Ok, after all the complaints here on this forum about difficulty levels and how the other episodes have been "too easy" (especially the early ones), I'd have to say that Episode 6 was a definite return to the "old skool", edge-of-logic, 'I'm completely stuck' territory.... Is this what people wanted?
I personally think it was too hard. It didn't spoil the game for me because I knew it was the end of the Season and I was up for anything, but if all the games had been that hard, I don't think I would have bothered. Wandering around being stuck, randomly trying things, is NOT fun (I'm sure Dave Grossman would agree). I ended up looking at hints on this forum about three times... Simply because I couldn't be bothered being stuck any longer.
I didn't notice that the bowling ball was resting on a "spoon" for instance. It made sense to me to use Bosco's "Earthquake Maker" to knock the bowling ball onto the switch... except Sybil wouldn't buy the US. Maybe scare her with the rat? Maybe scare Bosco's Mother with the rat? No.... I got completely stuck.
The same goes for Max's stomach (although the solution was pretty ingenious) and the final "battle"... (I needed the hint to sabotage another trick whilst being on another).
So, what did everyone feel about this new difficulty level? Did anyone here actually complete the game without looking at ANY hints? Do some people wish that all the episodes were this hard... or do many people think that this one was just a little too much?