So much talk about all these King's Quest games. But nothing about KQIII! The timer was one of the craziest, best innovations ever in a game, for me. Maniac Mansion and KQIII are on equal footing in this respect. Whenever I played MM I was always afraid I was going to take too long or run into Edna or do something to get thrown into the dungeon. There was always that sense of mild dread even in the midst of the humor. But KQIII had the same effect. I still feel terrified leaving the house and wandering down into town while Manannan is sleeping. That's something I really like about these games, was that feeling that something was waiting. I'm not a big fan of dead ends, but I'm fine with deaths for the most part. And I never minded if I blew it taking too much time wandering around because half the fun was having to put everything together in time.