Gentlemen, ladies, and anything in between - this is a commentary, the second one of those two is my doing, poorly constructed and horridly paced, it is mine.
I am not going to go on forever about what is already said there, I just wanted to throw it out here where someone from TellTale may see it and call me a fool for not taking into account how hard it was to do the game in the first place.
I will at least repeat my thought on replayability, Poker Night at the Inventory has unlockable tables and decks, but no achievements for doing so, this misses out on a real chance to draw players back, having an achievement for the full set of decks and tables would have gained a good deal of returning play. Additionally, had TellTale and Valve managed an accord by which additional items could have been unlocked, it would have significantly increased the interest TeamFortress 2 players would have in the title. And an alternative type of poker or two gentlemen, I am sure that much would not have been too difficult to implement, and it would have increased replay significantly for me, as I despise Texas Hold'em and prefer Five Card Draw.
I know such things were not entirely in TellTale's hands, but it's a criticism, and critics aren't really known for their deep, thought provoking commentary.