This discussion may contain spoilers!
Sam and Max 201 - Ice station santa walkthrough
it dont feel like a sam and max episode till i silence the voices in my head by posting a walkthrough... so here is my hint walkthrough for episode 201: Ice Station Santa
- this is a step by step hint walkthrough, devided by each puzzle, and sub puzzle (do a search of ">>" to quickly get through the walkthrough to the part you are stuck on)
- you can click on each line one by one to get progressive hints, the lines marked "SOLUTION:" are more or less a step by step direct solution to that puzzle... only click these if you are hopelessly stuck
(please note that when you have access to multiple puzzles at once, i listed them in order of difficulty)
ACT 1 (Teaser): unwelcome home
>> How do i stop the robot?
well first we need to confront the ting in person, go outside...
ok, now what?
2 ways to do this... force, or talking... try shooting it, or talking to it
well force is not working, and talking to it is not helping either, now what?
you need to disable the robot somehow... do you happen to see any sort of a week spot?
that wind up key on his back looks like it... but you cant reach it, can you get higher up?
can go up to the office, but he is not facing the right way... maybe you can distract him and cause him to turn his back?
SOLUTION: talk to the robot and ask him one of the impossible to answer psilosophical questions and he will turn his back to think about the question... then you can quickly go upstiairs and grab his wind up key while his back is turned
ok... hes down for the count, what now?
go outside and look at the corpse
Act 2: Revenge is a....
look around the outside of santas compund and go inside when you are ready to get your next seneraio (keep in mind that you cannot leave the north pole for this act, everything you need is here)
>> How do i get that gun off of santa?
well he is not going to talk to you, and he is not opening that door for anyone
maybe you can find a way around?
ouside the compund there was a chimney on the roof... it does not seem to come out in the workshop does it, maybe it leads into santas office
good idea, but i cant get up there...
you need something to climb on, look around the workshop and talk to the elves... maybe inspiration will hit
>> How do i make the green elf cry?
SOLUTION: talk to him using both max and sam and eventually you will find something that will hit him good and make him sad... when he is done, pick up the watering can of elf tears
>> ok i have the elf tears, now what?
they make plants grow to a tall huge size, know of a situation where that ability may help?
SOLUTION: use the elf tears on the tiny topiary to make it large enough to use as a ladder to the chimney
>> ok i am in the office, now what?
you cant get close enough to santa to get the gun off of him still, but you can look around his office to some degree, maybe there is something in here that may shed some light on why he is gone crazy
there is a parchment on the podium near the fireplace, have a look at it...
Act 3: the fore horsemen
so santa is posessed by a demon... and we have a conveinant set of instructions to help, who would have thunk it?
>> so i need a record and four dolls, how do i get them?
>> lets take care of the record first
this is the easiest one to get, it is in santas office, on the shelf in the back
>> so where can i find the 4 horseman figures?
those dolls are part of a toy set, it is possible that santa gave them all out as gifts... go talk to the elves
you can now use the car and go back to the street, look around and it should not take long to find all 4 figures
>> 1st Horseman figure (C.O.P.S.)
the cops are offering this one as a custom part for your car...
Um, where are the cops this time?
they are in the garage next to stinkys diner
they want you to take a driving challenge first to earn it
this one is quite self explainatory... just run over 30 torture me elmers
ok i did it... where is my prize?
well they gave it to you as an upgrade for your car... check the desoto for it
>> 2nd Horseman figure (Jimmy two teeth)
jimmy has this one... it is the trophy he won while boxing
ok, where is jimmy?
he is the the remains of the maintron 9000
he wont give it up? and i cant get in there to him to beat it off him, what gives?
despite the maintrons size neither you or max can fit inside it...
you need to find something to go in there and do your dirty work for you... remotely
there is something at santas workshop that may help
SOLUTION: under the tree there is a boxing betty doll, you can use her to go in there and fight on your behalf... the controls of the fight are laid out for you,
where is jimmy, why am i fighting all these other rats?
he is the champ, you have to make your way up to him, 2 wins should make him mad enough to show himself... oh, and watch that right hook of his, its lethal
>> 3rd Horseman figure (Bosco)
Bosco has this one...
he does? where?
look around his "store" he has an x-ray over the counter of the package
ok... how do i get the package off him?
he does not know if that package is his mothers yearly bomb... we need to make up his mind for him
how do i convince him the package is harmless?
well, lets send him a bomb... that ought to make up his mind
how do i do that?
go to the north pole, and look at the gift options
there is no "bomb" that i can send to him...
does it really need to be a bomb?
just send him something that ticks
SOLUTION: select the alarm clock and use a tag from the table by the monitor to send it to bosco... then go back to boscos shop
>> 4th Horseman figure (Stinky)
stinky has this one... she is offering it as a prize for winning her trivia game
these questions are too easy
ok i think i have the right answers... but she always says i am wrong
stinky is a looser
what does that have to do with anything?
i just wanted to point out she is a looser
oh, ok... can you help me now
sure, 3 things should be clear to you by now... we need to cheat
... it dont matter what the answer should be... to her, its wrong
and... we need to trap her in a lie, have sam and max take the last possible answer
ok so how do i trap her in a lie
we need to know what the payers are going to pick, or influence what they are going to pick , and set it up so that the other 3 players vote differently from each other, so there can only be one "correct" answer for sam and max to take... i am going to have you handle each character at a time
>> how do i take care of sybils vote?
she is not easily persuaded, and you are not going to change her mind about her answers
so i need to know what she is going to pick then, but she wont tell me
sybil went to college... sort of, she is smart
SOLUTION: she always knows the actual answer to the question, she picks that one
so how do i figure out the correct answer
they are all obvious questions... the answer to all of them, is in the question
>> how do i care care of the bugs vote?
in talking to him, you find out that there is only one suggestion he always likes...
and he always only picks one answer anyways...
SOLUTION: he always picks "D"
>> how do i take care of abes vote?
abe really does not have a clue...
he is very open to suggestions
SOLUTION: he will vote for what ever you tell him to vote
>> ok so now i know how they will all vote, how do i set myself up to win?
well... the actual answer is always what sybil picks... and the bug always picks "D" so that leaves 2 options
SOLUTION: tell abe to pick one of the 2 left out answers, and take the last one for yourself