I have to admit I thought this particular game would have zero replay value, you know: play once and forget.
I've changed my mind a bit when I rewound EP 3 a little bit cause I felt bad for pushing Omid off the overpass. Not much has changed, but the sarcasm in Lee's words "Fine, you stay here and we go with your woman!" was worth it.
My plan was not to rewind, not to change decisions, all with attempt at making the gameplay feel as realistic as possible. I couldn't resist the urge to replay some parts of the game in order to achieve three different Clem rescue group line ups at the end of EP 4.
After completing EP 5 twice with different decision-making, I deleted all game saves - I got pissed off when Clem's kidnapper blamed me for letting Clem eat human meat (in EP 2) which I never did in any of my gameplays! Another fuckup, like with the infamous EP4 issue on Xbox 360.
So now here I am, playing the whole game again. And I have to tell you - it is fun, despite most major outcomes being identical. Obviously, I am trying to make as many different choices from my previous gameplay as possible.
Some things change and they alter the overall "flavor" of TWD. Like the decision in EP 1 to wait with Clem till it gets dark - I was like "where the hell are Shaun and Chet" and then Shaun appeared with the cop, Chet was a walker already... Hershel's perception of the whole crisis situation when he heard about Chet was so much different than when Shaun and Lee were talking about some other people. He got alerted immediately.
It's not easy making different choices all the time, though, especially when you know how things will turn out soon. My Lee this time around is making all critical decisions in the most humane way possible, whereas being a sarcastic asshole in trivial situations. The plan is not to hear a litany of wrongdoings from Clem's kidnapper in EP 5. Too bad looting the car cannot be prevented.