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Symbolism/Literary Devices

posted by Doctanian on - last edited - Viewed by 389 users

This game is pretty well written, and it's filled with literary devices. I made this thread because I wanted the community to help me list them all.

You know, things like Foreshadowing, Irony, Red herrings, things like that.

For example:

When you go to Clementine's house, you have to slay her babysitter, Sandra, only to assume that title yourself. That's pretty fucking symbolic.

Any other examples?

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