User Avatar Image

Game engine wishlist (controls, graphics, etc.)

posted by Krid on - last edited - Viewed by 752 users

Hi everybody and especially Telltale,

I'd just like to start a thread discussing the current game engine and control scheme. Maybe Telltale might consider some of our opinions and ideas for future developments.

Game controller:
Opinion: After initial scepticism I love using a gamepad to control Sam & Max.

Wishes:

- When using XBOX 360 controller, button-icons should depict the coloured A, B, X, Y buttons. (Especially since under Win7 and recent DirectX versions that's actually the only controller that works with the game!)

- With gamepad controls and an actual 3D environment already in place, it would be very cool to add free camera movement with the right analog stick. (I always love it when game controls make me feel like I'm almost inside the game myself and I really miss that feature when controlling Sam & Max with a gamepad.)


Graphics:
Opinion: The new engine really improved the look and atmosphere. Good work!

Wishes:

- Please make film grain a configurable option! Many people are annoyed by it. (Yes it adds to a movie feeling, but it also spoils a feeling of realism and "being there".)

- Long term vision: A game with something like a licensed shooter-engine with highly sophisticated graphics, but still an intelligent and humorous story line of an adventure could become a wonderful new gaming genre.


I'm dreaming of some sort of "3rd person adventure" with sophisticated realistic graphics and immersive controls, but with riddles, plot twists and humor instead of excessive blood and gore and the stupid search for health-packs and ammo.

What are your opinions and ideas?

Bye,
Krid.

14 Comments - Linear Discussion: Classic Style
  • [list]
    [*]Not crash when resuming from hibernation.
    [*]Remember settings from previous episodes.
    [*]One copy of each of the support dlls for the whole season, not one copy per episode.
    [*]Graphics quality settings that are more fine grained than 1 to 9.
    [*]Installers that doesn't take several minutes to load. The UAC prompt takes several minutes to show up.
    [*]Launcher window that doesn't lose foreground focus.
    [*]The ability to turn off mouse based movement.
    [*]Making auto goto when you click on an object respect the run selection as indicated by the shift key.
    [*]Audio that doesn't start both before the graphics are visible and when they are visible.
    [*]An installer that doesn't unpack the directx installer if I chose to not run it.
    [/list]

  • @Krid said: I'm dreaming of some sort of "3rd person adventure" with sophisticated realistic graphics and immersive controls, but with riddles, plot twists and humor instead of excessive blood and gore and the stupid search for health-packs and ammo.


    FPS and the engine is 2000, so not really state-of-art AND it requires Deus Ex (but if you don't have it... what the hell is wrong with you?) but aside from that, it could suit your needs:
    http://scoptic.com/burdenof80proof/

  • Being able to turn WASD controls to character perspective. (W always moves forward)

    And no pictures of thumbsticks, rings or arrows when click n draggin.

  • Please return (as an option) click to go there... I'm annoyed by click'n'drag

  • @Hassat Hunter said: FPS and the engine is 2000, so not really state-of-art AND it requires Deus Ex (but if you don't have it... what the hell is wrong with you?) but aside from that, it could suit your needs:
    http://scoptic.com/burdenof80proof/



    Deus Ex... well, back at the time I sort of heard too late about it and then wasn't interested any more in a game with outdated graphics. Of course I'll have a look at the upcoming sequel, though. That burdenof80proof extension looks interesting, too. But, hey, meanwhile I'm spoiled by eye-candy like Bioshock, GTA IV, Dirt2 or that Heaven Benchmark demo. I'd just love to see such game engines combined with whacky and light-hearted adventure story lines instead of the usual violence and hectic.

    Driving the DeSoto through Liberty City... or better yet: trampling Liberty City as Maxthulu? Geez, that would be fun! (Was anybody else a bit disappointed, too, that you couldn't actively smash some buildings as Maxthulu?)

  • @Varrok said: Please return (as an option) click to go there... I'm annoyed by click'n'drag



    Good point. Using a gamepad or WASD is fine and innovative for an adventure game, but click-and-drag really is annoying.

    If "mouse only" as a possible control scheme is desired, maybe use good old "point and click" to go somewhere and add "middle mouse-button + mouse-movement" to look around to bring objects into view. (Well, free camera movement again. Could really add to the game experience.)

  • I've already said this many times, but I can repeat myself. :p
    Support for all the joypads, please.

  • @Diduz said: I've already said this many times, but I can repeat myself. :p
    Support for all the joypads, please.



    That's mainly to blame on Microsoft's strategy to recommend XInput as input API and gradually dropping legacy DirectInput support since Windows Vista. (XInput is a requirement to obtain the "Games for Windows" Logo, so developers are moving to XInput.)

    http://en.wikipedia.org/wiki/DirectInput#DirectInput_vs_XInput

    Considering that Telltale depict a PS3 style controller in their help screen, my guess is that on Windows XP other contollers will still work while on Vista/Win7 only XBOX 360 works. Hence the PS3 style button-images, even though on Win7 only the XBOX 360 Controller works.

    There are emulators, but those aren't available for 64 bit Win7.

    http://forums.pcsx2.net/Thread-XBox-360-controller-EMULATOR-for-windows

  • @henke37 said: Making auto goto when you click on an object respect the run selection as indicated by the shift key.



    Tales of Monkey Island had this, and I really missed having it for this season. I wonder why they wouldn't keep it.

  • Graphics whore.

    DX is too old to appreciate due to outdated graphics. And I hear that on an adventure games board?
    Okay, I kind of not understand it anywhere... but that's not really the point.

    Anyway, I don't think they actually made a small adventure game based on UT or Half-Life 2. They do have puzzle or sneaking but that's just not the same...

Add Comment