The puzzles or the atmosphere?
By "puzzles", I'm talking about puzzle quality, difficulty, abundance, etc., and by "atmosphere", I'm talking about story, characters, graphics, music, etc.
I think I might be in the minority in saying that puzzles aren't all that important for me. I play adventure games not for a challenge, but to experience the story. In fact, it sometimes annoys me when I can't get past a puzzle because it stops me from advancing the plot.
Some people would disagree, though, and argue that while the story is important, it can't hold a game up by itself. A good adventure game needs some good puzzles and brain-teasers to be worth playing. What's the point of advancing the plot if there's no challenge?
What do you think?