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Did anyone feel that TWD was starting to cross moral lines for media in general?

posted by DatDude on - last edited - Viewed by 307 users

Talk about dark.

Killing a child..Duck...I don't think I've ever seen a survivial horror movie akin to the walking dead where someone had to kill a little boy, like that..

Or how about killing that starved little boy in the attic of Episode 4, and later having to bury him...

IOr having Clementine basically having to kill her dad in some respects...

I mean christ, tell tale was basically pushing some moral lines no? I'm surprised that they weren't criticized by fox news or cnn.

I guess it's sort of a blessing to be under the radar.

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  • @DatDude said: mainly because it was interactive, you the player..in control of the decisions..actually partaking in the actual interaction of killing and burying a child..even besides the fact it's just a virtual reality



    If you never felt like you were the one making decisions in a story, then you have read some rather dull books. As for the topic itself, there are actually stories that get much darker and go places movies and television simply will not go, and subjects they won't touch. It all has to do with freedom of speech...you see, people who write are not bound by money and seldom do it to make cash (unless you're already well known and or have some sort of deal) and they do not feel the need to safeguard you from reality.

    There would be zombie kids in Resident Evil and Dead Rising, and all of those games prior to Telltale's TWD if it were to really happen. This is the truth, and I'm sure the writers wanted you to feel completely immersed in this tale of this man and little girl he adopts in the zombie apocalypse. It's no coincidence that Duck is bitten, and the boy in the attic are used the way they are in the narrative structure as it all goes back to the relationship between you the player (as Lee) and Clementine. It forces you to really see what kind of danger she's in, and to relate to the situation.

    It's rather genius really. While it may not have set any standards for gameplay, it is most defiantly a new way for video games to not only mature but to tell stories that rival any film, book, or any narrative form. We're well past the point of kidnapped princesses and Roboticized woodland creatures.

    This is the beginning of a contemporary renaissance.

  • Like previously said, this is an M-rated game. For mature audiences who can handle that stuff despite the horrors it shows.

    also: if you wait a little a while before putting Duck out of his misery, he actually dies. He stops having labored breaths.

    Have you ever read The Road? its got some pretty messed up shit in it too

  • The game is suppose to be realistic. It's the the world of The Walking Dead, there is no mercy. Nothing is sugar coated and made to be okay. Its a cruel, cruel world which forces people to be in situations that they do not want to be in. Right and wrong along with morals becomes blurred.

  • The story is about extreme situations. Terrible situations. Tragic situations. It's not for the kiddies. And I didn't make Clementine kill her dad, I told her to save the bullet for something that can harm her.

    Give me a game like this that makes me sob for like three minutes before I can pull the trigger on a zombie child any day. It's got a lot more humanity than most of the games I've ever played. The entire point was that it's horrible, but if you hadn't done it, you would've doomed poor little Duck to a fate worse than death.

    TWD deals with some harsh themes and storylines, entirely fitting for the brand "THE WALKING DEAD." It's not "THE HAPPY KITTENS AND PUPPIES FROLIC IN SUNSHINE", it's "THE WALKING DEAD." Maybe they risk Darkness-Induced Audience Apathy if they keep going like this, but they didn't "cross moral lines." They presented situations and let the player deal with them. If it felt frighteningly real, that's because it's a well-told story. It causes no actual harm to anyone. If it disturbed you, GOOD. That means it brought out your humanity and made you realize that killing is hard even in the most necessary of circumstances, something Halo and God of War will never do.

    Life is hard. The game doesn't pretend it isn't. It's authentic about its storylines. I like that. This game makes me happy to live in the real world where I don't have to handle such terrible situations.

  • @Wynne said: The story is about extreme situations. Terrible situations. Tragic situations. It's not for the kiddies. And I didn't make Clementine kill her dad, I told her to save the bullet for something that can harm her.

    Give me a game like this that makes me sob for like three minutes before I can pull the trigger on a zombie child any day. It's got a lot more humanity than most of the games I've ever played. The entire point was that it's horrible, but if you hadn't done it, you would've doomed poor little Duck to a fate worse than death.

    TWD deals with some harsh themes and storylines, entirely fitting for the brand "THE WALKING DEAD." It's not "THE HAPPY KITTENS AND PUPPIES FROLIC IN SUNSHINE", it's "THE WALKING DEAD." Maybe they risk Darkness-Induced Audience Apathy if they keep going like this, but they didn't "cross moral lines." They presented situations and let the player deal with them. If it felt frighteningly real, that's because it's a well-told story. It causes no actual harm to anyone. If it disturbed you, GOOD. That means it brought out your humanity and made you realize that killing is hard even in the most necessary of circumstances, something Halo and God of War will never do.

    Life is hard. The game doesn't pretend it isn't. It's authentic about its storylines. I like that. This game makes me happy to live in the real world where I don't have to handle such terrible situations.



    Wut. But in my opinion i think that in a ZA if you had a kid... zombies dont become de attracted to them... Only if u put zombie stink on them! if the ZA outbreak happens its more than impossible that your son, lil' girl, parents, Gran and grandad and your pet - fido are going to make it onto a boat all alive and go into a magical sunset field of ponys. Im sorry but its the truth :/ if i upset you about saying in the ZA your loved ones are going to die im sorry :(

    i didnt mean to be insulting at all. but its the truth

  • I think the head shots to the zombie girls in the show is much worse than anything in the game. Carl kills his mom in the show as well.

    And the game didn't show Duck's death. The game always pulled away when it involved a child death. Clem died multiple times throughout the game if you failed to do something but the camera always switched or pulled away.

  • I honestly think it did a few times! It didn't affect me at all, though it surprised the fuck out of me when you had to shoot Duck. That's when I realized the game had some tough balls! :D

  • @trd84 said: I think the head shots to the zombie girls in the show is much worse than anything in the game. Carl kills his mom in the show as well.

    And the game didn't show Duck's death. The game always pulled away when it involved a child death. Clem died multiple times throughout the game if you failed to do something but the camera always switched or pulled away.



    The camera never pans away when you kill the walker child in the attic in episode 4.

  • Crossing a line depends on where the line is. Mercy killing suffering kids can't really cross the line if swinging little kids off bayonets like a flag and tossing little kids into a fire is okay in a mainstream film. I present to you 1:41 and 1:58 of the last Rambo movie:

    http://www.youtube.com/watch?v=ktcXN7fKiQs

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    G.Ross Telltale Staff

    I think there was a lot of concern when we were working on Duck's death about the sensitivity of the subject matter. Ultimately I think it was the emotional impact and storytelling behind the scenes that carried it through.

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