NOTE: It's a little long! :)
Now I know we all love and are looking forward to the wonderful, "Jurassic Park: The Game". Otherwise we wouldn't be on here discussing and analyzing the JP movies and related medias themselves. But every time I see a site posting up something JP:TG related and it has a comments section, you tend to see a lot of negativity and criticism to the game and how it's being developed or shown.
So far the only arguments are:
*Wrong Type of a Game (IE:Interactive Adventure)
*Wrong/Bad Gameplay (IE:QTE)
*Copying Heavy Rain
*The standard variants of: This Game ______ (Sucks, Is Bad, Is Sh!t, Is Crap, etc.)
Question is, how would you even respond to this (Not that you really should, cause they'll ignore you). You know stating these things won't change their minds. But why do you think they keep repeating these statements?
My personal opinions:
*Bad Graphics - To allow for the most time for developing and getting the game out, Telltale managed to update their engine as best they could without sacrificing time to make the game's core gameplay and designs as best they could. In addition, great graphics does not always mean great gameplay.
*Bad Animation - Because of it not being a high budget game (IE: Call of Duty, Halo, Mass Effect, Force Unleashed) the animators are doing the best they can within the time and effort given as mentioned above. It's not like they have a mo-cap studio either, they make do with what they can.
*Wrong Type of a Game (IE:Interactive Adventure) - Some of the people who state this are then asking for a sequel to a past JP game (IE: JP:OG), which isn't bad. But it couldn't be more perfect to have an interactive adventure game that parallels the experience in the movies.
*Wrong/Bad Gameplay (IE:QTE) - You couldn't get a more perfect formula for a game based on a movie. You've got the cinematic aspect with player input through the manipulations of varying prompts and triggers. Not only this, Telltale even rewards the player for failing by bringing forth an entertaining demise so the play will never be frustrated.
*Copying Heavy Rain - Well the developers already stated that they would draw inspiration from Heavy Rain, so this one seems attributed to ignorance of research.
*Looks Boring - First off it's a demo, this is only one small segment out of a much larger game, not everything it going to be like this. These people judge because they didn't want to play a JP game in the first place that was an FPS with high-end graphics. These are the COD generation of preteen-teen games who are adrenaline junkies with ADD complexes who need constant action/violence on the screen. In their world if it's not the aforementioned criteria, it is boring.
*The standard variants of: This Game ______ (Sucks, Is Bad, Is Sh!t, Is Crap, etc.) - Again this can be attributed to judgment by a demo and the aforementioned audience of today's youth in gaming. This isn't to say every teen is like that, but a vast majority of kids are and if you've been online in say Xbox Live or PSN you would encounter such an example. Everyone is entitled to their opinion, but it appears that some opinions should not be taken into account when research and lack of analysis brings forth a one sentence judgment of such.
I enjoy the FPS genre a lot (Especially Halo), but I also love other types of games as well. I don't feel that JP:TG is any less better than those types of games. But it's once we actually experience the games for themselves with no bias that an appropriate response can be developed. I'm not here to say that Jurassic Park: The Game will be the best Jurassic Park game out there; I hope it will be, but I can't have a final judgment yet. So far, everything I've personally seen from the Gameplay to the Concept Arts and Videos all imply a group who are as passionate about Jurassic Park and Games in general that are trying to develop a "definitive JP game". But we'll just have to wait and see how it actually turns out.
I also have to note the level of criticism and feedback from fans that Telltale seems to be listening to as well, which is a key aspect in appealing to the buyers/players of the game. Here's hoping it all not for naught.