I don't have a too much of a problem with the QTE-storytelling mechanics from HR. What I don't like is the apparent loss of character control.
The preview they did with Giant Bomb had bland "exploration". Standing in place and looking around the scene? Quick traveling by looking at pictures? Well, that's one way to sidestep complaints about the walking in TTG games, but I'm not sure if this experiment will be worthwhile. Don't forget that Heavy Rain also had multiple solutions, so sticking with the same strictly linear puzzle design could work against the game.
I'm onboard for the rest BttF, but this looks TOO movie-like. What could one achieve from playing through it rather than just watching it on YouTube? You guys will have to sell me on JP.