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BTTF Ep. 5 OUTATIME Discussion & BTTF Game Review

posted by MichaelJ Fox isAntarctian on - last edited - Viewed by 10.3K users

Well ya post stuff. Be all cool and smart and able to think through multiple time spectrum things in order to disprove other peoples theories. Ya...

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  • The game is a good adaption of the movies. I really liked it.

    Although for my taste there were too many timejumps, especially towards the end. overdone a bit...

  • The episode got to be pretty good from 1876 and onwards.
    That was a good puzzle in the saloon, with great ambiance. The only thing that drags it down is the awkward camera angles by the window and the fact that you couldn't walk over to the ladder in the narrow walkway behind the bar.
    The Delorean chase puzzle was very clever. Again there was good ambiance and like the saloon puzzle there was a degree of suspense we haven't seen too much in these 5 episodes.

    But there are many things that unfortunately make it a sub-par product.
    First, my thoughts on the puzzles:

    The first sequence is in essence just a movie with the only respite being chasing down the accumulator. And there all you do is run after it and climb the lamp post and use timing to grab it. That's not a puzzle, it's not even worth interrupting the collection of cutscenes just to click through that.

    Another thing that bugged me is that I was trying to figure out "How to get these tickets so I can get through the turnstyles", and then I get very disappointed when all I had to do was...choose the right dialogue option and she just gives them to you. No unlikely combination of everyday items or unconventional puzzles involved.
    Puzzles that are triggered by dialogue or puzzles that have you click on one thing to start an event are generally so by bad design, and there are quite a few of those.

    There are a few glitches/bugs in the game as well; I got a glitch in the glass house: I magically teleported from the first to second floor and couldn't get out so I had to reload.
    And the hat you have to put on the cactus; I was looking for it and it turned out it was lying on the ground way off the location where Edna placed it. And yet in the little cutscene when Marty picks it up it is in the correct location.
    In addition to this there are a ton of invisible walls in the expo hall, very annoying to have to deal with that in addition to the bad camera angles.

    Graphics-wise I have to say I'm very disappointed. The lip-synch is bad enough, but the animation of the characters walking and talking is laughable. The animation is so robotic you'd think the game actually was created in 1931. And that's no exaggeration. There is just no effort put into this aspect.

    And I also want to poke holes in the actual story line. When Edna took the time machine, she went back and burnt down Hill Valley in 1876, right? And somehow the whole city magically disappears? Look...if Hill Valley was burnt down then there wouldn't be a whole bunch of nothing there, there would actually be ruins. It's impossible for there not to be remnants of the former Hill Valley. You can't erase everything.
    And where would people live? You telling me they wouldn't rebuild? Surely there had to be settlements and people at the very least.
    And Edna just supposedly goes nuts and abandons a working time machine, never to use it again? Yeah right. I don't think that story line was very well thought out. You sacrificed too much realism for the sake of convenience there, Telltale.

    So that's my view. The ending was decent and there were some good moments with puzzles and good dialogue that actually were well designed. But a few good points cannot excuse the majority of the season that has undeniably been a complete failure.
    I really hope that Telltale have learned from this and that they are actually clear-headed enough to see their own mistakes and where they went wrong in this endeavor.
    I'd say learn from your mistakes and put this game in the past where it belongs now. Take the good aspects and use it to make better games in the future, avoiding the pits you stepped into in this project.

  • At the very end of the game after the credits.. TO BE CONTINUED.... Pops up!!!!!!!!!!!!!!!!! does this signal a green light for a season 2?

  • @asyncus said: any gamer even a fan would tell you that


    Wrong.

    I liked the series, even though it wasn't as strong puzzle wise. The writing, voice acting and the plot itself were fantastic though. And I'm both a gamer AND a huge BTTF-fan.

  • @Laserschwert said: Wrong.

    I liked the series, even though it wasn't as strong puzzle wise. The writing, voice acting and the plot itself were fantastic though. And I'm both a gamer AND a huge BTTF-fan.

    This, other then the bugs and such, I enjoy it, but you know, these people who complain about it such as that, I'm going to LOVE and TOLERATE the s**t out of them, mainly cause it's their opinion.

  • @jaispeed2011 said: At the very end of the game after the credits.. TO BE CONTINUED.... Pops up!!!!!!!!!!!!!!!!! does this signal a green light for a season 2?

    Who knows....the first film has this at the end.

  • @Immamoonkin said: If you go back and pay attention to the little details in the first game, you'll see the answer to your first question.

    As to the second question, Doc explains it right there. The timestreams need to catch up.

    With what exactly is the timestream catching up. What happened that would negate this DeLorean out of existence?

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