Hmm... Right off from the bat, I wanted some better stuff from the game engine. This is mostly my wish list from Sam & Max Season 1, but I'm not certain that all the other games use the same engine. Well, anyways, here we go:
1. Memory usage detection. I have 512 MB of physical RAM, which most of the time have less the 256 MB available. When I play the game for a long period of time, I have really low memory (about 30 MB), and most of the game is in virtual memory. It'd be nice if there could be a RAM check implemented so then the engine wouldn't stuff my RAM full when I switch rooms.
2. More character control. I'd like the standard movement keys (WASD and the arrow keys) to be used alongside with the point-and-click. The thing is that the camera always moves around and sometimes it blocks the places that you want to go to.
3. More camera control. There should be a set of keys that can be used to control the cameras. As I said, the cameras move around way too much and I could accidentally click on a door instead of picking up / looking at an object, therefore wasting time and memory. There should be three modes, automatic, semi-automatic, and manual.
4. Skip dialogs. I remembered from Sam & Max Hit the Road that you could skip the whole intro scene with a press of . That should be made available in the Telltale game engine. Also, make an option to quickly skip out of conversations (mostly have to do with erratic camera behavior; I'll do an conversation if I really wanted to, instead of clicking on someone when I want to do something else when the camera view suddenly change.