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Who else loves the game but hates the map puzzles

posted by doodo! on - last edited - Viewed by 443 users

I love this game but I get burned out on all the map puzzles. Gets better every time I play it even though I stop when I get to those map puzzles at the beginning...:p

21 Comments - Linear Discussion: Classic Style
  • Map puzzles are just a part of each Monkey Island game that I accept and tolerate. No, I don't like them, but I don't dislike or hate them. They're like the bits of lettuce in an otherwise delicious meal; they're bland, they're boring, they're far from exciting, but I'll just get through them and appreciate the good parts.

  • Don't you have an option for "I find them challenging and at the same time I hate them"?
    I'd vote for that one.

  • I have never really enjoyed map puzzles...

  • There is what about 3 of them? And they take about 5 minutes to get through. So it's just a matter of getting past it really, so it's done. :)

  • @VeronicanPlay said: There is what about 3 of them?

    There are many more over the course of all 5 games. There is one in almost every game. 'Escape...' had the Mystes O'Tyme Marsh map puzzle, 'Secret...' had the map puzzle in the Melee forest, 'Revenge...' had the Dinky Island jungle puzzle and the bones puzzle (which sort of counts as a map puzzle), and 'Tales...' had... yeah, 3, I think.

    So, all in all, there have been quite few.

    By the way, map puzzles always seem worse in hindsight; they're not really all that bad when you're actually doing them.

  • I wouldn't count the Dinky Island jungle puzzle a "map puzzle", but I would with the bones puzzle. It worked in Secret because it was new. I also thought it worked in Revenge, because it hadn't become stale yet. Curse didn't have any, did it? Escape had the mysts of time, which was kinda brilliant, but because of the interface it was slow and relatively clunky. But in Escape there was a puzzle within the map puzzle as well (with the time paradox thingy).

    Tales had way too many, but it also had one of the best map puzzles (that I doubt would have worked in the early Monkey Island games due to technology) in episode 4. The rest of the map puzzles in that game were really just time consuming and no fun.

    The best map puzzles are the ones that takes time to figure out, but are reasonably fast to execute. Secret and Revenge was like that. The smooth interface helped it making it less annoying as well. ToMI had unnecessary extra steps to basically do everything but move around. Escape just had a clunky inteface overall.

    Preferrably, there should be no more than one map puzzle per game, unless the varation is big enough to warrant an extra. ToMI didn't really.

  • @StarEye said: I wouldn't count the Dinky Island jungle puzzle a "map puzzle", but I would with the bones puzzle. It worked in Secret because it was new. I also thought it worked in Revenge, because it hadn't become stale yet. Curse didn't have any, did it? Escape had the mysts of time, which was kinda brilliant, but because of the interface it was slow and relatively clunky. But in Escape there was a puzzle within the map puzzle as well (with the time paradox thingy).

    Tales had way too many, but it also had one of the best map puzzles (that I doubt would have worked in the early Monkey Island games due to technology) in episode 4. The rest of the map puzzles in that game were really just time consuming and no fun.

    The best map puzzles are the ones that takes time to figure out, but are reasonably fast to execute. Secret and Revenge was like that. The smooth interface helped it making it less annoying as well. ToMI had unnecessary extra steps to basically do everything but move around. Escape just had a clunky inteface overall.

    Preferrably, there should be no more than one map puzzle per game, unless the varation is big enough to warrant an extra. ToMI didn't really.

    Curse had the X marks the spot puzzle, which was kind of a map puzzle.

  • @Eduardo said: Curse had the X marks the spot puzzle, which was kind of a map puzzle.

    That's quite true, actually. I'd almost completely forgotten about that puzzle. I actually quite liked that one because "it takes time to figure out, but is reasonably fast to execute" :).

    @StarEye, yes, I thought the map puzzle in the Marsh was quite good as well. It was the acquiring of the 'map' that I couldn't stand.

  • @Hayden said: There are many more over the course of all 5 games. There is one in almost every game. 'Escape...' had the Mystes O'Tyme Marsh map puzzle, 'Secret...' had the map puzzle in the Melee forest, 'Revenge...' had the Dinky Island jungle puzzle and the bones puzzle (which sort of counts as a map puzzle), and 'Tales...' had... yeah, 3, I think.

    So, all in all, there have been quite few.

    By the way, map puzzles always seem worse in hindsight; they're not really all that bad when you're actually doing them.

    OHHHHhhhhh. We are talking all Monkey Island games. Here I thought we where only talking about tales. :p
    Guess my statement is a bit off then eh. :D

  • I voted for hate them..but I actually only mean the one in the first episode of tales.
    Not because it would have been difficult to do..but just because it was annoying.

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