware, this contains a few spoilers.

    Overall it was a pleasant and entertaining game. Leaving out the tutorial which was meh, i especially liked the beginning and the ending. The middle felt more unispired and i got kind of bored. What i really liked is that they once again dared a bit more with the characters and the story. The former episodes were too brave and normal. I wouldn't mind if you go even more astray and saucier.

    I only played the end of TOMI because i wanted to go through but honestly i didn't enjoy it at all. This one kept me playing because of the story, so well done. I really liked Max in this one and he often had a funny comment. Best situation was him running for a crowbar. But the overall humour wasn't so funny. I only had to laugh once. Some of the dialogues were very good and it was interesting to try out different options.

    I also liked the new dialogue system (funny how Sam looks inthe midddle at the options), although i'm not sure if it reduces too much because you can't distinguish more subtile via a sentence anymore when you're just throwing a word or a phrase at the others.

    The inventory was so lala because the diffferent options were kind of hard to select and i missed inventory puzzles. At least we kind of got this with the scanner.

    I found some of the puzzles not this logic and there were quite some weird situation which were hard to solve due to this, like getting the glass, the idea of feeding a pigeon with a large and heavy telephone or things like that Max lost his forseeing power but then oops without any reason it was there again weren't this well designed. I really liked the idea of the psychic powers and looking into the future but i sometimes had the impression that the game design wasn't taking full advantage of the idea.

    As for the graphics the shadows worked out better in the game and in some situations also added to the atmosphere, compared to the other shadows they sometimes seemed a bit too dark. Some scenes looked very good (Bosco and i especially liked the flag) whilst others looked pretty awful (Streets).

    What i was asking myself was if it makes sense showing the steering control at all. Although it's not always placed in the middle of the screen anymore, it sometimes gets in your way and i wonder how this helps the player at all. It better should be an option which can be turned on and off like the grain effect.

    Oh and sometimes the steering representation also got stucked. I also was wondering if it wouldn't have been better if you could instantly run via click&right mousebutton instantly instead of having to press both ones. Overall click&drag worked a lot better than in TOMI. Dunno if the code got changed and/or it was due to how the scenes were layed out. I still found myself giggling with inner joy when i could maneuver in a scene just by point&click via objects you could click on. I guess it would be perfect if both would be possible at the same time, as otherwise at least for adventure oldies it might feel like a atrificial constrain.

    The hotspots weren't always choosen this wisely. There were a couple of situations were they were too large and covering other objects you wanted to go to/interact with (for instance at Bosco tech, the lift) instead. A few camera settings also caused some problems like when you wanted to go behind the counter or positions were resetted in a weird way like after talking to grandpa. On the bright side, the engine didn't crash a single time on me and i was trying out all settings, switching to the desktop and so on.

    Gfx wise i hope that future versions will throw their possibilities more torwards a certain consistent comic look than more realism.

    The music was good but i somehow missed an outstanding tune like some of the other episodes featured.

    I guess i end up here now. So again, a pleasant episode with it's own ups and downs. I would rate it with a 7.5-8. Oh and yes the credits looked fine and i liked that the molemenshowed up because i always liked them more than the mice folks or even the Poppers. Looking forward to epsiode two. :O)


    Sincerely,

    tau-ankh'mel baba

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