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Curse of Monkey Island Special Edition

posted by Noname215 on - last edited - Viewed by 6.2K users

I would kill to see this made. Who is with me?

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  • @Jennifer said: We never saw the complete innards of the giant monkey robot. The caverns are probably still in there, and the exit to the river of lava could be through the robot's exhaust valve.

    No. When Guybrush goes into the Giant Monkey Head in SoMI, he climbs down a giant skeleton which is attached to it. The top of the spine is attached to the back of the Giant Monkey Head, so the monkey robot's head in EMI has no room to be attached to any sort of robot body, because the skeleton is in the way. Nevermind whether the caverns are still there or not.

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  • Yh but the Ultimate insult might have changed the insides with its magic...Its a stretch but hey its as good as any other answer.

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    Jennifer Moderator

    @Chyron8472 said: No. When Guybrush goes into the Giant Monkey Head in SoMI, he climbs down a giant skeleton which is attached to it. The top of the spine is attached to the back of the Giant Monkey Head, so the monkey robot's head in EMI has no room to be attached to any sort of robot body, because the skeleton is in the way. Nevermind whether the caverns are still there or not.


    The monkey skeleton could be just decoration (LeChuck seems like the kind of guy who would decorate his lair with skeletons just to spruce things up, he did want to turn Guybrush into a skeleton chair after all). If the monkey robot was laying in a horizontal position, this theory could still work.

    Alternately, the whole cavern is full of voodoo power, it's possible that the whole cavern thing could have just been a voodoo induced hallucination (which would also explain why a voodoo head is needed to navigate the caverns).

    That said, my ultimate wish is for a special edition of Escape From Monkey Island that addresses this. I've mentioned this before so I'll just quote myself:

    @Chyron8472 said: I always thought it would be cooler (and fit in better) if the giant monkey came out of the ground as a full skeleton, and then the voodoo magic caused its boney body (and head) to be encased in metal.

  • In a series full of goofy and anachronistic jokes, I've never really considered a giant monkey robot to be that out of place. Have you not heard the list of equally anachronistic and silly optional things that Stan's boats come with? I don't know why people have such a problem with it.

  • @BlankCanvasDJ said: In a series full of goofy and anachronistic jokes, I've never really considered a giant monkey robot to be that out of place. Have you not heard the list of equally anachronistic and silly optional things that Stan's boats come with? I don't know why people have such a problem with it.

    It's one thing to have present day technology in the universe, it's another to have sci-fi tech. Next you'll be saying that it would be fine to have an X-Wing in a Monkey Island game! Ha!

    monkeyislandcameo.jpg...Oh

  • It's a number of things that don't fit that make the robot all the more annoying.

    1) The carnival is completely missing with no explanation why
    2) It destroys the Giant Monkey Head--the most mysterious and iconic artifact in the first game--in favor of an eyerollingly dumb looking robot.
    3) The robot looks nothing like the Head, adding to a WTF feeling
    4) The body being underground is a stretch as there is little to no room for it in the first game (and for it to be horizontal doesn't fit because you lure the monkeys underground to work it) -- again, adding to WTF
    5) It is powered by Toothrot's gubernatiorial seal (linking the robot to another terrible retcon.)
    6) The other Monkey Island games have modern anachronisms, but the robot is a futuristic one (the X-Wing is a reference to another Lucasfilm property so it's different, plus it's less in-your-face)
    7) Other Monkey Island games are littered with anachronisms, while EMI's entire plot revolves around and is completely dependent on them, throwing the balance of piracy to mystery to anachronism completely out of whack.

    etcetera.

  • There is an explanation. If you talk to Murray, he tells you that LeChuck blew it up in a fit of demonic rage. And then Murray goes on to say that he thinks LeChuck was just colossally embarrassed by the whole thing because an evil plot that consists of cotton candy and theme park rides isn't really all that evil in Murray's book.

    Also... it was kinda the point for Escape to have anachronisms. I mean, you have a guy trying to de-piratize the Caribbean by turning it into a giant tourist attraction. The anachronisms fit in with that because it shows everything being distinctly less piraty and more modern Caribbean. If you subscribe to the theory that Guybrush is a kid playing make-believe, this is the intrusion of what the Caribbean is today on his delusions of what he really WANTS the Caribbean to be.

  • @Chyron8472 said: It's a number of things that don't fit that make the robot all the more annoying.

    1) The carnival is completely missing with no explanation why
    2) It destroys the Giant Monkey Head--the most mysterious and iconic artifact in the first game--in favor of an eyerollingly dumb looking robot.
    3) The robot looks nothing like the Head, adding to a WTF feeling
    4) The body being underground is a stretch as there is little to no room for it in the first game (and for it to be horizontal doesn't fit because you lure the monkeys underground to work it) -- again, adding to WTF
    5) It is powered by Toothrot's gubernatiorial seal (linking the robot to another terrible retcon.)
    6) The other Monkey Island games have modern anachronisms, but the robot is a futuristic one (the X-Wing is a reference to another Lucasfilm property so it's different, plus it's less in-your-face)
    7) Other Monkey Island games are littered with anachronisms, while EMI's entire plot revolves around and is completely dependent on them, throwing the balance of piracy to mystery to anachronism completely out of whack.

    etcetera.

    Yeah. I guess. For one, none of the games are all that continuity-conscious so to have a problem with something from game four just because it doesn't fit in the screen we saw in game one is ridiculous. There are lots of things throughout the series that don't line up perfectly with each other. That's because it's a goofy comedy. It's like Airplane or The Naked Gun - jokes are more important than continuity.

    As for the anachronisms, that's just a matter of degrees. If it's ok to have porthole defoggers, neon signs, elevators, electrical stage lighting, vending machines, and an entire 20th century amusement park, then I think it's ok to have a robot.

    Your real problem is best summed up at the end of your second complaint. You just think the idea of a giant monkey robot is stupid, period. That's fine. Go with that. Own it. But don't try to make it sound like it's stupid only because it doesn't fit in with all of the other equally silly elements in Monkey Island.

  • Well, it's not happening now that LucasArts is dead.

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