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Why did Carely have to die?

posted by montesinos7 on - last edited - Viewed by 579 users

Yeah I am pretty mad about it, but I am not gonna whine and I understand she is dead. But what telltale really should do is release an alternate version where she lives, and our options seem to actually impact things. "This game is affected by what options you choose" yeah bullshit no matter what certain things happen like Carleys death. I want a walking dead special edition where she lives, I rest my case.

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  • @montesinos7 said: Yeah I am pretty mad about it, but I am not gonna whine and I understand she is dead. But what telltale really should do is release an alternate version where she lives, and our options seem to actually impact things. "This game is affected by what options you choose" yeah bullshit no matter what certain things happen like Carleys death. I want a walking dead special edition where she lives, I rest my case.


    Dude...people die. There is nothing you can do to change that in real life as well. Welcome to the feeling of powerlessness they were trying to instill in you from that moment.

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    Carley, Carley, Carley. Was I the only one to choose Doug?

    I do kinda agree with the choice complaint. Yeah, we do make some choices that KINDA impact the story, but really most of, in fact, practically all of the major events are scripted for everyone. I'd rather that wouldn't be the case.

  • that has been discussed to death on other threads. Long story short, one major decision branch would in effect double production time, and we already have enough people complaining bout the time it takes.

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    @HelloCthulhu said: that has been discussed to death on other threads. Long story short, one major decision branch would in effect double production time, and we already have enough people complaining bout the time it takes.

    Well, screw those people up the eyeball. Since when is it not common sense to want a good game, not a quick game? If this is really why the game about choices has been cut down into trivialities, then the devs might be listening to the wrong crowd.

  • @Profanity said: Carley, Carley, Carley. Was I the only one to choose Doug?

    I do kinda agree with the choice complaint. Yeah, we do make some choices that KINDA impact the story, but really most of, in fact, practically all of the major events are scripted for everyone. I'd rather that wouldn't be the case.

    *raises hand* I saved Doug.

  • @HelloCthulhu said: Dude...people die. There is nothing you can do to change that in real life as well. Welcome to the feeling of powerlessness they were trying to instill in you from that moment.

    Yes well the point is that you can never get a real choice in saving characters. They programmed it so that 90% of the characters that die, die no matter what you do. Seriously? The point is I should have been able to leave Ben behind or killed/left behind Lily before. In real life I WOULD have been able too.

  • @HelloCthulhu said: that has been discussed to death on other threads. Long story short, one major decision branch would in effect double production time, and we already have enough people complaining bout the time it takes.

    So your point is that you prefer to spit out new chapters as fast as possible instead of giving us real decisions? That is just great.

  • @Profanity said: Well, screw those people up the eyeball. Since when is it not common sense to want a good game, not a quick game? If this is really why the game about choices has been cut down into trivialities, then the devs might be listening to the wrong crowd.

    Right on.

  • @montesinos7 said: So your point is that you prefer to spit out new chapters as fast as possible instead of giving us real decisions? That is just great.


    No, my point is that that is if they did what you want and make every choice available for every single instance, the game would never come out.

    @montesinos7 said: Yes well the point is that you can never get a real choice in saving characters. They programmed it so that 90% of the characters that die, die no matter what you do. Seriously? The point is I should have been able to leave Ben behind or killed/left behind Lily before. In real life I WOULD have been able too.

    You do get to leave both of the people you mentioned behind. And you are talking about something you only realized in hindsight that they were going to be an issue.

  • @HelloCthulhu said: No, my point is that that is if they did what you want and make every choice available for every single instance, the game would never come out.

    You do get to leave both of the people you mentioned behind.

    They could have just made our choices impact the game more... anyway in real life I would have been able to leave them behind BEFORE Carely died, not after. If I had a real say in what happened they every character that died I could have hypothetically saved if this game had real choices. I am fine with characters dying, but only if it is my decisions that lead to that, not some cheap excuse so they didn't have to keep Carely and Doug in the game because I guess it was too hard for them too continue to script them double-time.

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