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If There Is A Fourth Season...

posted by queen_of_the_lobsters on - last edited - Viewed by 179 users

How similar will it be to The Devil's Playhouse? The way the season's going, it seems like Max might have to give up the Toys of Power and The Devil's Toybox to save the world, and I don't want to see that happen. I love the Toy-oriented puzzles, as well as the inventory oriented puzzles Sam is so accustomed to, and I want to see more of it in future seasons. I'm hoping to actually be able to control Max's movement (not just his toys) in future seasons, and I enjoy making Max talk to people as well (the end of Tomb of Sammun-Mak and the second and third parts of They Stole Max's Brain were very good). I kind of miss switching between Sam and Max's dialogue options to solve puzzles, like they did in Season One.

Still, all this is assuming a fourth season is over the horizon. I guess you could call it the Sam and Max Season Four Speculation Thread...

20 Comments - Linear Discussion: Classic Style
  • Well based on the huge sales on TDP (currently the company's top seller, 2nd being Tales of MI) there is a high chance for a 4th season in the future :D. I also think Max's pyschic powers should return in a 4th season someway or another.

  • 4th season um yes ps telltale wood be stupid if they don't and they are not stupid.

  • @kane said: 4th season um yes ps telltale wood be stupid if they don't and they are not stupid.

    Yeah, it seems to be becoming increasingly popular with each season, so why not? And ideas for this franchise/series are almost endless, so I can't see Telltale ever running out of ideas for this dynamic duo.

  • I do feel that new games based on different things are good, but at the same time, Sam and Max is amazing, and as long as it continues to be amazing, I see no reason to stop.

  • @GuruGuru214 said: I do feel that new games based on different things are good, but at the same time, Sam and Max is amazing, and as long as it continues to be amazing, I see no reason to stop.

    I agree, but as of now I kind of want each Season after this to stand on it's own, have it's own plot, ideas. You know.

  • I don't mind them being loosely related, with returning characters and environments and all that, but I do agree. However, isn't that basically what we've already had with the first three seasons?

  • @GuruGuru214 said: I do feel that new games based on different things are good, but at the same time, Sam and Max is amazing, and as long as it continues to be amazing, I see no reason to stop.

    Yes! Never stop, always progressing; such is the power of Sam & Max

  • They would probably be able to create a new way for Max to interact with environment instead of the toys of power or some kind of new twist. The appearance of the toys shows that Telltale have recognised that the game needs a new gimmick.

  • Loose the psychic powers in season 4 and give us the ability to switch between Sam and Max. Maybe even separate them from time to time so they can solve puzzles on their own. Probably good idea to give the inventory to Sam, while Max can have an icon-based interaction (like the cursors in most old-school Sierra quests).

  • @Spadge said: Loose the psychic powers in season 4 and give us the ability to switch between Sam and Max. Maybe even separate them from time to time so they can solve puzzles on their own. Probably good idea to give the inventory to Sam, while Max can have an icon-based interaction (like the cursors in most old-school Sierra quests).

    Apart from the misspelling of 'lose', I completely agree with post.

    I'd love to see this done; it could, and probably would, work brilliantly. And as for the separation thing, that could be really cool, especially if each character would be able to visit the same location (at different times) and see the the effects that each one had on the environment.

    Or perhaps Flint Paper could even be included as a playable character, and the game could be set out like the Simpsons episode "Trilogy of Error", where the episode is separated into three parts - Lisa's Day, Homer's Day and Bart's Day. The game could focus on the same story and locations, but show it from the perspectives of each of the characters.

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