I started playing the game with hint level on low.
I figured hey im not an idiot, I dont need hints, and it will make the game longer.
But pretty much all the puzzles were click on everything and it just works.
I progressed so fast doing that. But it's not really playing anything.
It was just clicking random stuff, and wondering afterwards
"Why that way? There were other solutions, but the game wont let them work."
When I replayed the game, I set the hint level on high, because I heard there is more dialog.
I always waited for Doc or Marty to speak what is on their mind, and well the game actually makes sense.
The gameplay is actually somewhat fun like that. But the joke is you actually progress slower doing it like that, then just randomly clicking stuff.
So was the game only made to make sense with high hint level?
And if so why even bother adding a hint level? I'm confused.