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Raise the difficulty in next season?

posted by Chanut_N on - last edited - Viewed by 646 users

I love the game after all it's 20 bucks so I am not going to complain anything.

Actually it's a suggestion. Would the game be bettter if it's more difficult?
The most hardest part so far from ep1-3 is that shooting part but it's not really difficult anyway.

Should the puzzle be more complex?
Should the shooting be more intense?

Your opinion?

35 Comments - Linear Discussion: Classic Style
  • I know is just me, but EP3 took me 4 hours to complete because I expected it to be harder.. I spent (wasted) more time searching, expecting things to be harder than they were. The shooting part kicked my ass (proably got killed 15times) because I saved Doug in EP 1 so not only did I have to shoot the bandits, but I also had to shoot the zombies coming in from the right and left.. If you saved Carley in EP1, you just control her shooting on the left side then ya done.

    I would NEVER goto youtube to try to solve a puzzle or figure out how to get past a certain scene.. that would ruin it for me. I'd rather get frustrated and cuss than (IMO, cheat)..

    I thought the Puzzle system was hardest in EP1 when trying to get the pill's for Larry, because you had to gather basic items like the photo, Axe and remote but dont really realize it til you have them.

    I just thought in EP3 at the train, with all the different tool's, each one would be needed for a specific use.. Kinda like I was expecting it to be harder than it was, which in turn made it harder!

  • The difficulty seems about right. The puzzles seem reasonable, not overly like "game" puzzles. TWD is about making choices, not action.

    If anything, the action sequences seem out of place. For example, I found it very odd that I didn't seem to have limited bullets or need to worry about how many shots I fired. TWD seems more like a game where the choice is whether to use the bullet (and not have it to use later) than aim it as the player.

    Quietly taking out the zombies in the motel seemed about right. There were limited resources, and it was about finding a way to do it.

  • And how many people were repeatedly zombie chow in the train station?

  • No thank you. I hear the main idea of the games is not about gameplay and difficulty, but the decisions that you're forced to make in each episode.

  • @Cyreen said: And how many people were repeatedly zombie chow in the train station?

    I know I personally died at least 40-60 times during that sequence. I didn't count the bandit shootout but I died a lot there as well.

  • i have never been more frustrated in recent memory by anything other than the QTE's in Jurassic park (in the end i would just bash wasd and the cursor keys as fast as i could and it would work fine unless it was the timing ones) , if they increased the difficulty of them by adding more keys to press in time and timed button presses, i couldn't enjoy any of the rest of the game properly because i will be dreading another QTE.

    i think the puzzles could be more advanced or difficult but only if it is done correctly, i got sort of stuck in episode 1 but that was because i didn't want to leave larry in case he died, if someone (maybe lilly) had said "you should go quickly, you may find something to help larry" i wouldn't have got stuck, and it would be the same with more complex puzzles, as long as they make sense story wise and are actually logical, not use rag on drain, that clogs the drain, that makes a mouse run out, that scares a lady, that runs into a bird cage which releases the bird, that drops a feather which you use to tickle a barber that cuts off a lady's hair that you use as a disguise to trick a guard into firing a cannon, which was your goal from the start, puzzles can be more complex with out being ridiculous.

    i like FPS shooters but TWD game isnt an FPS the shooting part didn't need to be hard, but i did feel cool when i hit every shot and totally saved everyone (or so i thought) but i dont really see how they could make it harder (and still look good) without a new engine unless they made them intensely annoying/hard QTE's and as i said i hate them.

    @LadyJ said: I know I personally died at least 40-60 times during that sequence. I didn't count the bandit shootout but I died a lot there as well.

    i died quite a few time in the train station, but i wouldn't say it was because it was hard it was just badly done

  • Can someone tell me what was so difficult about that part on the train station? I got it right the first time, and I don't quite understand what exactly is the problem people seem to be having at that part...

  • @Viser said: Can someone tell me what was so difficult about that part on the train station? I got it right the first time, and I don't quite understand what exactly is the problem people seem to be having at that part...


    It was like the above poster said it wasn't hard, it was badly done. For me, on the PC the controls were just about inoperable. The kill zone was nearly impossible to highlight and hit within the split second timing the game required. I spent a lot of time figuring out that the controls weren't setup right, then I came to the boards and got some help but even after that, there was literally only a fraction of a second left to make the hit happen.

    Not only that but to me it seemed like there was a lag in the time that it took for the kill zone to even become an option...and that was critical. And no, my video specs are up to snuff...I think it was just clunky.

  • @LadyJ said: It was like the above poster said it wasn't hard, it was badly done.

    Yes I agree I played the game on PS3 and I died 3 times before I figured out that It would be better to use my left hand on the right stick (aiming) and my right hand on the shoot button.

    Common sense is that left hand should be on the left stick.

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