User Avatar Image

Sierra multi-series License

posted by BagginsKQ on - last edited - Viewed by 370 users

http://www.adventuregamers.com/news/view/21058

Going over old reports, apparently when Telltale first announced that they just obtained the licensing to make Sierra games from Activision (which they announced at a press event in San Franscisco on Feb 17, 2011), their license included several of the games of Sierra's back catalogue. King's Quest is apparently is just the first game series they planned to work on.

Telltale has entered into an agreement with Activision, current owner of the rights to the classic Sierra On-Line adventure franchises, to create new episodic games based on these series. The first will be King’s Quest.

Seeing as it was only an initial anouncement made at the press event, they never gave a major press release on their website. They only made a single reference iin a blog post (on Feb 18, 2011) to how King's Quest was going to be one of the next IPs they were going to work on after they finished Walking Dead and Fables. No press releases nor websites were made for King's Quest or the Sierra license in general.

Since many of the games they announced got pushed back from their initial release dates, and this has affected their entire release schedule. This has probably affected any development on King's Quest as well.

In anycase I think its interesting that they apparently have the license to make other Sierra game franchise games. Perhaps this would if they continued to include, new games within the Police Quest, Space Quest, Gabriel Knight, Quest For Glory games, etc. If Adventure Gamer's account of that press event is accurate.

Obviously it would have never included Larry, as that was already sold to Codemasters. But the series I listed above are the major series that Activision has rereleased through GoG so far.

But it seems that the announcment at the event was apparently more of a general reference to them obtaining the Sierra family license.

Think about it if they have exclusivity, that could affect all the Ips I mentioned above! Maybe a few more!

31 Comments - Linear Discussion: Classic Style
  • In terms of Sierra games, I've always felt KQ6 had the best voice acting. The Narrator was neither jarring nor boring; The voices for all the characters fit, IMO, with what their characters were supposed to be. Alhazred is particularly awesome, portrayed as a delightfully evil character.

    And it had the late, great Tony Jay in numerous roles. That alone could nominate it for "best voice acting."

  • @JuntMonkey said: The slow-talking Creole narrator is sublime and is my single favorite voice performance in any game.



    You must be joking.

    In a game that is supposed to encourage you to interact with as much stuff as possible in as many ways as possible, the idea that the voice that narrates those interactions should speak as slooooooooowwwwwwwwlllllllllyyyyyyy as humanly possible and in an awkward sounding accent is utterly absurd. I would rather shave my genitals with a cheese grater than play GK1 with the narrator voice turned on. Thank God they included an option to turn it off and allow the other voices to keep playing. That tells me that someone on the development team understood how bad it was, and that a fair number of players would hate it, because no other Sierra game I can think of has included an option to turn off JUST the narrator voice.

    And yes, English is my first language. ;) I know I'm not alone on this. I've spoken to much bigger GK fans than me who can't stand the narrator voice either. Different strokes for different folks though.

  • It never would have even dawned on me that the narrator would be annoying. To me it was just a locale-fitting choice. The voodoo-Jamaican witchdoctor or whatever. Fit perfectly for the supernatural New Orleans story. Of course, I can see now how people would find it annoying, but at the time I just accepted it.

  • The only thing about the narration in GK1 that bugs me to this day is the way the year is said when looking at a newspaper. Stupid thing to get bugged by but there you go.

  • In somewhat related news, Jim Walls announced just moments ago on a podcast with Chris Pope from the Spaceventure project that he's going to be coming out of retirement to do a new game. It's not going to be Police Quest, but it'll be a PQ-type game.

  • User Avatar Image
    exo

    I'll reserve judgement for these "style" games until I see Spaceventure (or whatever they are calling it). I'm not convinced I want to see a knock-off version of something i played before.... even if it is made by the same people. Not saying I'm not interested to see what happens. I'd rather have this then just remakes of the old games. Also, i find it hilarious that all these people are rallying to chris pope and not paul trowe. so much for his dreams of sierra 2.

  • I think Jim was closest to Mark Crowe and Scott Murphy at Sierra, so they probably also recommended Chris Pope. I like the guy and think he's doing a great job with helping on Spaceventure.

    A PQ-style game will be a very tough sell to today's audiences. Each subsequent Sierra kickstarter seemed to struggle more than the preceding ones, so Jim will need a lot of help.

  • According to the stream, Chris said that he, Scott, and Mark met with Jim a few months back and talked about the Kickstarter craze and the excitement of making new projects again and were encouraging/filling him in.

  • @corruptbiggins said: The only thing about the narration in GK1 that bugs me to this day is the way the year is said when looking at a newspaper. Stupid thing to get bugged by but there you go.



    Haha I love that and think of it often at random times. "Dated June first, nineteen hundred and ninety tree..."

    @corruptbiggins said: I think Jim was closest to Mark Crowe and Scott Murphy at Sierra, so they probably also recommended Chris Pope. I like the guy and think he's doing a great job with helping on Spaceventure.

    A PQ-style game will be a very tough sell to today's audiences. Each subsequent Sierra kickstarter seemed to struggle more than the preceding ones, so Jim will need a lot of help.

    Yea I can't see a PQ Kickstarter succeeding for much more than maybe $100K-$200K. It seems like it's the least popular of the Sierra series, especially in the amount of (or lack of) attention it gets when people wax nostalgic.

    @corruptbiggins said: You must be joking.

    In a game that is supposed to encourage you to interact with as much stuff as possible in as many ways as possible, the idea that the voice that narrates those interactions should speak as slooooooooowwwwwwwwlllllllllyyyyyyy as humanly possible and in an awkward sounding accent is utterly absurd. I would rather shave my genitals with a cheese grater than play GK1 with the narrator voice turned on. Thank God they included an option to turn it off and allow the other voices to keep playing. That tells me that someone on the development team understood how bad it was, and that a fair number of players would hate it, because no other Sierra game I can think of has included an option to turn off JUST the narrator voice.

    And yes, English is my first language. ;) I know I'm not alone on this. I've spoken to much bigger GK fans than me who can't stand the narrator voice either. Different strokes for different folks though.

    Interestingly, the voices bore the hell out of me in many - maybe "most" - other adventure games (and som

  • User Avatar Image
    Jennifer Moderator

    @MtnPeak said: Edit: oops, you took out the skepticism part. Anyway, I won't believe anything 100% till I hear it from Jensen's own mouth.


    Yep, I'm still skeptical about Mystery Game X being Gabriel Knight, but I removed my comment since it turns out that the only thing I could find about Jane saying that it was not related to Gabriel Knight was at Giantbomb, and since anyone can edit it and they don't include a source for her comment, that's not reliable info.

Add Comment