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Dear Telltales in regard to King's Quest

posted by AdventureGamer on - last edited - Viewed by 584 users

Dear Telltales,
I am excited for the upcoming King's Quest game you are making. You have done a wonderful job with Back to the Future, Strong Bad's Cool Game for Attractive People, and with Tales of Monkey Island. I have been most impressed so far. However, I only hope that I am just as impressed with King's Quest. I have on request. Please DON'T make the new King's Quest game like KQ7. I beg you not to make it overly silly (somewhat silly, like the previous six is great, though), or like a bad Saturday morning cartoon. And if you put Rosella in it, have her be a strong female lead, and not a little brat like in 7. I hope that this new KQ game you are all working on will be just as good as four through six, or at least as good as one through three. I would mention for you not to make it like MOE, or 8 as it's also known, but I don't have any fear that you guys will go that route. Therefore, I'm begging you not to make it like 7. I hope to see a great KQ game, similar to what we got in tone in the original 1 through 6. Thanks for all the good work you do, and I hope you take this letter into consideration.

15 Comments - Linear Discussion: Classic Style
  • Also, don't make it in the style of Back to the Future, Jurassic Park, or really any of the adventure games you've made to date.

  • @Lambonius said: Also, don't make it in the style of Back to the Future, Jurassic Park, or really any of the adventure games you've made to date.

    Hey now! I loved Back to the Future. I thought it was an incredible gaming experience. I loved the story-line and enjoyed the gameplay. But, back to King's Quest.

  • A strange opinion you have there, but whatever. The story wasn't the best in BTTF and the gameplay was dirt easy and only a hair above non-existent. I honestly don't want King's Quest to be all about story in its next iteration anyway.

  • Honestly? Maybe it shouldn't be like KQ7 in terms of artstyle and writing, but I wouldn't mind if it had the same gameplay philosophy. (i.e.: No unwinnable situations, but still lots and lots and lots of ways to die.)

    I love the old Sierra adventure games, but those "eat the pie and you're fucked" moments probably wouldn't sit well with a modern audience. I'm definitely not saying Telltale should tone the game down to the point it's impossible to fail, but going in the opposite direction and copying the old games' difficulty as closely as possible wouldn't be much better.

  • @RAnthonyMahan said: Honestly? Maybe it shouldn't be like KQ7 in terms of artstyle and writing, but I wouldn't mind if it had the same gameplay philosophy. (i.e.: No unwinnable situations, but still lots and lots and lots of ways to die.)

    I love the old Sierra adventure games, but those "eat the pie and you're fucked" moments probably wouldn't sit well with a modern audience. I'm definitely not saying Telltale should tone the game down to the point it's impossible to fail, but going in the opposite direction and copying the old games' difficulty as closely as possible wouldn't be much better.

    RAnthony, you took the words out of my mouth. I couldn't stand how in the old King's Quest games you could forget something or misuse something and then be screwed much later on. That really did suck. Those moments should be left out. I do, like you, think they should keep death in it, though.

  • I'm certain they will have death in their kq game... It should be pretty funny if they add the old kq puns to go along with them.

  • I'll take KQ7 over BTTF any day and every day. While I'm not fond of KQ7's cartoony style, at least it had interesting gameworlds and fun puzzles requiring exploration and thought. A trivially interactive content-delivery system like BTTF would not begin to do justice to the KQ legacy.

  • I'm fairly certain the new King's Quest will not feature walking deads or unwinnable states, the backlash would simply be too high. But I think everyone asking for exploration, interactive world and puzzles that aren't no brainers are doing the right thing. Telltale's currently heading in the wrong direction with their last games, one that's completely alien and incompatible with what King's Quest and titles from that time period were all about and what made these titles great and memorable.

  • @MusicallyInspired said: A strange opinion you have there.

    I don't see why it's a "strange" opinion just because it's different to yours. I absolutely loved BTTF. It's the only Telltale game I've played all the way through (I briefly played the first episode of Tales of MI, Sam & Max Save the World, and Strong Bad, but none of them hooked me like BTTF did).

    I agree with some of the other posters here -- deaths in KQ are funny and great. Unwinnable scenarios always sucked. I would definitely go with the KQ7 approach: no unwinnable scenarios, and death always unwinds you to the point just before you screwed up (so you can try things without having to remember to save every four seconds). The Adventure Gamers interview suggests that that is what Telltale are planning:

    A good trick for us will be to preserve those elements of peril, challenge, and yes, death, but also hopefully do something to address the frustration that unfortunately tended to come along with them all too often and alienate some of the players (maybe if the game just saves and hits “restore” for you automatically that will be enough).

  • It's not like I insulted you or said your opinion was stupid and wrong. I said it was strange because many people here believe that BTTF was the worst title TTG made (until Jurassic Park came along). That's all.

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