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Exclusivity over the license.

posted by Sslaxx on - last edited - Viewed by 1.6K users

Just because I'd like to see (one of) the AGDI guys stop their whining, even though it's very unlikely to be answered here...

Is Telltale's license to use the various Sierra-related IP exclusive?

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  • @Sabin Stargem said: AGDI is definitely not an amateur outfit. They have already sold at least one professional game under their Himalaya banner, and created 4 excellent remakes of Sierra titles. I think that it is likely that Telltale and Himalaya would be rivals, not unlike Sierra and LucasArts in their heyday.

    That said, I do find it rather puzzling that Telltale was entrusted with the King's Quest license, considering how well AGDI handled the license, while Telltale has no previous history with it. That said, maybe this would help motivate Himalaya to begin one-upping Telltale. :)

    I think it's all pure business decision, Telltale has proven sales record and they've been doing it in 3D since the beginning. Majority of the current gamers won't even bother to touch any 2D games which is very sad, 2D is always better than 3D especially for adventure games IMO!

  • @Simo Sakari Aaltonen said: I personally thought the additions to the KQII remake, for example, were a mistake... I would have preferred a 1-to-1 remake. But then, here is hoping someone else will one day do just that!

    http://www.youtube.com/watch?v=goGXW2hzUVI
    http://www.youtube.com/watch?v=sf09eXkZiNo
    :)

    (Hopefully with fully updated graphics and audio, and the ability to switch between the original and new graphics and gameplay, as with the Monkey Island remakes.)

    That won't happen because all the source code for anything Sierra-related was trashed when Sierra was first bought-out by CUC.

  • Why would the source codes be needed? Maybe I am missing something, but the AGI and SCI logics and all the visual and audio resources are already viewable in existing programs.

  • No, they aren't. AGI has been reverse engineered, sure. But SCI scripts have not. Currently it's not possible to decompile the scripts. You can only disassemble them and then manually convert them to some kind of script format that a custom compiler can convert to the SCI script format. The script notation in SCI Studio and SCI Companion is LISP-like, which as new information suggests, is not what was originally used for SCI. Since we don't even know what the language of the original code that Sierra worked with was there's no way to accurately reproduce the same effects EXACTLY as the original. ScummVM is still having trouble running scripts from SCI games with its reverse engineered engine implementation. And they only fix these problems by applying script patches. It doesn't shed any new light on how the original code would have worked.

    All that is too much work for any corporation to care to put into it. LucasArts, on the other hand, has all of their source code for everything they've done archived and can easily create new implementations to the SCUMM engine like the Monkey Island Special Editions on top of the original code.

    It's certainly possible, but I wouldn't bet on some kind of similar SE updates happening even unofficially, let alone officially.

  • Thanks, MI, I stand corrected on the SCI issue. I still think these are far from insurmountable problems, however, with professional financial backing. I believe it could be done - and it would, after all, need to be done only once. A logical place to begin would be to track down and pick the brains of some of the original programmers...

    Anyway, I will keep dreaming until it happens! :)

  • That's what the SCI community has been trying to do for years with no success. :) We've only just recently discovered that the original SCI notation was much close to that of SmallTalk than LISP as we had believed for over 10 years.

  • @MusicallyInspired said: http://www.youtube.com/watch?v=goGXW2hzUVI
    http://www.youtube.com/watch?v=sf09eXkZiNo
    :)

    That won't happen because all the source code for anything Sierra-related was trashed when Sierra was first bought-out by CUC.

    Where did you read about the source codes being trashed?

  • @MusicallyInspired said: http://www.youtube.com/watch?v=goGXW2hzUVI
    http://www.youtube.com/watch?v=sf09eXkZiNo
    :)


    Brandon, I somehow managed to miss the links the first time around. This remake looks absolutely beautiful and extremely authentic! Truly impressed. Will it be a 1-to-1 remake? (Hoping it is.)

  • http://kingsquest.wikia.com/wiki/King%27s_Quest_II:_Romancing_the_Throne_SCI
    There's some info about the project. It appears to still be in production, or it was atleast in january. The article states, that the plot won't be changed, but some scenes, like intro, will be extented.

  • @tomimt said: http://kingsquest.wikia.com/wiki/King%27s_Quest_II:_Romancing_the_Throne_SCI
    There's some info about the project. It appears to still be in production, or it was atleast in january. The article states, that the plot won't be changed, but some scenes, like intro, will be extented.

    You do realize that the author of this remake can be found three posts above yours? ;)

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