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  • I prety sure many people do this for an alternate playthrough. However I don't believe in "bad" choices in these kind of games since it's how you want to play.

  • @Tornreaper said: I prety sure many people do this for an alternate playthrough. However I don't believe in "bad" choices in these kind of games since it's how you want to play.

    Agreed!

    There are no "bad" choices only your choices and remember, the situations we're faced with are mostly bad. It's more like choosing which terrible choice to make!

  • @WowMutt said: Agreed!

    There are no "bad" choices only your choices and remember, the situations we're faced with are mostly bad. It's more like choosing which terrible choice to make!

    Well I agree the big decisions weren't designed to be bad or good, some of the smaller dialogue options definitely seemed to be slanted towards being a dumb asshole at times.

    Like after Carley listens to the radio and says she's fine (and she clearly isn't) one of the responses is "Really? Everyone's DEAD!" Also when you confront Molly about being from Crawford, you can tell her you're not interested in her life story, even though you just asked for her life story. :D

  • I don't really see the point of choosing dialogue in these games with the idea of making yourself lawful good or chaotic evil, just make decisions that reflect your personality...That way the friendships, enemies, and mistakes you make are actually yours and the characters are developing around your decisions...The downside of this is that it's hard to replay the game, as the temptation to fix the mistakes I made is overwhelming

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