I know you are all familiar with and love TWD as it is, but I also partially agree with those who say that this game was more like an interactive movie than a game.
It blew my mind that this game beat out games like Dishonored and Halo 4 for game of the year. But when I thought about it, it really deserved the win, no matter what the reason. So how strong do you guys think this game could get if season 2 showed an actual increase in "game" like features?
Without straying from the initial, well set-up point-and-click gameplay with scene-to-scene activity, what if Telltale were to give us some slightly more complex options? It might even help *gasp* change the outcome of our decisions! Or at least help strengthen the illusion of choice.
For example, during the game we switch to a scene that takes place in a wide open area, like a city or a field. In the middle of it, such as when we stopped to roam around and solve puzzles with Lee in season one, we can roam around in a much wider area. Not only that, but say we're traversing this area alone, or with Clementine if she's still a little girl we need to protect. In this wide-roaming area, we can be given the option to wield and use a gun. Switching from interacting with or without a gun can change our interaction options, so we can click on the option of a phone in the middle of a street without a gun to use it, or switch to a gun and click on the option of a zombie head to interact with it with a bullet. At the end of the scene, when we've eliminated all zombies and solved all the puzzles, things like how many bullets you have left effect the outcome of the story just as much as dialogue options do. Most importantly though, again, if Clementine is a little girl we still have to protect, we can probably feel an even stronger connection to Clem if we protect her with our own skill and ability!
TL;DR, Wide open areas and active threats that can be approached multiple ways might strengthen the gameplay in TTWD if they can properly meld it with the story tailoring, but also limit this gameplay to a single, maybe two scenes, and everything else is strictly TTWD classic gameplay.
P.S. I just thought of this, but I would also love to see characters move around and be active a bit themselves while we're exploring instead of just standing or sitting around like lumps on a log.