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Gameplay Suggestion

posted by Square-Bubble on - last edited - Viewed by 266 users

I hadn't really thought about this until early today when my friend tried playing episode one, but the gameplay is unfairly biased against those with dyslexia.

Don't get me wrong, I love how some of the decisions have to be made quickly before you can properly consider all of you option properly, but my friend was sometimes struggling to even read one of the options before time almost ran out and often ended up choosing blindly.

My suggestion would be for there to be a short paragraph (either a stock nonsense paragraph designed to test reading speed or a bit of information about the game world) at the start of episode one, with the instructions to read the paragraph as quickly as possible and to press a button once the player has finished reading. The time taken can then be used to calculate how long the player should be given to make decisions throughout the game and slow/quicken the current game speed accordingly.

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  • @Square-Bubble said: I hadn't really thought about this until early today when my friend tried playing episode one, but the gameplay is unfairly biased against those with dyslexia.

    Don't get me wrong, I love how some of the decisions have to be made quickly before you can properly consider all of you option properly, but my friend was sometimes struggling to even read one of the options before time almost ran out and often ended up choosing blindly.

    My suggestion would be for there to be a short paragraph (either a stock nonsense paragraph designed to test reading speed or a bit of information about the game world) at the start of episode wrong, with the instructions to read the paragraph as quickly as possible and to press a button once the player has finished reading. The time taken can then be used to calculate how long the player should be given to make decisions throughout the game and slow/quicken the current game speed accordingly.



    You're right but.. One people couldd exploit it, and really what games these days do people actually make friendly with people with disabilities. But it would be good if they could add something like this.. But I don't see it hapening.

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    puzzlebox Telltale Staff

    That's a neat idea! Something like that might also be useful for people speaking/reading English as a second language.

  • I'd just make 2 modes. Mode 1 be the normal faced paced decisions kind of idea, while mode 2 is unlimited time. That way your friend could play the game, the regular players can play how they want(faced or slow paced now) and we don't have that reading idea, which sounds good, but I could see that screwing up real fast.

  • This sort of ruins the whole quick thinking on decisions imo..

  • @ruairi46 said: This sort of ruins the whole quick thinking on decisions imo..



    Yeah, but if someone wants to take their time and way out the decisions OR are disabled like stated above, this choice would be there for them. We wouldn't force anyone to use, it would be like the notifications or having the select-able bubbles show up at long range, just a little tweak you can choose what to do.

  • @ruairi46 said: This sort of ruins the whole quick thinking on decisions imo..



    If you truely read the paragraph as fast as you could, then the gameplay would still be very fast for your level of reading, you'd still be having to make fast decisions, you still may not have completely enough time to read all of the options (I know I occasionally haven't, or a least not carefully - scan reading. And I'm a reasonably quick reader) but you at least wouldn't by just randomly hitting a button so that the timer doesn't run out just because you read slower than most - not because you reason slower than most.
    Also, I realise that people would be able to cheat, but hey're only really cheating themselves, and if that's how they want to play then let them, I mean, games are for our own enjoyment primarily.

    Also, dyslexia is a pretty common disability (and there's also the non-native language perspective, that I hadn't thought of -thanks puzzlebox c: ) and games, although perhaps inadvertently are pretty good at catering to those with dyslexia with the increased presence of voice acting in games and the ability for the player to decide the text speed where there isn't a voice.

  • @Gman5852 said: Yeah, but if someone wants to take their time and way out the decisions OR are disabled like stated above, this choice would be there for them. We wouldn't force anyone to use, it would be like the notifications or having the select-able bubbles show up at long range, just a little tweak you can choose what to do.



    Id like this to be there, but then I wouldent. I don't like the fact that if players wanted to they could take the easy way out.

  • @ruairi46 said: Id like this to be there, but then I wouldent. I don't like the fact that if players wanted to they could take the easy way out.



    Then you should all ready be mad that its incredibly easy for people to find everything in the area and not have to search for them thanks to one option ingame. Plus just because you get slightly annoyed that this is an option, doesn't mean it shouldn't be in the game.

  • @Gman5852 said: Then you should all ready be mad that its incredibly easy for people to find everything in the area and not have to search for them thanks to one option ingame. Plus just because you get slightly annoyed that this is an option, doesn't mean it shouldn't be in the game.



    I was just sharing my opinion I wouldent shout hate if it happened. Also certain scenes just wouldent work.. because they carry on talking while you can choose your option. Such as the scene with duck getting thrown out, otherwise there would just be a really awk silence in a really important argument.

  • I think it's a good idea. And who cares if people exploit it? It's their game, if they want to screw their experience that's fine. Play your game as you want, but try to shut out as few people from a fun experience as possible.

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