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Sam & Max: Beyond The Alley Of The Dolls Review - Alternative Magazine Online

posted by martymcfly on - last edited - Viewed by 194 users

Hey guys,

My review of Sam & Max's latest episode has now gone live:

Sam & Max: Beyond The Alley Of The Dolls Review - Alternative Magazine Online

As always, I would be very interested to hear if the mentioned bugs do indeed make it into the final build, as well as whether you agree or disagree with my final score!

Spoiler Free: May contain very mild, vague spoilers but nothing specific and no big reveals.

7 Comments - Linear Discussion: Classic Style
  • It has been confirmed that the bug I mentioned in my review of the PC version (Ps3 Triangle button showing for all options when using a gamepad) has been carried over to the final release, which is a real shame! Can anybody confirm if the shotgun sounds (Grandpa Stinky) worked properly near the beginning for them? I could only hear the shots for some scenes and pumping to reload was oddly silent. I also had a moment in the lab where Max went invisible and turned into a floating gun.

  • I also had Max turning invisible in the lab (twice), and another time he turned into the destroyer toy.

  • This review feels like one for a film, with almost the entire text talking about the story. It seems odd, like reviewing a film but only talking about its soundtrack with a couple sentences of throwback to cinematography, script, or story. Where is the review of the game in this video game review?

    Ah, there it is. Out of a 1,437-word review, a piddling 185 talk about the actual game rather than its presentation or technical elements, and unlike the thoughts on those your thoughts on gameplay seem to be disorganized and vague. I understand people have different ideas of what's important in an interactive entertainment product, but I find it very odd that only 1/8th of the review of this game talks about the game.

  • @Rather Dashing said: This review feels like one for a film, with almost the entire text talking about the story. It seems odd, like reviewing a film but only talking about its soundtrack with a couple sentences of throwback to cinematography, script, or story. Where is the review of the game in this video game review?

    Ah, there it is. Out of a 1,437-word review, a piddling 185 talk about the actual game rather than its presentation or technical elements, and unlike the thoughts on those your thoughts on gameplay seem to be disorganized and vague. I understand people have different ideas of what's important in an interactive entertainment product, but I find it very odd that only 1/8th of the review of this game talks about the game.



    What more is there to talk about exactly? It is the fourth episode out of five and by now we all know the gameplay mechanics inside out. The story is a major component, as are the environments. Furthermore, I do talk about the puzzles and glitches in the game for a lot more than a mere 185 words.

    I discussed the story with regards to the gameplay mechanics involving the dopplegangers, as well as always bringing it back to how it impacts gameplay, such as no DeSoto (the use of tunnels to travel) and environents being recycled.

    How you can say only an eighth of the review discusses the actual game astounds me! I will be happy to copy and paste examples throughout where I specifically reference the game beyond the story if you wish.

  • @The Commissioner said: I'm not expecting totally all new locations either - every Season has featured revisits to locations. I think that they've spaced them out nicely this season so that they don't feel repetitive. Mama Bosco's Lab was last seen 3 months ago for example. While as a game development thing it saves time to recycle, I don't get the sense of that being a problem. Also keeping grounded to familiar locations helps me stay "in the zone" of being in a persistent Sam and Max world.



    Presently we saw it three months ago. When all the episodes are out and someone plays through them all, the gap between seeing all these returning locations and characters is going to be much smaller. Sure, it grounds you familiarity, but wouldn't you rather explore new places? Meet new people? I know I would.

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