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Replay Games Kickstarter / KQ/SQ/LSL Rights

posted by jonathanfrisby on - last edited - Viewed by 1.8K users

Bit off topic, but someone from Replay Games mentioned trying to get the rights to King's Quest in their Leisure Suit Larry Kickstarter comments. Also SPACE QUEST!

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Replay Games about 1 hour ago
@Perdition - we're way ahead of you!! Scott is ready to jump on board, we already spoke to him. Mark, however, can't since he works for Foundation 9, a developer / publisher and he would have a "conflict of interest" as he put it. Having said that, however, the last game, Space Quest 6, was all Scott & Josh (no Mark Crowe involvement) so we think we can hold pretty true to the SQ franchise with those two geniuses on board. We're in the middle of negotiating the rights for King's Quest as well as Space Quest & Police Quest too. :) It all depends on the success of this first game, though.....everybody wants to see how much demand is out there.
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Doesn't mean much.. Unless Telltale is passing on the franchise? They ought to jump on that before Replay gets the muppets back together!

104 Comments - Linear Discussion: Classic Style
  • Police Quest IV wasn't very 'police questy' imo... It lost the sense of humor... Felt completely different, much darker and depraved... The characters aren't really rememberable (usually you see them as pixellatede blurry masses). It might as well been a new game series altogether...

    Police Quest 5 and 6 then switched genres even!

    Space Quest and Quest For Glory you could even get away with them being sequels without the title, since the main characters are generic blonde, change uniforms every games and both series allowed the players to enter their names.

    Only in the first two AGI versions of SQ... The remake of SQ took away the character name creation option.

    A good example of spiritual sequel is the comparison between System Shock and Bio Shock series.

  • Police Quest IV was visually awful, dark and edgy in a bad kind of way, crazy anal when it came to following procedures and filling in paperworks, and I certainly preferred the traffic/police officer day to day job aspect of the first games over the clues collection and witness interrogation, but it didn't feature Lytton or Sonny. I'm not saying it was a good game, but it was still a Police Quest game. Police Quest is about following police procedure to the letter, it doesn't really matter whether your character's named Sonny Bond, John Carey or Jake Ryan.

    [quote][quote]Space Quest and Quest For Glory you could even get away with them being sequels without the title, since the main characters are generic blonde, change uniforms every games and both series allowed the players to enter their names.[/quote]

    Only in the first two AGI versions of SQ... The remake of SQ took away the character name creation option.[/quote]

    I know, and the beauty of it is you can play it "we were so faithful we brought back this aspect from the old games", and you know full well what any fans of Space Quest will name their generic blonde haired space janitor after, and you're not infringing on anyone's trademarks and copyrights.

    Really, the main difficulty is staying away from Monolith Burger, Starcon and Vohaul, away from Erana, Ad Avis, Liontaurs, Kattas, Spielburg, Shapeir and Mordavia, away from Sonny, Lytton, Daventry, the Green Isles... while understanding all the subtleties of the originals and remaining faithful to their style. But if you can do that, and we know just how huge the fanbase for remakes and fangames is, how many download they gather, you could earn a living out of making the games that you like to make and you like to play.

    Remakes would still be a financial dead end for indie adventure games designers, but "non copyright and trademark infringing spiritual sequels" fangames would not. And we know the lack of financial reward tend to be a killer when it comes to these type of games. When you can ask for donation, create kickstarters, quit your day job after a couple of success under your belt and work on these games full time, things are very different.

    Man look at the time, I should have tried to catch some sleep an hour ago.

  • We've had remakes already...Why not sequels?

  • Well in their kickstarter page it says they would like to do new Larry game but Codemaster ( who own the rights ) wants to first see if there is any interest for Larry and they want replay games to prove themself first with a remake. Also the thing about them being in production of Larry and just jumping in on Kickstarter for more money is a lie.

    Well more info on all this for those interested is here. Also some nice Stories about Sierra days

    http://www.youtube.com/watch?feature=player_embedded&v=d5zom_UtgRE

  • Asking the creator of Leisure Suit Larry to "prove himself" before "granting" him the rights to his own series = EPIC FUCKING FAIL.

  • Doesn't sound like they're talking about making Al Lowe prove himself, but the studio Replay Games.

  • It's not about asking Al Lowe to prove he can design games. It's about asking Replay whether they can deliver and support a game on multiple platforms and generate a profit from the Larry franchise. It's a legitimate question.

  • @Anakin Skywalker said: We've had remakes already...Why not sequels?

    Well for one thing remakes are WAY cheaper to make because pretty much all of the writing and general game design is already done. Unless you add/change lines or add some new locations you're basically starting right off the bat with a complete game design to work on. That saves a TON of work in the development cycle.

  • @thom-22 said: It's not about asking Al Lowe to prove he can design games. It's about asking Replay whether they can deliver and support a game on multiple platforms and generate a profit from the Larry franchise. It's a legitimate question.

    Indeed. While I am a pledger, it's still a valid question to ask: can they really deliver quality product. The game might end up sucking big time and tarnish the rest of the fame Larry had after Lovage trumped it to the ground.

    Only thing I can do is to hope, as Replay has a lot hanging from this. If they fail the company will most likely fail as well.

  • its all going to depend on the amount of money they get.. they have all the right elements needed to make a great game.. They have Al and Josh to write, and they have some pretty decent artists and background artists.. But all that will go to waste if they do not have the money to actually make the game.

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